[19:02] <+RichardStern> Hi all, I’m Richard Stern and I’m creating a tabletop RPG book called Altais: Age of Ruin. It’s a dystopian fantasy game set thousands of years in the future. Humanity has left Earth, fleeing from extra-dimensional creatures called the Rephaim. They fled across the stars and settled on a new world: Altais.
[19:02] <+RichardStern> Thousands of years have passed and they have forgotten their origins, their technology, and the reason for their flight. Kingdoms have risen and fallen, the extra-dimensional science that once allowed hyperspace travel is now mistaken for magic but blamed from bringing the last great catastrophe: The Fall.
[19:02] <+RichardStern> As they struggle to rebuild once more, scholars look to the sky and predict the coming of another Fall, while to the west, the Rephaim have reappeared and begun their invasion of the world.
[19:02] <+RichardStern> Altais is a game about rebellion, uncovering lost history, and adventuring through ancient ruins and derelict space craft. The focus is on fantasy: swords and magic, but the technology of the past is always near the surface.
[19:02] <+RichardStern> Altais will use a D10 system called Cascade: players roll 1 to 6 dice depending on their proficiency in the task they are attempting, and they never need more than 6d10 to play. The dice are rolled, a single result is chosen and compared against a difficulty to see if success occurs.
[19:02] <+RichardStern> If a 10 is rolled, then an additional result can be added and if that’s also a 10 then you keep adding results until you add one that isn’t. There are also modifiers from abilities.
[19:03] <+RichardStern> (Done)
[19:03] <~Dan> Thanks, Richard!
[19:03] <~Dan> The floor is open to questions!
[19:03] <+stryck> ah, neat
[19:04] <~Dan> So let’s see… all magic is really tech in the setting?
[19:04] <+Paul_C> How does damage work? Is that all d10 rolls as well?
[19:04] <~Dan> (Question pause.)
[19:05] <~Dan> (BTW: Paul he is one of your fellow game authors and was in here for a Q&A last week. 🙂 )
[19:05] <~Dan> (Paul here, rather)
[19:05] <+RichardStern> Magic: There are 5 Realms beyond the physical world which I’m tying in to real theories from String Theory. These were used as part of hyperspace travel to move through space fast enough to travel between stars. Each of these realms contains different forces and spell casters actually control the barrier between realms called the veil
[19:06] <+RichardStern> For example: Time in one of the realms (called the Wild) moves much faster than in our universe. Spell casters can weaken the veil between our world and the Wild to speed up time in an area
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[19:06] <+GoldenH> oh, are you also a physicist? 🙂
[19:06] <+RichardStern> Spell casters only control the veil between realms, but by weakening it to allow energies in or strengthening it to deny those energies, they create different effects
[19:06] <+RichardStern> (not by profession, I just love science)
[19:07] <+GoldenH> heh ok
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[19:07] <~Dan> (Howdy, SGGBenOvermyer!)
[19:07] <~Dan> (We’re just getting started.)
[19:07] <+RichardStern> Magic items are either extra dimensional beings trapped in a physical object, or ancient pieces of technology
[19:07] <+SGGBenOvermyer> (hey there!)
[19:08] <+RichardStern> Paul_C: Damage begins with a fixed amount based on the weapon you use and then is modified by how well you succeed in your attack roll.
[19:08] <+RichardStern> (done)
[19:08] <~Dan> (Ben is yet another game author. His Q&A is this coming Monday. Heh… We have Q&A guests Past, Present, and Future. 🙂 )
[19:08] <+RichardStern> 🙂
[19:09] <~Dan> RichardStern: So how do magicians perform these feats? What are they physically doing?
[19:09] <+Curtis6566> When I was advocating Altais on a few forums, one person said that it was like a game called “Numenera” that was funded a bit ago. The games share only some similarities, but only of the images is very similar to the Altais main image. I was wondering if you had ever seen this image before:(Link: https://s3.amazonaws.com/ksr/assets/000/494/491/ad4014aecc0c99d002844)https://s3.amazonaws.com/ksr/assets/000/494/491/ad4014aecc0c99d002844
[19:10] <+Curtis6566> nvm link broken for some reason
[19:10] <+Curtis6566> I had just found the convergent evolution of ideas interesting
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[19:10] <+SGGBenOvermyer> Sorry if I missed things before, but what was is the base mechanic of Altais?
[19:11] <+SGGBenOvermyer> ….pick the verb you like in that sentence
[19:11] <+RichardStern> Dan: Magic users can sense the veil around them and affect it mentally. This ability is actually caused by certain chemical processes that have been engineered into humanity. The games history includes an origin story about humanity being tampered with by alien life.
[19:11] <~Dan> SGGBenOvermyer: I’ll grab you the Kickstarter with the info so RichardStern won’t have to retype the basics.
[19:12] <~Dan> SGGBenOvermyer: (Link: https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg/posts/818573)https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg/posts/818573
[19:12] <+RichardStern> I had this idea that the appendix is involved. You know it’s this vestigial organ that scientists don’t know much about, so I had this idea that it’s a piece of the machinery involved in realm manipulation and modern humans cant do that because it’s atrophied over thousands of years but at some point in the future it begins to work again.
[19:12] <~Dan> RichardStern: Is that something that anyone can learn, then, or does it only show up in certain individuals?
[19:12] <&Silverlion> What kind of traits and attributes does it use?
[19:14] <+RichardStern> Dan: It’s something that most can potentially learn, in fact some people will manifest magic dangerously in times of stress, but this is rare. Most people don’t try to learn magic (there’s a stigma attached) and some can’t at all (but they are perhaps 10% of the population).
[19:14] <+SGGBenOvermyer> What feature of Altais excites you the most, Richard?
[19:15] <~Dan> (Question pause after Ben’s question.)
[19:15] <+RichardStern> just realized I missed one…
[19:15] <+Paul_C> Are there advanced technological weapons, like guns, beam weapons, etc?
[19:16] <+RichardStern> Curtis6566: Yeah I’m aware of Numenera, played it once briefly. There are some common themes although Numinera makes little effort to hide the sci-fi: Nanos, Cyphers, etc. Altais is mostly fantasy, the sci-fi will be more subtle.
[19:17] <+Curtis6566> if you have any interest in seeing the image, I found the kickstarter update it was in (it’s the second image of the page). (Link: https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/445808)https://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/445808
[19:17] <+RichardStern> Silverlion: It will have a set of Attributes that determine base ability and Skills for specific focused things. In additional all characters will have Talents which are unique special ability and powers. These include magic but also fighting styles and other class-specific abilities.
[19:18] <&Silverlion> So its a class based game..
[19:18] <+RichardStern> Characters will have two spendable stats as well: Stamina which you have a lot of, spend frequently and get back easily. Valor which you might have only 1 or 2 points of and has a huge effect but is very hard to get back
[19:19] <+Curtis6566> How will valor most commonly be aquired?
[19:20] <+RichardStern> SGGBenOvermyer: The magic system excites me the most, working out how all the realms interact with each other. Most spell casting occurs when the energy from one realm enters our world but you can also travel into the other realms and then bring the energies from yet more realms into those. What happens when the energy from the Tempest enters the Wild? etc.
[19:20] <~Dan> (Question pause, folks. Please hold further questions until Richard catches up. Thanks! 🙂 )
[19:21] <+RichardStern> Paul_C: Players don’t normally have access to advanced tech. Not as common equipment. A working energy weapon could be found but it would be the equivilant of finding a very rare and unique artifact in another game. Maybe a dozen or so such pieces of tech have ever been found functioning to it’s up to the GM whether such a thing falls into player hands.
[19:22] <~Dan> (Oh, quick note: as usual, #rpgnet2 is open for general chat during the Q&A.)
[19:22] <&Silverlion> That’s kind of how Valor worked in High Valor to begin with—but alas, I found it not enough..mechanically to make the game about..
[19:22] <+RichardStern> Curtis6566: haha wow yeah, the images are kind of similar. I think mine looks better :p
[19:23] <+Curtis6566> I agree.
[19:23] <+Curtis6566> 🙂
[19:23] <+Paul_C> You mentioned something like “dungeon crawling” in derelic space craft. What kind of defenses might a character encounter there?
[19:24] <+RichardStern> Silverlion: The game does have classes but they have less impact than games like D&D. They determine starting abilities and how cheaply you buy certain abilities with XP but that’s all. So a spell casting class starts with more magical ability and can buy magic more cheaply than a melee class but that’s all.
[19:24] <+RichardStern> Nothing stops spell casters learning to use armor, or melee characters learning magic.
[19:24] <&Silverlion> Cool. I like that.
[19:24] <+RichardStern> More than that, classes represent a story element, they each have a backstory attached
[19:24] <+SGGBenOvermyer> I like that also.
[19:24] <+RichardStern> e.g how they learnt those abilities
[19:25] <+RichardStern> afk 1 sec. girlfriend at the door 🙂
[19:25] <+SGGBenOvermyer> haha, k
[19:25] <~Dan> (I misread that as “second girlfriend at the door”)
[19:25] <+RichardStern> and back 🙂
[19:26] <+SGGBenOvermyer> heh
[19:26] <+RichardStern> Curtis6566: Valor is gained back either through very heroic feats or over a long period of time.
[19:26] <+Paul_C> game designers get all the girls
[19:26] <+Curtis6566> lol
[19:26] <~Dan> 😀
[19:28] <~Dan> Let’s see… Caught up, Richard?
[19:28] <&Silverlion> Nearly exactly like High Valor’s alpha, plus the d10 dice pools…
[19:28] <+RichardStern> Paul_C: One of the key locations I’m describing in the book will be a half buried old landing craft which will have a AI hologram that still functions. Local villages describe the place as haunted but a blue ghost. Players who go there might manage to talk to the AI or maybe they just anger it by trying to get into the ship.
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[19:28] <~Dan> (Welcome to #rpgnet, Rohan! Here for the Q&A?)
[19:28] <+RichardStern> It’s memory would be badly damaged after all this time so it will be malfunctioning and probably can’t tell them much, it may have shield or energy weapons to defend it.
[19:29] <+RichardStern> A lot of that’s up to the GM
[19:29] <&Silverlion> Cool.
[19:29] <+Paul_C> Neat
[19:29] <+RichardStern> (done)
[19:29] <~Dan> What are the attributes, and how broad are the skills?
[19:30] <+Paul_C> how is character generation handled?
[19:31] <+SGGBenOvermyer> What are your inspirations for the setting?
[19:31] <~Dan> (Question pause.)
[19:31] <+RichardStern> Dan: The names for Attributes are still being worked out but there will probably be four that are basically Strength, Agility, Mind and Charisma. It’s possible I may add a 5th for magic use. Skills will be things like Stealth, Long Blades, Archery, Horse riding, etc.
[19:32] * ~Dan nods
[19:33] <+RichardStern> Paul_C: Players choose a Class and Background, each of which determine some of their starting Attributes and Skills. They then get some XP to spend to put wherever they like. XP is used to buy individual stats and powers, there are no levels.
[19:33] <+Paul_C> (I have a followup question to that)
[19:35] <+RichardStern> SGGBenOvermyer: Lots of things… The Darksword novels by Weiss and Hickman for the way it was a fantasy setting with a sci-fi past, Hebrew mythology plays a part in the Rephaim, and generally a life reading sci-fi and fantasy I guess. Having trouble thinking of specifics 🙂
[19:35] <+RichardStern> (done)
[19:36] <&Silverlion> What kind of critters exist in the setting?
[19:36] <+Paul_C> How many classes and backgrounds do the players have to select from?
[19:36] <+Paul_C> Would you describe combat as gritty or cinematic?
[19:36] <+Paul_C> or somewhere in between
[19:36] <~Dan> (Question pause.)
[19:37] <+RichardStern> Paul_C: Backgrounds will invlude things like nationality and which area of the world the character came from. There will be about a dozen I think. Classes depend a bit on the kickstarter. I have 10 initially planned, another 8 unlockable through stretchgoals. But I have about 30 ideas written down so lots of room to expand.
[19:38] <+RichardStern> The high number is because classes are more a part of your background: who trained you? So each area of the world has different factions and organizations and each an associated class that you can play. About half those 30 are initially antagonists but some people like playing evil campaigns.
[19:40] <+RichardStern> Silverlion: I did an update on critters if you want to read even more, but I want to create a proper ecology. It will have native wild life, introduced species, and creatures from other realms
[19:40] <+RichardStern> Update on ecology: (Link: https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg/posts/825070)https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg/posts/825070
[19:40] <~Dan> I checked that out earlier today, Richard. That sounds really cool.
[19:42] <+RichardStern> Paul_C: Good question on combat. While there is some dice rolling, it’s reasonably minimal (compared to a lot of other games) since there is only one roll. I’d describe it as more cinematic.
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[19:42] <+RichardStern> (done)
[19:43] <~Dan> You mentioned only ever needing 6 dice. Is that a hard cap on skills, or is there a workaround for skills higher than 6?
[19:43] <+Curtis6566> Would you be able to elaborate on the sentient life in the Wild? I find the concept art really interesting.
[19:44] <+RichardStern> Dan: Skills cap at 5. You can get one extra dice through other means (e.g. a special attack). There won’t be a rule that says “you can never roll more than 6 dice”, instead there just won’t be a way to get more. No combo of weapons, skills or abilities will ever add up to more than 6.
[19:45] <+SGGBenOvermyer> Who is involved in Parhelia Games?
[19:45] <+RichardStern> Curtis6566: Most people in Altais don’t think there is sentient life in the Wild. There are no trade routes or treaties with civilizations there, the Wild is so difficult and dangerous to traverse that it hasn’t been explored much.
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[19:47] <+RichardStern> However one the Kingdoms once worshiped reptilian people as Gods. These Gods haven’t been seen since the Fall over a thousand years ago but they worship them still and there are some secret societies that claim to still communicate with them… I want them to be pretty mysterious.
[19:48] <+RichardStern> SGGBenOvermyer: Parhelia Games is mostly myself and my girlfriend at the moment. I have a couple of friends lined up to come on board as writers and a graphic designer as well. The art was all commissioned through friends and people on Deviant Art. About 7 artists so far.
[19:49] <+RichardStern> (done)
[19:49] <~Dan> Can you give us an overview of the realms you mentioned?
[19:50] <+SGGBenOvermyer> Here’s the hard question: if the Kickstarter fails, how will you bring Altais to completion?
[19:51] <+RichardStern> Dan: Sure 🙂 So first there is the physical realm which is as much a realm as any other. A multitude of forces interacting and creating the universe we take for granted.
[19:52] <+RichardStern> The Pattern: The source of the nuclear forces that bind matter together. It leaks through into other realms making all states of matter possible. By letting more of this energy in a spell caster can turn gasses to liquids and liquids to solids. By shutting out this energy they do the opposite.
[19:52] <+RichardStern> The Pattern can’t normally be traveled due to being full of solid matter (you can tunnel through with difficulty)
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[19:53] <~Dan> (Howdy, MonkofLords!)
[19:54] <+RichardStern> The Wild: The source of time. Time flows much faster there. People travel it to get places faster, but accidentally brought life in with them. Because time travels much faster there that life has spread and evolved rapidly and now it’s a dangerous verdant wilderness full of mega fauna and flora.
[19:54] <+RichardStern> It can be used to speed things up or slow things down.
[19:54] <+RichardStern> and can still be entered but it’s very dangerous
[19:55] <+RichardStern> The Tempest: The source of gravity. Can be used to make things float or fly, or to crush objects. It’s also full of highly charged particles which become sparks or lightning when allowed into our world.
[19:56] <+RichardStern> The Blaze: Source of light and heat. Can be used to create related effects. Travel is pretty much impossible.
[19:57] <+RichardStern> The Void: Space within is greatly compressed. This was the main one used for interstellar travel and is also where the Rephaim come from. The energy within reacts to the electromagnetic fields generated by the brain and it can be used for limited empathy/telepathy type effects/
[19:58] <+RichardStern> Even more about the realms can be read here: (Link: https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg/posts/813586)https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg/posts/813586
[19:59] <+RichardStern> SGGBenOvermyer: I’ve been thinking about this a lot. If the kickstarter fails, I will continue working on Altais in my spare time, it will just take a lot longer since I will be working full time as well. There won’t be as much art because art is very expensive.
[20:00] <+RichardStern> I will probably relaunch the kickstarter at a later date witha lower target but the book will have to be cut down a lot in terms of length and art. (although Stretchgoals could add that back in) 🙂
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[20:00] <+RichardStern> (done)
[20:01] <~Dan> Are there creatures that could be considered “supernatural”?
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[20:03] <+RichardStern> Dan: certainly by the inhabitents of Altais. The Rephaim are often ephemeral, able to pass through matter. They tend to attack psychically. There are Sprites that come from the Tempest, creatures made of energy that possess objects and animate them. This leads to golems and elementals and similar “magical” creatures.
[20:03] <~Dan> Very cool.
[20:04] <+RichardStern> Sprites are drawn to devour sources of heat so can be quite dangerous if the hottest thing around are humans. They can also inhabit people, potentially controlling them.
[20:05] <+RichardStern> Unlike normal possession though, they only control the physical body, not the mind so this becomes a battle of muscles as the Sprite tries to attack people and the host tries to resist.
[20:05] <~Dan> That’s really creepy.
[20:05] <+RichardStern> thanks 🙂
[20:05] <~Dan> :
[20:05] <~Dan> 🙂
[20:05] <+RichardStern> (done)
[20:05] <~Dan> Can you walk us through the basics of combat?
[20:06] <+RichardStern> Dan: Okay but this is very rough, it’s probably one of the most underdeveloped areas.
[20:08] <+RichardStern> First, Initiative will be determined. Haven’t worked that part out yet. If someone was using a sword, they would roll d10s equal to their Longblade skill. They pick one result of their choice and add their Strength.
[20:08] <+RichardStern> They try to beat the targets defense to hit.
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[20:09] <+RichardStern> If they do, then they deal damage based on the weapon, plus a bonus if they beat the target number by a high enough margin.
[20:09] <+RichardStern> Armor can reduce damage.
[20:09] <+SGGBenOvermyer> Sounds fairly straightforward, at least as far as I’ve heard.
[20:09] <+RichardStern> That’s the current plan anyway, still needs to be tested a lot so likely to change
[20:09] <~Dan> Mind if I make an observation there?
[20:10] <+RichardStern> Sure
[20:10] <+Curtis6566> In the talents system, a level 1 martial talent “True Strike”and a level 5 martial talent “Final Strike” were shown. How would talents unlock, or are they just limited by the exp required to buy them.
[20:10] <~Dan> Generally speaking, I don’t like strength being used as the basis to hit, because it makes bigger, stronger creatures also more accurate.
[20:10] <+RichardStern> Curtis6566: Just XP… although I would encourage GMs to add some kind of training or practice to represent learning the new ability but mechanically that won’t be required.
[20:10] <~Dan> I’d rather Strength add to damage post-hit.
[20:11] <+RichardStern> Dan: Good point.
[20:11] <+RichardStern> It could indeed be Agility instead
[20:11] <+RichardStern> I’ll look into that
[20:11] <~Dan> In some settings it doesn’t matter so much, but I gather that you’re going to have your share of giant beasties.
[20:12] <+RichardStern> yep
[20:12] <+RichardStern> So one interesting part of combat is magic
[20:12] <+RichardStern> It’s risky
[20:12] <+RichardStern> When you cast a spell, you roll just like attacking (except using different skills and attributes). But in addition there is the Wild Surge.
[20:13] <~Dan> Ah, yes. I read about this… (You’ll dig this, Ben.)
[20:13] <+RichardStern> The GM determines a Surge rating, basically how unstable the realms are in the area. 1 is normal. higher is worse for the player.
[20:13] <+RichardStern> When the player makes their roll, any result that is equal or less than the Surge rating is a “Surge Die”.
[20:14] <+RichardStern> If any Surge Die are rolled, then something unexpected happens. the more of them, the worse it gets.
[20:14] <+RichardStern> So you might succeed in casting your spell but weird side effects could occur
[20:14] <+RichardStern> If you get 1 or 2 Surge Die, the effect is minor and probably harmless. 3 or 4 is dangerous. 5 or 6 could be fatal.
[20:15] <~Dan> That’s very slick.
[20:15] <+RichardStern> Exactly what happens is up to the GM but if you roll 6, the suggested effect will be that the Veil collapses in a huge area and everyone is sucked into other realms, probably fatal. Yes this is harsh.
[20:15] <+RichardStern> But there is a way to stop this
[20:15] <+SGGBenOvermyer> I do enjoy that. =)
[20:15] <+RichardStern> The player chooses how many dice they roll (up to their max)
[20:15] <+RichardStern> So even the most powerful spell caster with 6 dice, can choose to roll 3 and not have any risk of killign everyone
[20:16] <+RichardStern> You save rolling 6 for the really bad moments when it’s worth risking it all
[20:16] <+RichardStern> The chance of roll six 1s is also pretty low
[20:16] <+RichardStern> But some areas have a higher Surge Rating and if you cast lots of spells in an area, it starts to creep up
[20:16] <+RichardStern> Magic is distrusted for a reason 🙂
[20:16] <+RichardStern> (done)
[20:17] <~Dan> On a related note, what’s required to cast a spell?
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[20:18] <+RichardStern> Dan: Purely the Talent. There are no spell components or gestures or anything. It’s an act of will. People can cast spells even if bound. Usually line of sight is required, you can try casting without it but you’ll probably set fire to the wrong person
[20:18] <~Dan> So it resembles psionics?
[20:18] <+RichardStern> yep
[20:18] * ~Dan nods
[20:19] <~Dan> Are there nonhuman PCs?
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[20:21] <+RichardStern> Dan: Depends what you count as human :p Technically no, but one of the classes you can play has a background where they were created by the Rephaim and bound into service. They since escape and start fighting against them. These created humans are called Vaelyth and they are basically genetically engineered.
[20:21] <+RichardStern> They have grey skin and their veins glow purple making them very distinctive.
[20:22] <~Dan> I would think so, yes. 🙂
[20:22] <~Dan> How do their abilities differ from normal humans?
[20:24] <+RichardStern> Mostly through their class abilities: an affinity for Void magic. They are also more at home in the Void and don’t suffer the negative effects that others suffer when exposed to it.
[20:24] <+RichardStern> Speaking of which: humans who are exposed to the Void usually become sickly and if exposed for too long, they can become Rephaim as the energy leaches away their physical matter and leaves an ephemeral husk behind.
[20:25] <~Dan> You mentioned aliens earlier. Are E.T.s active in the game?
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[20:26] <~Dan> (Howdy, AlarenTane!)
[20:27] <+RichardStern> Not initially. Altais is park of a much larger setting I have in mind (what’s happening on Earth at this time? are there other colonies? What became of the aliens that tampered with humans in the past?) but these would be visited in other game books and supplements.
[20:27] <+RichardStern> Aliens are certainly possible and GMs could use them if they wish, rules wont be in the Altais core book though.
[20:27] <+RichardStern> The core book will be staying very fantasy
[20:27] * ~Dan nods
[20:27] <+AlarenTane> (Howdy, Dan!)
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[20:28] <+RichardStern> park = part :p
[20:28] <~Dan> 🙂
[20:28] <~Dan> To what extent is there a built-in morality in the setting? Are there any obvious good/bad guys?
[20:29] <+SGGBenOvermyer> And is there an alignment system?
[20:30] <+RichardStern> There won’t be a system for morality or alignment. Good and bad will mostly depend on your point of view. One of the Kingdoms is ruled by corrupt Barons, certainly from a peasants point of view, they are bad, taking their food and taxing them, while the Wardens of the Lost Crown (a resistance movement) are good.
[20:31] <+RichardStern> Of course from the Barons view, they uphold law and order and the Wardens are bad and chaotic.
[20:31] <+RichardStern> The Rephaim are the obvious bad guys, they seem to be relentlessly driven to wipe out humanity
[20:32] <+RichardStern> (done)
[20:33] <~Dan> Are there any obvious organizations to which PCs could belong to give them incentives to adventure?
[20:34] <+RichardStern> Yeah each class pretty much comes with one. So the Arcanists guild for example sends people out to find ancient magic items (and technology) so they can dissect them and learn about the past. They have their own people that do this and employ others
[20:35] <+RichardStern> The Wardens are more likely to send players to attack the Barons and their foces.
[20:35] <+RichardStern> The Conventicle wants to hunt down all magic users, which may or may not align with the players goals depending on the party.
[20:35] <+RichardStern> Lots of different factions all trying to achieve their own goals and the players can get involved with any of them
[20:35] <+RichardStern> (done)
[20:36] <~Dan> Are there any powers available to PCs other than magic?
[20:36] <~Dan> Mutations or the like?
[20:38] <+RichardStern> No mutations. There are Talents which can represent technique or unusual tactics. There are also some magical effects that people have been trained in very specifically and they can use without actually being able to use other magic.
[20:38] <+Curtis6566> Is there any plans for a location off the mainland? Side Question: Is Altais just one continent? The maps leave it ambiguous.
[20:39] <+RichardStern> For example the Seruhin who guard the borders of the Kingdom of Glass can cut their mind off from the Void, basically removing their empathetic connection from everything else around them, this makes them difficult to notice, people tend to overlook them.
[20:39] <+RichardStern> They don’t normally have any other magic though, they’ve just been highly trained to do one very specific thing.
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[20:41] <+RichardStern> Curtis6566: Altais is the planet…. well technically the star, it’s a real star 🙂 But it’s the name the inhabitants use for the planet. Most people are on the one continent, there are a few cities on nearby islands but beyond that is unexplored. There is certainly more land out there, it’s just a mystery.
[20:41] <+RichardStern> Certainly something that could be expanded in supplements but also left up to GMs.
[20:41] <+RichardStern> (done)
[20:42] <~Dan> A question I was asked to pass along:
[20:42] <~Dan> <GenoFoxx> for us mundane folk what is the base tech level or corresponding development age of Altais
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[20:43] <~Dan> (Howdy, Squide!)
[20:44] <+RichardStern> Iron age, heading into steel. People use iron and steel implements, there are waterwheels and sail ships. No gunpowder.
[20:44] <+RichardStern> Late medieval.
[20:45] * ~Dan nods
[20:45] <+RichardStern> Something that hasn’t come up is that the land is divided into Kingdoms, each of which was once mighty but each has changed with the Fall.
[20:46] <~Dan> Want to discuss those?
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[20:47] <+RichardStern> Sure. For example the Kingdom of Steel had cities magically grown from steel, the entire architecture was metal. But since the Fall it has rusted parts are falling down. it is now known as the Kingdom of Rust.
[20:48] <+RichardStern> The Kingdom of Dawn was a city that floated around the world so that it always existed in a state of perpetual dawn. When the Fall occurred, it fell from the sky and the magic that held it up went haywire, creating terrible storms in the area. It’s now the Kingdom of Storms.
[20:49] <+RichardStern> The Rephaim have conquered the Kingdom of Fountains and due to the numerous bodies lying everywhere, it is now the Kingdom of Bones.
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[20:50] <~Dan> (Howdy, Maliki! Look! An Aussie game designer!)
[20:50] <+Maliki> hello there
[20:50] <+Maliki> how you doing
[20:50] <+RichardStern> hi 🙂
[20:50] <+RichardStern> Beneath the ground was a subterranean city called the Kingdom of Gold, it’s halls were literally lined with gold. The Fall trapped the people down there and cut off from the surface they turned to cannibalism. It’s now the Kingdom of Blood and contact has recently been re-established…
[20:51] <+RichardStern> (done)
[20:51] <+Maliki> so what game have you designed?
[20:51] <~Dan> Nice. 🙂
[20:51] <+RichardStern> There are 10 kingdom over all but I think we’re too short on time to list them all 🙂
[20:52] <~Dan> True! However, in the time we have left, is there anything we haven’t covered that you’d like to address?
[20:52] <+RichardStern> Maliki: We’re currently talking about my kickstarter: (Link: https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg)https://www.kickstarter.com/projects/1121209158/altais-age-of-ruin-a-dystopian-fantasy-rpg
[20:52] <~Dan> (Maliki is our long-suffering Aussie regular who is forever in search for a gaming group. 🙂 )
[20:53] <+Maliki> indeed i am
[20:53] <+Maliki> seems very intresting richard
[20:54] <+RichardStern> Well we’ve got a couple of weeks left on the kickstarter and regardless of how it goes, I’m going to keep updating every couple of days right to the end. So if there’s anything people would like to read more about, let me know and I’ll do an update about it 🙂
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[20:55] <+Maliki> a little complicated But i would be very intrested in it unforcently due to current situations i can’t assist in any fincial way
[20:55] <+Curtis6566> Yeah, Altais is looking to be one of my favorite RGPs (including video game settings). Also, I’d like to see a post on the Kingdom of Blood. You just peaked my interest.
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[20:55] <~Dan> (Howdy, John_!)
[20:55] <+RichardStern> Thanks Curtis6566, it will be coming soon 🙂
[20:55] <+Curtis6566> To gaming groups near you!
[20:55] <~Dan> In general, what sort of mood are you going for in the game?
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[20:56] <+Maliki> sorry about that
[20:56] <+Maliki> seems i have sime issues
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[20:56] <+RichardStern> Dark fantasy and the struggle to survive 🙂
[20:57] <+RichardStern> It’s very focused on personal stories, not really huge world events
[20:57] <~Dan> Would you say it’s swords-and-sorcery?
[20:58] <+RichardStern> A little but more grounded, less about fantastical events and good vs evil, and more about the people.
[20:58] * ~Dan nods
[20:59] <+Curtis6566> Well, goodnight everyone. I had a great time! Best of luck!
[20:59] <~Dan> Bye, Curtis6566!
[21:00] <+RichardStern> Thanks Curtis6566, appreciate your support. goodnight 🙂
[21:00] <+Curtis6566> Np, cya
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[21:00] <~Dan> RichardStern: FYI, you are more than welcome to hang out with us as long as you like, and to come by any time, for that matter.
[21:01] <+RichardStern> Thanks Dan 🙂
[21:01] <~Dan> That said, I’ll go ahead and log the chat here, if you don’t mind.
[21:01] <~Dan> Thanks very much for coming by!
[21:01] <+RichardStern> and thanks for giving me the opportunity to talk about it 🙂