[19:05] <+TjulianbellKromore> Hi Everyone. My name is T. Julian and I’m the creator of Kromore. It’s a multi-era RPG tabletop game that is on kickstarter at the moment, but the game has been in development for 5 years. To find out more about Kromore I recommend checking out our KS as I only have so much time on here and most of the information is on the Ks.
[19:05] <+TjulianbellKromore> (Link: http://kck.st/1is0EvU)http://kck.st/1is0EvU is the link if you haven’t seen it.
[19:06] <+TjulianbellKromore> I’d rather just go right to questions if that’s ok (done)
[19:06] <~Dan> Thanks, Julian! The floor is open to questions!
[19:07] <~Dan> So what genre are we talking about here, Julian?
[19:08] <+xyphoid> so do you expect time travel / era hopping to be part of the usual course of gameplay?
[19:09] <+TjulianbellKromore> @Dan The genre is multi-genre. There are several specific times over Kromore’s planetary history that we focus in on in the book. A high fantasy one. A conan-esc. Steam & Steel, Civil War on the brink of space, and Space. So whatever the type of genre you typically play in, Kromore can meet that need.
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[19:10] <~Dan> (Howdy, tech!)
[19:10] <+TjulianbellKromore> @xyphoid Not necessarily. It’s not our main selling point, but the fact that you can do it without having to alter the rules between genre’s is why we like to talk about it.
[19:11] <+TjulianbellKromore> @xyphoid the adventure module on the Kickstarter actually has the option to time travel or to stay in one era. So we give choices if time travel isn’t your thing.
[19:11] <+DuckCallLass> What’s your main selling point?
[19:12] <+TjulianbellKromore> @DuckCallLass The main selling point is that Kromore has Choice.
[19:12] <+TjulianbellKromore> @DuckCallLass You have lots of choices from character creation to character progression and even the fact we give you lots of genre’s to play in. It’s a one stop shop style of game.
[19:12] <&Silverlion> Its all on the same world?
[19:12] <+TjulianbellKromore> @Silverlion Yes
[19:13] <+TjulianbellKromore> @Silverlion The genre’s are over time so they aren’t running together. They just exist over the history of Kromore
[19:13] <&Silverlion> Did you design custome genre rules for each age?
[19:13] <~Dan> So you have high fantasy, swords and sorcery, steampunk, and scifi… What’s the Civil War era like?
[19:13] <+TjulianbellKromore> @Silverlion so if your group plays a campaign in the early eras, when you play another campaign you can incorporate your own gameplay to the history.
[19:14] <&Silverlion> Interesting.
[19:14] <+TjulianbellKromore> @Silverlion no the same rules and game system apply to every genre. You don’t have to change anything.
[19:14] <&Silverlion> I see.
[19:15] <&Silverlion> What is the primary mechanic/dice system?
[19:15] <+TjulianbellKromore> @Dan The Civil War era is in the year 2145. This is when Victorian steampunk is dying down and Space technology is ramping up. The politics of the larger nations are moving in on socialistic ideals. The steam users and poor are against the new politics and forcing of society to bend to the will of the Kalin Parliamentary Order (the largest nation)
[19:16] <+TjulianbellKromore> @Dan The conflict of the Civil War is between the Kalin Parliamentary Order (K.P.O.) and the Steam Rebels (SR)
[19:16] <+DuckCallLass> So the socialists are the bad guys?
[19:17] <+TjulianbellKromore> @Silverlion honestly the best way to share that is (Link: https://www.kickstarter.com/projects/raexgames/kromore/posts/844863)https://www.kickstarter.com/projects/raexgames/kromore/posts/844863 Otherwise it’ll sidetrack the conversation.
[19:17] <+GenoFoxx> is there only one sapient species or multiple?
[19:18] <~Dan> (Question pause)
[19:18] <+TjulianbellKromore> @DuckCallLass I don’t personally like the term bad guys so we keep Kromore in terms of Grey Areas. There are no “Alignments” so in some games you might play a K.P.O. allied character and have a SR character in your party.
[19:18] <+DuckCallLass> Cool.
[19:19] <+TjulianbellKromore> @GenoFoxx There are 6 different character races to choose from as a player. The human race has something like 20 specific types depending on the era and region you are from.
[19:19] <+GoldenH> What space genre do you consider the space setting to be?
[19:19] <+TjulianbellKromore> @Dan i’m good
[19:19] <~Dan> (Questions may resume! 🙂 )
[19:19] <+TjulianbellKromore> @GoldenH The space genre is somewhere between Serenity & Alien
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[19:20] <+DuckCallLass> Would you say it’s more gritty/deadly or more cinematic?
[19:20] <~Dan> (Howdy, BPIJonathan!)
[19:20] <+TjulianbellKromore> After the Civil War on Kromore an alien species known as the CHORIN attacks the planet. They almost wipe out everyone until a fleet of galactic ships arrives in Kromore Space. This Fleet is known as the Prime and made up of Earth survivors and other aliens throughout the galaxy.
[19:21] <+TjulianbellKromore> The Prime wipe out the Chorin on Kromore and save the day, but they establish their own power and many Kromorians are forced to flee. These Kromorians are known as the Kromorian Alliance
[19:21] <+TjulianbellKromore> Much of the space era is about retaking Kromore from The Prime or allying with the Prime against the rebellious Kromorian Alliance.
[19:22] <+TjulianbellKromore> @DuckCallLass That is really based on your game group and the way you play. One steampunk game might be gritty or cinematic
[19:23] <+TjulianbellKromore> @DuckCallLass ulimately you can die, but as a GM myself i’m more focused on the story.
[19:23] <+BPIJonathan> (I am sorry I am late, hope that I can catch up)
[19:23] <+TjulianbellKromore> @DuckCallLass one of the main things I tell artists is I want an Epic feeling where characters feel they are exploring a huge universe.
[19:23] <+TjulianbellKromore> no problem BPJonathan thanks for joining
[19:23] <+GenoFoxx> so how are the Kromorians related to Earth Humans
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[19:24] <+TjulianbellKromore> @GenoFoxx awesome question
[19:24] <+DuckCallLass> How can the same ruleset support both gritty play and cinematic play? That’s very tricky to do.
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[19:26] <+TjulianbellKromore> @geno so an alien race during an the 5th century BC on earth takes a large amount of Humans and brings them to Kromore. The same race “rescues” species whose own planets are dying. All the aliens on Kromore began as transplants with the exception of the Zatilok who started on Kromore.
[19:26] <+GenoFoxx> :O
[19:26] <+GenoFoxx> and ah
[19:26] <~Dan> (Howdy, DWeird!)
[19:26] <~Dan> (wb, rather!)
[19:27] <+TjulianbellKromore> @geno in the late 2400 AD on Earth the alien race I mentioned before, the Chorin, come to Earth and basically steal all the resources. The friendly aliens (the Tesck) grab up more Earth survivors and they enter Kromore around the time of the Civil War. The Earth survivors who stay and battle the Chorin make up part of the later Space era fleet.
[19:28] <+TjulianbellKromore> @Duck. So gritty and cinematic is really in my opinion a GM choice. Kromore is a big world so there is a lot to do and lots to go see. Politics and Social interactions make up a lot of the real feeling behind it, but the gritty nature of politics, social interaction, and war is also there.
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[19:28] <~Dan> (Welcome to #rpgnet, mew!)
[19:28] <+mew> hi all
[19:29] <+GenoFoxx> and again :O
[19:29] <~Dan> (mew: Here for the Q&A?)
[19:29] <+mew> actually, Just dropped in randomly:)
[19:29] <+TjulianbellKromore> @Geno so when the early humans are brought to Kromore they blend with a race of Daeadrin (an innate magical immortal humanoid that looks human) The mixing over thousands of years breeds Kromorian Humans. Only a few Daeadrin exist in the game universe.
[19:30] <~Dan> (Ah! No worries! If you don’t mind, please join #rpgnet2 and I’ll give you the scoop about what’s going on at the moment. 🙂 )
[19:30] <+GenoFoxx> ((Vulcans, err…space elves)) 😀
[19:30] <+mew> thanks!
[19:31] <+TjulianbellKromore> @Geno the Daeadrin are immortal and human looking. There are so very few that by the Civil War era there are only a few dozen remaining.
[19:32] <+GenoFoxx> so is ‘magic’ actually magic or is it another name for ‘psionics’ or are they interchangeable
[19:32] <~Dan> What are the other races available in the setting?
[19:32] <+TjulianbellKromore> There are no dwarves, elves, or gnomes in Kromore. There are short humanoids called Laerish who are basically Vikings in the early eras and later become the best tradesman of Kromore
[19:32] <~Dan> (Question pause.
[19:32] <~Dan> )
[19:33] <+TjulianbellKromore> @Geno there are 2 forms of magic. Innate and Sci-Magic. Innate magic comes from the Daeadrin blood line and you don’t have to be a Daeadrin to cast it. If you take innate magic it’s assumed your blood is mixed in the past with a Daeadrin.
[19:33] <+TjulianbellKromore> Cont…Sci-Magic is pulled directly from the Realms (a parallel group of universes were all sorts of monsters and demi-god creatures are from)
[19:34] <+TjulianbellKromore> Casting magic requires a focus skill check to draw the power and then 1, 2, or 3 actions dependent on the spell /innate power to actually cast it.
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[19:34] <&Silverlion> Allo MonkofLords
[19:35] <+TjulianbellKromore> @Dan the races available. A strong and agile race known as the Ferrian who are cat/human like but better described as the BEAST from beauty and the beast. The 80’s one with Ron Pearlman.
[19:36] <+TjulianbellKromore> @Dan then you have the more primative Zatilok who are very cat like and the most un-developed of all the races.
[19:36] <+TjulianbellKromore> @Dan the Laerish who are short stout
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[19:36] <+TjulianbellKromore> @Dan the 20+ humans
[19:36] <+TjulianbellKromore> @Dan the Gyx who are a red skin and silk dark haired race who were slaves at one time on another planet. Rescued and brought to Kromore
[19:36] <+TjulianbellKromore> @Dan Metal Men who are a genetically created race in the Civil War era onward
[19:37] <+TjulianbellKromore> @Dan we also have the H.I.V.E.
[19:37] <+TjulianbellKromore> Hive stands for Humanoid Infecting Viral Entity
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[19:37] <+TjulianbellKromore> It’s a species that lives off other hosts to live. A Hive has to change bodies every few years
[19:37] <+TjulianbellKromore> (Done)
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[19:37] <+GenoFoxx> the Flood?
[19:38] <+TjulianbellKromore> As we add more expansions we are releasing more aliens
[19:38] <~Dan> If they don’t change bodies, do they become Hive Nots?
[19:38] <+TjulianbellKromore> @Geno ?
[19:38] <+TjulianbellKromore> @Dan they die
[19:38] <+GenoFoxx> the Flood from Halo
[19:38] <+TjulianbellKromore> oh i don’t know I don’t have xbox
[19:38] <+GenoFoxx> ah
[19:39] <~Dan> Does magic remain a major factor in the game throughout the various eras?
[19:39] <+TjulianbellKromore> H.I.V.E. aren’t evil, some are. There is a HIVE council that works behind closed doors with nations to take volunteer hosts who are close to the end of their lives
[19:39] <+TjulianbellKromore> @Dan magic is something very heavy in the early eras, but after the Time of Darkness when 100 years of night cover Kromore most of the knowledge of magic is destroyed.
[19:40] <+GenoFoxx> oh, sort of like a viral version of the Tokra/ Go’uald from Stargate SG_1
[19:40] <+TjulianbellKromore> @Dan Sci-Magic actually pulls its power from the realms. The heavy use brought a comet down on Kromore and opened the doors to shadow realm monsters.
[19:40] <+TjulianbellKromore> @Geno Yes i think that would be a closer reference, but its been awhile since i’ve seen that
[19:41] <+TjulianbellKromore> @Dan so knowledge of the evils of Sci-Magic force later era nations to ban immoral acts of magic. Most don’t know the difference between Sci-magic and Innate magic so all of them are rounded up and put in prison or hunted.
[19:42] <+TjulianbellKromore> @Dan there is actually a profession known as the Demon Hunter and their main thing is using the blood of demons or capturing the soul of a demon to use in combat
[19:42] <~Dan> That seems unwise on the face of it.
[19:42] <+TjulianbellKromore> @Dan Demon Hunters are often hired by the K.P.O. to hunt down magic users because a Demon Hunter is an innate wielder and believse Sci-Magic to be the evil that allows Demons to walk the planet.
[19:42] <+TjulianbellKromore> @Dan later era nations don’t like magic
[19:43] <+TjulianbellKromore> @Dan Sci-magic spell caster are basically known as heretics by most after the time of darkness. It’s believed they were the cause of Kromore’s near destruction.
[19:43] <~Dan> Which you said is correct?
[19:43] <+TjulianbellKromore> ?
[19:44] <~Dan> That Sci-magic DID bring the comet?
[19:44] <+TjulianbellKromore> yes it did
[19:44] * ~Dan nods
[19:44] <+TjulianbellKromore> there are other factors involved
[19:44] <+TjulianbellKromore> *Spoilers*
[19:44] <+DuckCallLass> What are some of your game design influences? Which games have inspired you, even if they didn’t make it directly into Kromore?
[19:44] <~Dan> So magic use drops off… What’s the status of magical creatures over the eras?
[19:46] <+TjulianbellKromore> @Duck Ralph mcCurry (sp?) the guy that did the original art for Star Wars was a big influence in the vast and epic feeling for Kromore. Then you have Blade Runner. And of course things like the human nations of Lord of the Rings for the fantasy eras.
[19:46] <+TjulianbellKromore> @Dan the realms are always there so magical creatures are known as Realm Beasts. Realm demons are called “demons” and there are several different types of realms that allow for the interaction of all sorts of creatures directly into Kromore
[19:47] <+TjulianbellKromore> @Dan they are often covered up or rumored by authorities in later eras.
[19:47] <+TjulianbellKromore> @Dan there are also vampires and werewolves with their own lore
[19:47] <+TjulianbellKromore> @Duck another huge influence for me was the Enders Game idea
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[19:47] <+TjulianbellKromore> @Duck this concept of all these existing aliens that aren’t necessarily bad all the time
[19:48] <~Dan> Are magical beings limited to Kromore, or are they found throughout the setting’s universe? Are there “magical aliens”, for example?
[19:48] <+TjulianbellKromore> @Duck where a lot of the “grey area” setting is derived.
[19:48] <~Dan> (Howdy, Abstruse!)
[19:49] <+TjulianbellKromore> @Dan Yes the link Kromore has with the Realms is a strong one, but there are other races and aliens who can use innate magic and other forms of Sci-magic. A race we are looking at for an expansion is part of THE PRIME and is an alien who opens portals to the realms within themselves to draw magic
[19:49] <+TjulianbellKromore> @Dan they are a dark, dark race
[19:49] <~Dan> That sounds rather freaky.
[19:49] <+TjulianbellKromore> (done)
[19:49] <+TjulianbellKromore> @dan totally
[19:49] <+Abstruse> (Hello…kinda halfway moved in…just watching for now)
[19:49] <+TjulianbellKromore> @dan they don’t have mouths
[19:50] <~Dan> Are all powers in the setting magical in nature? Are there anything like psionics, mutations, “superpowers”, or the like?
[19:50] <+TjulianbellKromore> @Dan on a side note the Tesck aliens are blind and see by innate magic so there is that
[19:50] <+TjulianbellKromore> @Dan the powers are innate or sci-magic
[19:50] * ~Dan nods
[19:50] <+TjulianbellKromore> @Dan psionics kinda falls into innate
[19:51] <~Dan> Hmm. To clarify, then, are innate magic powers specific abilities that certain individuals have? Like mindreading, mystic blasts, that sort of thing, rather than spellcasting?
[19:52] <+GenoFoxx> so is there a power level difference between innate and Sci-magic?
[19:52] <+TjulianbellKromore> @yes those are all abilities or profession abilities you can get
[19:52] <+TjulianbellKromore> @geno no they are just different forms of “powers”
[19:52] <+TjulianbellKromore> @geno you can perform Sci-magic healing, but the Innate wielder would perform an innate inner healing power that might drain them a bit.
[19:53] <+GenoFoxx> so if a person is skilled enough and or powerful enough in either they could topple a mountain?
[19:53] <+TjulianbellKromore> @geno Ultimately they are different powers so you can as a player get both innate and sci-magic powers
[19:53] <+DuckCallLass> (Hi Abstruse!)
[19:53] <~Dan> So would it be correct to say that a person with innate magic would more closely resemble a kind of superhero than he would a magician?
[19:53] <+TjulianbellKromore> @Geno those types of spells require serious focus checks to make before they can cast that powerful of a spell. Taking time to make the focus check is possible and yeah epic
[19:54] <+TjulianbellKromore> @Dan Definately
[19:54] <~Dan> That’s pretty cool. 🙂
[19:54] <+TjulianbellKromore> @dan the magic “guilds” or organizations are very much more magician based
[19:54] <+GenoFoxx> ok, so an innate user would drain themselves to tap into a power while an sci-magic would tap into the ‘realms’
[19:54] <+TjulianbellKromore> @Dan innate wielders are more loners or use their powers in secret
[19:55] <+TjulianbellKromore> @dan or they are demon hunters and hunt down sci-magic users and monsters
[19:55] <~Dan> I’m guessing that magical creatures have innate magic powers?
[19:56] <+TjulianbellKromore> @Geno they don’t necessarily drain themselves for everything, that is only when they do something huge, they tap into their own innate soul. There is an innate ability called “Psycho Bomb” where an innate Adept can charge up and explode
[19:56] <+TjulianbellKromore> @geno that is the top tier of the Adept profession
[19:56] <+TjulianbellKromore> @geno after the Psycho Bomb they pass out
[19:57] <+GenoFoxx> the humanoid bomb……cool
[19:57] <+TjulianbellKromore> @Dan magic creatures from the realms are typically innate, but some also use magic. There is a race called the Nas’aradi’ that feast on souls. They are the main race of the Shadow realm. A truly Evil realm creature.
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[19:57] <+TjulianbellKromore> here is an image of the psycho bomb (Link: https://www.kickstarter.com/projects/raexgames/kromore/posts/838812%5D)https://www.kickstarter.com/projects/raexgames/kromore/posts/838812%5D
[19:58] <~Dan> Ah. For backers only. 🙂
[19:58] <+TjulianbellKromore> oh wait i’ll put it elsewhere
[19:58] <+DuckCallLass> How do you handle the balance between mundane fighter/rogue types and spellcasters?
[19:59] <~Dan> Speaking of truly evil creatures, does the setting come with any built-in Big Bads — major adversaries that are unquestionably evil and must be stabbed in the face?
[19:59] <+TjulianbellKromore> (Link: https://twitter.com/RAEXGAMES/status/467107343373991936)https://twitter.com/RAEXGAMES/status/467107343373991936 There is the innate wielder
[19:59] <+TjulianbellKromore> BOOM
[20:01] <~Dan> Yup, that does look like a superhero. 🙂
[20:01] <+TjulianbellKromore> @Dan then ducks. Yes the Nas’aradi’ are those evil guys from the realms. There are also a ton of baddies in the Three Kingdoms, lizard race, beast men, sandmen, etc. The Chorin are probably the evilest as they feast on flesh and feel no pain.
[20:01] <+GenoFoxx> is there a way of distinguishing a psycho bomb from just an extremely violent ‘innate’ awakening?
[20:02] <+TjulianbellKromore> @Duck balance between the holy trinity. In Kromore you can build a character how ever you want. The balance between big weapons (2 action 2 handed) and small weapons (1 action 1 handed) is built into the system with the combat. The magic is built in by forcing ncharacter to make Focus skill checks to cast magic.
[20:02] <+DuckCallLass> holy trinity?
[20:02] <+TjulianbellKromore> @Dan so spending attention on a character build to be very overpowered is allowed, encouraged, and a part of the universe. These characters are however weak when it comes to most other things.
[20:02] <+TjulianbellKromore> @Duck Rogue, Fighter, Mage
[20:04] <+TjulianbellKromore> @Geno That would be one way to introduce a story arc. All of a sudden Dave realizes something he never knew before. When he wakes the town around him is destroyed….
[20:04] <+TjulianbellKromore> @Geno So yeah you could do that
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[20:06] <+TjulianbellKromore> Any more questions?
[20:06] <+TjulianbellKromore> I hope I’m giving everyone ample responses
[20:06] <~Dan> I notice that you use a totally different mechanic for combat than for skill checks. What are your thoughts on that?
[20:07] <+GenoFoxx> so any rules for mecha?
[20:08] <+DuckCallLass> Someone with a one-handed weapon can attack three times a turn, but someone with a two-handed weapon can only attack once. Doesn’t that give a huge advantage to the one-handed weapon? Have you crunched the math on it?
[20:08] <+TjulianbellKromore> @Dan Ultimately when you look at forcing everything into one exact similar mechanic you tend to end up making allowances for that mechanic. We went with the best for both that fit the game’s 3 actions system.
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[20:08] <+TjulianbellKromore> @Duck its been tested for five years. The difference is a small weapon deals less damage. A small weapon is better for dropping armor where a big one is good for taking down life points of targets.
[20:09] <+TjulianbellKromore> @Duck ultimately they do the same
[20:09] <+TjulianbellKromore> @Duck if you put points into one focus or the other
[20:09] <+TjulianbellKromore> @Duck we’ve crunched a lot of math :o)
[20:09] <+GenoFoxx> (did it stay crispy in milk?)
[20:09] <+DuckCallLass> Okay.
[20:10] <+TjulianbellKromore> @Geno so rules for mecha aren’t in the game if you mean like giant walking mechs. There are some great vehicle notes in the updates of the kickstarter thought.
[20:10] <+TjulianbellKromore> @Duck the combat is broken down in the latest KS update
[20:11] <+TjulianbellKromore> @Duck better explains that question. Ultimately you can switch some weapons between 2 and 1 hand so it’s at the conditions of how many actions you have and what you need to do.
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[20:12] <+TjulianbellKromore> @geno after 5 years of testing there have been a lot of changes and versions of the game. We settled on these changes over the last year and a half and tweaked them ever since. Most of the feedback from testers was great and really helped us refine the system.
[20:12] <+TjulianbellKromore> *****I’m good for another few questions. Let’s run till 9:30 EDT that ok dan? ******
[20:13] <+DuckCallLass> Can you explain a little about how you don’t roll to see if you hit, you just assume you hit and make a damage roll?
[20:13] <+TjulianbellKromore> Love the questions everyone and I’d be definitely down to do this again if you’ll have me on to answer more.
[20:14] <~Dan> (Sure, that’s fine, Julian!)
[20:14] <+GenoFoxx> So in the Space era how away from Kromore does civilization expand?
[20:14] <+TjulianbellKromore> @Duck sure that is from the update and breaks it down in there. So let’s look at this not from an RPG game. Let’s look at this from real combat.
[20:14] <+TjulianbellKromore> @Geno how ever far we continue to make expansions for Kromore.
[20:15] <+DuckCallLass> What about if I shoot an arrow at you? It can’t miss?
[20:15] <+TjulianbellKromore> @Duck so in a real fight if my enemy is in front of me and i punch him. He is most likely going to be hit.
[20:15] <+TjulianbellKromore> @Duck if he is good at dodging and is wearing armor that hit is now harder to strike.
[20:16] <+TjulianbellKromore> Am i standing in front of you when you shoot the arrow?
[20:16] <+TjulianbellKromore> Am i in combat?
[20:16] <+DuckCallLass> Nope, you’re like 10 yards away.
[20:16] <+TjulianbellKromore> In combat you must use 1 action to aim
[20:16] <+TjulianbellKromore> 10 yards with an arrow is within the right range. You are using a bow. If you are trained then you are gonna most likely hit me. If i’m in cover or dodging you have less of a chance to hit me
[20:17] <+TjulianbellKromore> CP is combat potential
[20:17] <+TjulianbellKromore> it represents the training in weapons and armor for characters
[20:17] <+TjulianbellKromore> so not everyone can just pick up a bow and know how to use it
[20:17] <+TjulianbellKromore> You are trained at hitting targets within the range of the weapon
[20:17] <+TjulianbellKromore> So if you shoot at 10 yards with a bow and miss me, you are probably not good at using a bow
[20:18] <+TjulianbellKromore> :o) If that explains that
[20:18] <+DuckCallLass> I think so.
[20:18] <+TjulianbellKromore> Shields and armor are meant to absorb hits
[20:18] <+TjulianbellKromore> so in Kromore we look at that as everyone is attacking you. The blow isn’t avoided because the person is missing over and over
[20:18] <+TjulianbellKromore> It hits the armor
[20:19] <+DuckCallLass> How hard is it to repair damage to shield and armor outside of combat?
[20:19] <+TjulianbellKromore> Those that actually “TRULY hit” hit your Life Points
[20:19] <+TjulianbellKromore> Not that hard. Tech skill check
[20:19] <+TjulianbellKromore> You can craft armor too
[20:19] <+TjulianbellKromore> Sci-magi’s can magically mend with a mending pool. It runs out so it doesn’t last forever.
[20:19] <+TjulianbellKromore> Survival skill scavenges for parts, Tech builds. Very easy
[20:20] <+TjulianbellKromore> Difficulty is based on the type of thing you are looking for parts for and the difficulty of the craft
[20:20] <+TjulianbellKromore> You can also modify armor for attachments and added damage reduction or lens’s with specialized bonuses
[20:21] <+TjulianbellKromore> That’s why we say “Choice” when we talk about what makes Kromore different.
[20:21] <+TjulianbellKromore> You really have a lot of choice.
[20:21] <+TjulianbellKromore> 😮
[20:21] <+DuckCallLass> BTW there’s a thread on RPG.net in Tabletop Roleplaying Open where people are asking about Kromore.
[20:21] <+TjulianbellKromore> mind sharing the link i haven’t seen it
[20:22] <+DuckCallLass> (Link: http://forum.rpg.net/showthread.php?725748-Kromore-Kickstarter)http://forum.rpg.net/showthread.php?725748-Kromore-Kickstarter
[20:22] <~Dan> What’s the extent of the bestiary featured in the rulebook?
[20:24] <+TjulianbellKromore> Wow thanks for sharing that Duck, honestly i tend to steer clear of threads though as that one seems to really dig some negativity into things. Everyone is open to their opinion though.
[20:25] <+DuckCallLass> Any exposure is still exposure. I’ve tried to provide people with links where appropriate.
[20:25] <+TjulianbellKromore> The bestiary in the core rulebook is roughly around 20 enemies, but we give the GM’s an enemy creator chart to make their own monsters. We also have planned as the next book (and are already commissioning art) the Enemies & Engines book. It’s part bestiary and part expanded vehicles guide.
[20:26] <+TjulianbellKromore> @duck thanks so much for that duck. We posted a rush update today to try and satisfy the people looking for mechanics
[20:26] <+TjulianbellKromore> We had set up 3 videos recording this weekend that would cover most of that, but now it seems we don’t really need them. Saves money on renting equipment.
[20:26] <+TjulianbellKromore> *** Anymore questions?
[20:26] <+DuckCallLass> (I’m not really sold on your system, it’s got features I don’t care for, but I am glad that you are presenting the information and I hope you succeed.)
[20:27] <~Dan> Will you be at GenCon?
[20:28] <+TjulianbellKromore> @Duck thanks for your opinions and there are so many RPG games out there that we can’t be the “game” for everyone.
[20:29] <+TjulianbellKromore> @Duck the nice thing about Kromore is it does have a massive setting and even those that don’t like the system can still enjoy the universe.
[20:29] *** luc has quit IRC: Ping timeout
[20:30] <+TjulianbellKromore> @Dan yeah that is the plan and then dragonCon. The issue of knowing if we will have product to sell at the cons on those dates is still unknown. We don’t want to rush just to have product for gencon.
[20:30] <~Dan> Certainly.
[20:31] <~Dan> So you need to head out, Julian?
[20:32] <+TjulianbellKromore> Well I’ve been up since 7am working and even though I’m promoting the Kickstarter most of the time I’m still working Kromore full time as well.
[20:32] <+TjulianbellKromore> So yeah probably would be good to get going to bed
[20:32] <~Dan> Okay! I’ll get the chat log posted, then.
[20:32] <+TjulianbellKromore> @Duck thanks for sharing that info on rpgnet appreciate it
[20:32] <~Dan> Thanks very much for coming by, and please come by any time!
[20:33] <+DuckCallLass> I think you should drop in the thread and say hello.
[20:33] <+DuckCallLass> It’d be good PR.
[20:34] <+TjulianbellKromore> Yeah i’ll do that now before bed. Thanks so much everyone
[20:34] <+TjulianbellKromore> Great questions and commentary
[20:34] <+TjulianbellKromore> Thanks Dan for having me
[20:34] <~Dan> My pleasure, Julian!