[19:03] <+JoeBardales> Hey everyone, thanks for coming out! My name is Joe Bardales and I’m the lead writer on a new superhero setting called EXTREME EARTH that we’re Kickstarting now. I’ve also got Jon Gibbons the artist and mastermind behind EE and I believe Brandon Blackmoor the creator of the Bulletproof Blues RPG will be joining us as well.
[19:03] <+JonGibbons> Hi everyone
[19:04] <+technoshaman> ahh sweet for Blackmoor coming π
[19:05] <~Dan> (Ah, here he comes…)
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[19:05] <~Dan> Welcome back, Brandon!
[19:05] <+JonGibbons> Hey Brandon
[19:05] <+BBlackmoor> Howdy
[19:05] <+JoeBardales> So, what is Extreme Earth? It’s an Iron Age of Comics setting with many other influences like Heroes, Alphas, and 24. We are producing seven and now it looks like eight versions of the game for BASH!, Bulletproof Blues, Fate Accelerated Edition, ICONS, Mutants & Masterminds, Savage Worlds, SUPERS! and now Champions/HERO.
[19:06] <+JoeBardales> Hey Brandon!
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[19:06] <~Dan> (Howdy, Randy!)
[19:06] <+Randy> ((am i interrupting?))
[19:07] <~Dan> (Q&A just starting up. #rpgnet2 open for general chat. π )
[19:07] <+JoeBardales> The more the merrier, Randy π
[19:07] <+Randy> What’s Extreme Earth about? Cliff Notes of the Cliff Notes is fine
[19:08] <+BBlackmoor> “In a world…”
[19:08] <+Randy> he died π¦
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[19:09] <+JoeBardales> “It takes our world and imagines what it would be like if suddenly some people developed Super Talents (i.e. superpowers) in a world that has far fewer natural resources than our own. Then, it adds a layer of paranoia and corruption which affects all levels of society, which in turn leads to conflicts that further expend those limited resources.”
[19:10] <+Randy> oooh nice
[19:10] <+JoeBardales> “It blurs the lines between government, corporations, and the media, so every nation, corporation, and individual is out for themselves. It is a dangerous world where combat can be deadly even for those who possess superpowers. The result is a dark, dystopian world that isn’t too hard to envision within the realm of possibility.”
[19:10] <+Randy> Does somebody own the copyright to “superpowers”? I never see it mentioned in rpgs
[19:10] <+BBlackmoor> I think that Extreme Earth is an alternate universe kind of like Watchmen is. It’s not just our world with superheroes.
[19:10] <+JoeBardales> (That’s the elevator pitch :D)
[19:10] <+JonGibbons> Yeah, a hard edged, gritty dystopian setting
[19:11] <+Randy> yes
[19:11] <+Randy> I like the alternate universe thing
[19:11] <+JoeBardales> Brandon is right. It’s almost a parallel earth.
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[19:11] <~Dan> Is this a single-source superpower setting?
[19:12] <~Dan> (Howdy, Preston!)
[19:12] <+technoshaman> (another good example would be the film Push starting Chris Evans and Dakota Fanning)
[19:12] <+TRA-Preston> (hey dan, hop i didnt miss too much)
[19:12] <+JonGibbons> I’ve never thought of that before but yes, Push would fit within the setting
[19:13] <+JoeBardales> (Dan:) All the superpowers on Extreme Earth have come about by scientific hubris and tinkering with the human genome. And for those born without them, there is advanced tech to compensate.
[19:14] <+technoshaman> my first question is can you give some examples on how characters gain Super Talents? How “extreme” or outrageous can on gain their talents?
[19:14] <+BBlackmoor> How did SHadow get her powers?
[19:14] <+JoeBardales> Done.
[19:15] <&Silverlion> So no virus common origins, or genebombs? or (insert other common singlular reason here
[19:16] <~Dan> Or, to rephrase, are all these experiments doing the same basic thing?
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[19:16] <~Dan> (Welcome, Guest25!)
[19:16] <~Dan> (You can set your name with the /nick command.)
[19:16] <+JonGibbons> Pretty much any tech based origin is allowed, the biggest no no’s are magics and such
[19:17] <+BBlackmoor> How did Shadow get her powers?
[19:17] <+JoeBardales> technoshaman: many are born with them (inherited genetics), some are the result of experiments or exposure to chemicals and radiation, the earliest were exposed to a virus and had their genetic structure mutated.
[19:18] <+technoshaman> so technology and sciencetific type origins mainly
[19:18] <+Randy> are there psionics?
[19:18] <+technoshaman> no magic and/or supernatual origins
[19:19] <+JoeBardales> Yes – no supernatural or magic origins. Super Talents are limited in how powerful they can be – so no Superman or Incredible Hulks. Immunity, Invulnerability, and Resistance type powers are even more limited. A soldier with an automatic weapon is still a credible threat.
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[19:20] <&Silverlion> Interesting.
[19:20] <+BBlackmoor> That was really only one of a handful of changes we needed to make to adapt Bulletproof Blues to Extreme Earth.
[19:20] <~Dan> (Welcome, Guest96! Please set your name with the /nick command.)
[19:20] <+JoeBardales> There is some psionic type powers. Mind reading, mind control, telekinesis, pyrokinesis – that sort of thing.
[19:20] <+BBlackmoor> Otherwise, the basic premises are already quite similar.
[19:21] <~Dan> To give us some idea of the scale, what’s the upper limit a super can lift?
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[19:21] <~Dan> (Howdy, egyptian!)
[19:22] <+JonGibbons> Shadow for example of a typical origin, mutated genes caused by the Wildstrain mutation mixed with elite training
[19:22] <+JoeBardales> “Move” a tank out of the way, lift a car up and throw it.
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[19:22] <+BBlackmoor> Shadow can turn into smoke, for people who don’t know who that is.
[19:22] <~Dan> So, somewhere in the Luke Cage range, maybe?
[19:23] <&Silverlion> Sounds like my Icon’s character–Vapor..:D
[19:23] <+JoeBardales> So this isn’t “street level” scale, and there are still a range of cool powers available.
[19:23] <+technoshaman> or the video game Infamous type?
[19:23] <+BBlackmoor> Oh, definitely. But it’s more Agents of Shield level than Avengers level, yes?
[19:23] <+JoeBardales> Luke Cage is a good example. Spider-Man too.
[19:23] <+JonGibbons> Yes, she’s ex-yakuza turned MANTIS operative (MANTIS are one of the terrorist organisations found within the book.
[19:24] <+BBlackmoor> Depends on who’s writing Spider-man. π
[19:24] <+JoeBardales> Brandon: Good point. π
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[19:25] <~Dan> Well, officially, Spidey can lift 10 tons.
[19:25] <~Dan> <— geek
[19:25] <~Dan> (And speaking of geeks, howdy, Geek2theRight!)
[19:26] <+JoeBardales> Lifting 10 tons is definitely past the limits.
[19:26] <+technoshaman> Would alien origins fit to or too much?
[19:26] <+BBlackmoor> When adapting Bulletproof Blues to Extreme Earth, the three main changes were that two of the BB origins are off limits (aliens and supernatural), the overall power level is lower than then usual BB power level, and a handful of powers are off limits entirely.
[19:26] <+JoeBardales> Although the genetic mutation to climb walls, that’s in the realm of possibility on Extreme Earth.
[19:26] <~Dan> What impact have superheroes had on society? Have super-intelligent types created high-tech devices that have entered mass production?
[19:27] <+Randy> how do you hand wave the genetics part?
[19:27] <&Silverlion> What does this offer in terms of “setting” material, that is cities/locales/etc?
[19:27] <~Dan> (Question pause.)
[19:29] <+BBlackmoor> *jeopardy theme*
[19:29] <+JonGibbons> Super Talented people are known to exist by the population and are treated both with awe and suspicion, as can be expected every government requires their talents for its own agendas
[19:30] <+Maliki> ok
[19:30] <+BBlackmoor> What about super-talent-created tech? Cures for cancer? Phones that can fit in your pocket?
[19:31] <+JoeBardales> Super Talented individuals have impacted Extreme Earth society in the sense that everyone fears them, governments and corporations use them, etc. Technology is a little more advanced than it is on our own world, as is genetic engineering. Super Talents like Jonathan Fisher, the world’s smartest man, have invented nanotechnology, for example.
[19:31] <+JonGibbons> The technology level is probably around 30 years in advance of our own
[19:32] <~Dan> Cybernetics?
[19:32] <~Dan> Or does nanotech leapfrog that?
[19:32] <+technoshaman> robotics aka androids?
[19:32] <+JoeBardales> Cybernetics, bionics, power suits, and nanotech is incorporated into a lot of that.
[19:32] <+JonGibbons> Absolutely, one of the main playable characters within the book is a cybernetic enhanced Marine veteran.
[19:33] <~Dan> Ah, cool.
[19:33] <+JonGibbons> But we are talking very very rare stuff
[19:33] <+JonGibbons> Normal Joe cannot get their hands on the high tech stuff
[19:34] * ~Dan nods
[19:35] <+JoeBardales> Setting Material: Different power factions play a big part in the book. FIST, the Dept. of Federal Investigations into Super Talents is a government agency that takes the main stage in this book. There are other organizations like the Super Talent resistance group known as the Pantheon, and an international terrorist organization called MANTIS.
[19:35] <~Dan> I was about to ask if cybernetics would be written up like a superpower, but I guess that will vary by system.
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[19:36] <+JoeBardales> Dan: It’s been quite an amazing experience to see the same characters come to life in different rules systems like Brandon’s Bulletproof Blues.
[19:36] <&Silverlion> Bwahaha.:D
[19:36] <~Dan> Was there ever a core system in mind for the game, or was it always envisioned as a multi-system setting?
[19:37] <&Silverlion> FIST is better than FISH…I guess π
[19:37] <+BBlackmoor> In Bulletproof Blues, the source of a character’s powers are simply a matter of description. In Champions, of course, shaving off points using foci and limitations is a major part of why people play.
[19:37] <+JonGibbons> Always a multi system setting, we had a list of systems we loved to play
[19:38] <~Dan> It sounds like the setting is right in line with Cold Steel Wardens. Have you considered adding that one to the list?
[19:38] <+JonGibbons> We have even been getting a large response from the Champions fan base asking for a heroes system version
[19:38] <+BBlackmoor> Although if I may say so, it’s obvious to me that Bulletproof Blues is the system that Extreme Earth is really meant for.
[19:39] <~Dan> π
[19:39] <+JoeBardales> For me, characters are the strongest piece that creates a setting, be they NPCs or player characters. We have around 20 major characters detailed, and their backgrounds, motivations, fears etc. bring Extreme Earth to life.
[19:39] <+BBlackmoor> grumble grumble Champions grumble grumble
[19:39] <&Silverlion> Indeed.
[19:39] <+JonGibbons> π
[19:40] <+JoeBardales> Yeah, Bulletproof Blues out of the box is an excellent setting very similar to Extreme Earth. ICONS, on the other hand, took me some tweaking because out of the box it’s for silver age/animated supers series type games.
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[19:41] <+JonGibbons> Dan, funny enough we are currently having talks with the guys behind Cold steel Wardens
[19:41] <+JoeBardales> In the ICONS version of Extreme Earth, I’ve written a section about adapting ICONS for an Extreme Earth game.
[19:42] <~Dan> On the other hand, it seems that technology will play a big role in the game. Does that pose a problem with using games like Bulletproof Blues and Icons, in which, for example, weapons are just a couple of numbers?
[19:42] <~Dan> JonGibbons: Yeah, I believe Mike said something about that earlier today.
[19:43] <+JoeBardales> I’m excited to see Extreme Earth with Champions/HERO. And Cold Steel Wardens is something I’ve recently been introduced to and it looks like another nice fit.
[19:45] <+BBlackmoor> (What else should technology be, as far as the game system is concerned?)
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[19:46] <+JoeBardales> I approached ICONS weapons in Extreme Earth like this: There is the “standard” stat weapon, and there can be “exceptional” versions that PCs may (or may not) choose to use. Most standard weapons can be picked up by anyone with a Determination Point as a “temporary power”. Same with a simple bulletproof vest.
[19:46] <~Dan> Brandon: Well, I was thinking in terms of, say, Shadowrun-level detail.
[19:49] <~Dan> I was just curious as to the amount of “grit” you’d want in the setting as reflected in the system.
[19:50] <+technoshaman> or your typical sentai type tech level without the magic, aliens and supernatural π
[19:51] <+BBlackmoor> In Bulletproof Blues, mundane equipment is free, but is fragile and can be lost at any time, just like in the real world. Equipment that is paid for with points is basically part of the character, and is no more likely to be rendered inoperative than any other power.
[19:52] <+JoeBardales> On the light end, we also have a Fate Accelerated version of the book. Those characters are especially cool compared to the crunchy numbery (is that like timey wimey? π ) ones.
[19:53] <~Dan> Brandon mentioned the need to keep some powers off the table in the Bulletproof Blues version. What sorts of powers don’t fit the setting?
[19:54] <+JonGibbons> Magic, spirit and animalistic abilities, divine sources and such
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[19:54] <~Dan> (Howdy, Le_Squide!)
[19:55] <~Dan> What about various forms of elemental control?
[19:55] <+JonGibbons> They would be fine, it’s more a limit on the sources of the power rather then the ability itself
[19:56] <+JoeBardales> Not too many are forbidden. Time and Dimension travel/Time and Dimension Control, Magic, power theft/control.
[19:56] <+JoeBardales> And nothing with spirit control (like ghosts) or the supernatural.
[19:56] <&Silverlion> Why don’t animalistic abilities fit?
[19:57] <+JonGibbons> By Animalistic I mean spiritual or Druidic in nature
[19:57] <&Silverlion> Ah. Animistic, not animalistic?
[19:58] <+JonGibbons> π yeah, damn IPAD π
[19:58] <~Dan> Is power theft off limits because of the genetic nature of the powers?
[19:58] <&Silverlion> No worries “D
[19:58] <+JoeBardales> There is one villain in Extreme Earth with big cat DNA – The Beast.
[19:59] <+JonGibbons> Yes, power theft or absorption does not exist in the setting
[19:59] <+JonGibbons> Nullification works
[20:00] <~Dan> Speaking of villains, to what degree to supers in the setting fit the usual hero/villain paradigm?
[20:00] <+JoeBardales> Here’s a link to seven different PDFs, one for each game system, of one of the playable characters in Extreme Earth named Hammer so you can see the same character presented in different ways: (Link: https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti/posts/804850)https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti/posts/804850
[20:01] <+JoeBardales> Well, on the big scale of things, there’s a fine line between hero and villain in Extreme Earth.
[20:03] <+BBlackmoor> As an aside, that’s a preliminary version of Hammer. The final version will be written up for Bulletproof Blues Second Edition (although it will be backward-compatible with first edition).
[20:03] <~Dan> Well, I was thinking more in terms of people wo put on Spandex, take on fancy names, and fight criminals/do-gooders.
[20:04] <+JoeBardales> There’s a lot of corruption, so even the PCs might not always make the “right” choices.
[20:05] <+JonGibbons> No spandex π your looking a clothes that would suit the situation, there is one team of Americas finest known as the Guardians who are more flamboyant
[20:05] <+JoeBardales> We have a team called the Guardians who put on Spandex to save the day. They are America’s premier team of superheroes. FIST and the government give them quite a PR spin, but underneath they are all very damaged individuals, both ethically and emotionally.
[20:05] <+JonGibbons> You can view some of the character illustrations on the Kickstarter page
[20:06] <+JonGibbons> (Link: https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti)https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti
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[20:07] <+BBlackmoor> The Guardians are messed up. π
[20:08] <~Dan> Are mental issues a common thing with supers in the setting?
[20:08] <+JoeBardales> Our team of playable characters is called the Wolfpack. Think The Dirty Dozen. Expendable black ops types working for FIST.
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[20:08] <+JoeBardales> For some more than others. Everyone has some sort of baggage to deal with.
[20:10] <~Dan> Are superpowers and high technology the sum total of “weirdness” in the setting?
[20:11] <+BBlackmoor> There’s no aliens or alternate universes, right? (At least as far as the people of Extreme Earth are concerned — in a Bulletproof Blues game, Extreme Earth *would* be an alternate universe).
[20:11] <+JoeBardales> I think so. We wanted it to be plausible sounding but still a little fantastic. We do drop some hints of more things to come, like extraterrestrial life.
[20:11] <~Dan> On a related note, what’s the state of space travel?
[20:12] <+technoshaman> so alien tech is possiblility in the futre then
[20:12] <+JonGibbons> Yeah, in the timeline there are some strange oddities such as naked human footprints on the moon discovered by the lunar landers
[20:12] <+JonGibbons> But we have left these for the GM to play around with
[20:13] <+JoeBardales> Space travel is slightly more advanced than in our world. Several space stations, a station on the moon. The shuttles are more advanced and there is a much larger fleet of them. There’s much more corporate presence too.
[20:14] <+JoeBardales> … a base on the moon.
[20:14] <+JonGibbons> Space travel hasn’t developed hugely, space station technology has advanced much quickly. There is a mining colony on the Moon.
[20:14] <+JoeBardales> No Mars yet, though.
[20:14] <+BBlackmoor> More advanced in that way than Bulletproof Blues is (by default, anyway), then.
[20:15] <+JonGibbons> As can be expected its Military and Communication technology that’s shot skywards
[20:16] <~Dan> How advanced is weaponry? What’s possible with energy weapons, for example?
[20:17] <+JoeBardales> Those without Super Talents compensating for those that possess them drives a lot of the scientific and technological advances on Extreme Earth.
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[20:18] <+JoeBardales> There really aren’t “phasers” or “blasters”, bullets are still the primary weapon.
[20:19] <+JoeBardales> An energy weapon prototype would be a special case, most likely the focus of an entire adventure.
[20:19] * &Silverlion sighs quietly
[20:20] <&Silverlion> Lasers are becoming real weapons /now/ they’re not that SF anymore…(mind you small ones sure..:D)
[20:20] * &Silverlion starts handing out the Yay Science! literature π
[20:21] <+BBlackmoor> Well Bulletproof Blues has microwave weapons and sonic weapons, but they are special-purpose. When it comes to putting holes in people, bullets are hard to beat.
[20:21] <~Dan> To clarify something you said ealier: When you say there are no Hulks or Supermen out there, did you mean at all, or just in terms of PCs?
[20:22] <+JonGibbons> There’s nothing that would stop a powered armored or tech based character having a laser weapon
[20:22] <+JoeBardales> It’s kind of like electric cars. Sure, we have them now and sure they are better for the environment, but there are powers that be (i.e. Big $$$) that want to keep fossil fuel burning status quo.
[20:22] <+BBlackmoor> I assumed technoshaman was referring to off-the-shelf equipment.
[20:24] <+JonGibbons> Hey guys, it’s 2.30am over here so I’m off to hit the sack. it’s been great talking to you all.
[20:25] <~Dan> Sleep well, Jon! Come by any time!
[20:25] <+BBlackmoor> good night
[20:25] <+JoeBardales> Dan: Mostly in terms of PCs (the Wolfpack including Hammer being examples). The Guardians (NPCs) are some of the most powerful Super Talents known, the exceptions that prove the rule so to speak, by breaking some of the character creation rules. So out of the box, yeah, but we want people to play the game they would enjoy, so if the Guardians appeal to them
[20:25] <+JoeBardales> …go for it.
[20:26] <+JonGibbons> Cheers guys. Joe, Brandon, always a pleasure
[20:26] <+JoeBardales> Good night, Jon! Thanks again!
[20:26] <~Dan> JoeBardales: So how powerful can the non-PC-types get, theoretically?
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[20:29] <+JoeBardales> We have one Guardian named The American, a former space shuttle commander exposed on mission to powerful cosmic radiation that altered his genome. He breaks the rules for upper limits to strength and flight.
[20:29] <~Dan> Cool.
[20:29] <+JoeBardales> Plus his eyes shoot lasers! π
[20:29] <~Dan> When did Super Talents first show up in the setting?
[20:29] <~Dan> Hooray for eye lasers!!
[20:30] <+JoeBardales> Again, he’s an exception because he’s the only known person exposed in this way.
[20:30] <+BBlackmoor> Fun fact: one of the most expensive characters written up in Bulletproof Blues (using first first edition) was the guy who can make his hand into guns.
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[20:31] <+BBlackmoor> Which is one of the peculiarities of Bulletproof Blues, I guess.
[20:32] <+JoeBardales> Super Talents were created in the lab shortly after WWII (Project Paperclip, naturally). They were introduced into subjects via a viral infection as part of a US military super soldier program. Naturally, that virus (the Wildstrain Jon mentioned earlier) escaped from the lab in the 1950s.
[20:32] <+JoeBardales> Wildstrain mutation isn’t the only way to acquire Super Talents though.
[20:32] <~Dan> Is there a reason why they didn’t show up any sooner, then?
[20:33] <+JoeBardales> Brandon: Yeah, Gunner was a challenge to keep balanced within the guidelines we set. But on the bright side, his hands turn into guns!!!!
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[20:34] <+JoeBardales> Most of the preliminary work was done by Nazi scientists during WWII, but didn’t become fully realized until afterward in the US Military program. First Super Soldiers were involved in the Korean War.
[20:35] <~Dan> (Howdy, TwentySix, kanobe!)
[20:35] <+BBlackmoor> Of course, even though Gunner is 15-20 points more expensive than the rest of the Wolfpack, the American is 20 points more than *that*.
[20:35] <+BBlackmoor> American is a monster.
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[20:36] <+BBlackmoor> Don’t mess with American.
[20:37] <~Dan> Speaking of monsters, are any Super Talents physically mutated?
[20:37] <+BBlackmoor> He’ll mess you up. By looking at you.
[20:37] <+JoeBardales> The American is also transforming into something… else. Thus his NPC status.
[20:39] <+JoeBardales> Physical mutation is possible to an extent, but nothing as severe as say the Thing or the Hulk or the Lizard. It would be much more subtle.
[20:39] <~Dan> So no multi-armed weirdoes, for example?
[20:40] <+JoeBardales> No, but never say never. If you can come up with a good, plausible, quasi-realistic explanation for it, then go for it.
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[20:41] <+BBlackmoor> I would think that there would be freezers full of weirdo mutations.
[20:41] <+JoeBardales> So, did I miss any questions?
[20:41] <~Dan> I think you’re caught up at the moment.
[20:41] <+BBlackmoor> Collatoeral damage in the quest for a super soldier.
[20:41] <+JoeBardales> Brandon: Yeah, the failures and rejects in the morgue might be very interesting to look at.
[20:42] <~Dan> How dark and cynical would you say this setting is? Is it on par with, say, the original Supreme?
[20:42] <+BBlackmoor> (I’ve not read that. Is it good?))
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[20:43] <&Silverlion> The new Supreme (Alan Moore? grr..) was kinda fun…
[20:44] <+BBlackmoor> Bulletproof Blues is cynical. Extreme Earth is… whatever the word past that is.
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[20:44] <~Dan> Well, the original Supreme was like super-dark Superman.
[20:45] <~Dan> As in, hostage situation? No problem.
[20:45] <&Silverlion> The reboot was very “lets tell modern day conceits to the Golden/Silver age..”
[20:45] <~Dan> He flies in and dismembers all the terrorists at super-speed.
[20:45] <+JoeBardales> I think there is an underlying cynicism, just by asking the question we did: What would *really* happen if people started to develop superpowers. What we saw in the comics prior to the 80s was a fantasy, a celebration of good vs. evil with well defined lines.
[20:45] <~Dan> Like, karate-chopping heads in two. That sort of thing.
[20:47] <+BBlackmoor> Ah.
[20:47] <~Dan> In any case, is there any expectation for the heroes to act like heroes? Or is that sort of brutality more par for the course?
[20:47] <+JoeBardales> Dick Cheney is the American President-for-Life on Extreme Earth.
[20:48] <+BBlackmoor> Well, characters in Extreme Earth aren’t at that power level, but are they that brutal?
[20:49] <+JoeBardales> There is a strong, palpable fear of Super Talented individuals in the general populous. The expectation is for trouble. Now the Guardians have such a great PR machine at their beckon call, everyday Americans see them as more traditional superheroes.
[20:49] <~Dan> Put another way, do you think some will see Extreme Earth as their chance to at last play the amoral superpowered bastard they’ve always wanted to play?
[20:50] <+JoeBardales> Yes, that is completely allowed within the conceits of the setting: having to make moral choices, and then live with the consequences.
[20:51] <+JoeBardales> And there are consequences.
[20:51] <+BBlackmoor> That’s a subtext of Bulletproof Blues — the world is changing, how far are we willing to go? — but in Extreme Earth, that ship has sailed.
[20:52] <+JoeBardales> One last link. Here’s the PDF of the first chapter of Extreme Earth to give everyone a taste of what the setting is about: (Link: https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti/posts/811380)https://www.kickstarter.com/projects/jaerdaph/extreme-earth-a-dystopian-superhero-campaign-setti/posts/811380
[20:53] <~Dan> Now, as you guys know, you’re welcome to hang out with us as long as you like, and to come by any time, for that matter. That said, is there anything you’d like to cover in what’s left of “regular time” that we haven’t already discussed?
[20:55] <+JoeBardales> I just want to thank everyone for coming tonight and for the great questions! Please give us a look, and thank you for your interest!
[20:55] *** Lioness is now known as Jenny
[20:56] <~Dan> Thanks to you and Jon as well!