[13:01] <+Alex> I ve been on this sytem the last 10 years oof my life and I’m here to give it to you all. Hi I’m Alex the Scriptwriter.
[13:02] <+MattUH> Hi to all, I’m Matt, and with Alex we’re working on Urban Heroes, our obsession of the last 3 years.
[13:03] <+Alex> #UrbanHeroes is a tabletop rpg born from the need of the role players’ community to have a complete and realistic rpg about superheroes.
[13:06] <+Mike_Lafferty_Fainting_Goat_Ga> hey alexΒ – what does the Urban Heroes system do differently from other supers RPGs?
[13:06] <+Alex> The rules of the game have been designed to be simple yet mantaining a complex advancement system for characters and a wide span of choice among Powers
[13:06] <+MattUH> #UH is a RpG about superheroes in our real world: the protagonists are plain human with some kind of Power (there are 5 different Origins). They must deal with our society, the international crisis, some kind of villain or just with the urban life and common problems of a normal person in a almost dystopian setting.
[13:07] <+Alex> Ours is a Dice advancement system first of all made focused the “mimesis of reality” and specifically adapted to our nowadays life
[13:08] <+Mike_Lafferty_Fainting_Goat_Ga> okΒ – cool
[13:10] <+Alex> Let’s go further deep into the game system since you ask for it!
[13:11] <+MattUH> Mike: the center of the system are the Powers chap. There’s more than 100 Power and everyone has its flaw, activation, duration, effect…
[13:12] <+Alex> You can uppgrade with your Experience Points every single aspect of your Power/s (activation, duration, area, distance, damage, etc)
[13:13] <+Mike_Lafferty_Fainting_Goat_Ga> interesting
[13:13] <+Mike_Lafferty_Fainting_Goat_Ga> you mentioned the setting was ‘almost dystopian’ – can you elaborate on that a bit?
[13:14] <+Alex> of course!
[13:14] <+MattUH> and, plus that, you have the Life Events chap where you must roll randomly for every 5 years of life of your H.E.R.O. (plus 2 prenatal)
[13:15] <+Alex> We literally took the dystopian term and twisted until it gave birth to a new contemporary-shaped meaning
[13:15] <~Dan> So it’s TWISTopian?
[13:16] <+Alex> We started from actual phisics, social media society and pop culture to get what we got; we started from reality itself.
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[13:17] <~Dan> (Howdy, Teylen!)
[13:17] <+Teylen> (Howdy Dan!)
[13:18] <~Dan> (Q&A in progress, etc., etc. π )
[13:18] <+MattUH> Sure, Mike! Our setting is continuously growing with all the things we see daily at the news like political and economical crisis, the mess here in Europe, the situation in Russia… Me and Alex (and the all team of Tin Hat Games) live with the browser open to search for more info and news to put ’em in our setting.
[13:18] <+Alex> Imagine a world where social networks are superhero driven; where being a metahuman star is more important than being a helpful to your community;
[13:19] <+Alex> this came out to be surprisingly similar to our actual world.
[13:19] <+MattUH> So it’s dystopian ’cause our world is falling into a deep crisis but it’s not-so-dystopian ’cause everything we tell are part of the world we’re living in.
[13:20] <+Alex> we are already part of a “dystopian world”, it’s just soooo well set that we are not aware of it! π
[13:21] <~Dan> Is there a single source of superpowers, and if so, is that the totality of “weirdness” in the setting?
[13:21] <+MattUH> Additional info: I studied journalism and literature, Alex was a student of classic literature and we LOVE sarcasm, politics and news. So, we said, why don’t we mix our passion in a new RpG?
[13:22] <+Mike_Lafferty_Fainting_Goat_Ga> cool cool – how are supers involved in the political/military situations in the UH world?
[13:22] <+Alex> This is something very “intimate” to ask! π
[13:22] <+Alex> in 2008 LHC explode
[13:23] <+Alex> from the “day the Earth stood” super beings started manifesting all over the globe (catch reference please)
[13:24] <+Alex> Socieaty did faster in “engulfing” the superhero trend and meking it tolerablle than discovering the answer to the biggest question; what’s the cause of this all?
[13:26] <+Alex> Soon scientists located a wide irradiation which took over the Earth that day and that left many random items and persons weirdly radioactive
[13:26] <+MattUH> From the beginning of “heroes” phenomenon the superbeing were mocked by the media like freaks and instable weapon of mass destruction. After the cerimonial proclamation of Amazing Men of America with Obama they started to be more than plain freaks
[13:27] <+Alex> These radiation was caused by the spread of Z particles, a new element never before discovered.
[13:28] <+Alex> Further analysis came to say that many H.E.R.O.es (Humans Exposed to Radioactive Outbreaks)Β have been genetically mutated by these weird radiations….
[13:29] <+MattUH> and, it’s so clear that I don’t need to explain it, with a superforce like AMA the USA taken back all the influence and political power lost with the last years of crisis
[13:29] <+Alex> ….yet some of them showed no gentic changes even though they would display the power of gods at their mere will.
[13:31] <+Alex> Z particles are involved. But gentical alteration is not the only way they act. Onlly few people have access to these secrets; people who’s name can scare the most famous movie star or make any counties’ president blush; the Gatekeepers.
[13:34] <~Dan> (Just a quick reminder that we’ll assume you guys have more to say until we get a (done) from you. π )
[13:34] <+Alex> (if you do not get something because of our bad english please ask for explainations! We are sorry but don’t worry: our manual will be translated by a team of professionists! π )
[13:35] <~Dan> (You’re doing just fine, Alex. π )
[13:35] <+Alex> Thanks Dan!
[13:35] <+Alex> Connecting to what wwe said before:
[13:35] <+MattUH> Bibidi-babidi-salami
[13:36] <+Alex> lol
[13:36] <+Alex> our rule system is stricly connected to this setting
[13:38] <~Dan> How so, Alex?
[13:38] <+MattUH> now the supers are the new celebrities, the new stars of reality and even the new politician (like the good ol’ Arnold in California). So the “common humans” live in a world where they’re are inadequate. To avoid it the show biz pointed out every scandal of the supers like drugs abuse, sex scandals etc…
[13:38] <+Alex> yeah supers are certainly involved in military operations (the Heroesgate case is still something) but not as commonly as you may think; superheroes dies more often than you think (and the game mechanics reflect this)
[13:40] <+Alex> for example if you are born with a genetic mutation; a zoomorph mutations let’s say that will grant you bears claws
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[13:41] <+Alex> will you rather risk your own life trying to rob a bank or fight crime, or will you take some esthetic surgeries to look cuter and try to make a lot of $$$ as the new super-teen sensation? π
[13:43] <~Dan> Yeah, about that: I know several “realistic” superhero games that scoff at the notion of superpowered people actually putting on costumes and fighting crime. Do you have any thoughts on the subject?
[13:44] <+Alex> Well of course; we got in touch with some Real Life superheroes too during our research for the game development; we are not saying it’s ridiculous, we are just showing “what would the majority of people do”
[13:45] <+MattUH> We don’t scoff the concept of a normal man that wear a costume to fight crime – we have that kind of “hero” in our setting -, we mock the wannabe hero and every form of fanatism about superheroes and superheroes influences
[13:45] <+Alex> which is not always right, which is not always fun, but that’s the world we are living and we started from it!
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[13:46] <~Dan> So getting back to the realistic angle: I take it that the superheroes are the only “weird” element in the setting? No gods, aliens, dinosaurs, mole men, time travelers, etc.?
[13:46] <+MattUH> like the “heroes’ watcher”: a group of weirdo that stalk the super to take pictures of them. Obviously most of them find an horrible death or mutilationΒ π
[13:46] <+Alex> Well about other topics:
[13:47] <+MattUH> Please Dan, don’t tease us with dino and aliens, we can’t resist!
[13:47] <+Alex> everything that’s in our world it’s in #UH!
[13:48] <+Alex> Have any of you ever seen a dinosaur or an alien real life? π
[13:48] <~Dan> >.>
[13:48] <+MattUH> please don’t say yes
[13:48] <~Dan> π
[13:48] <+Alex> π lol
[13:49] <+Alex> Of course our world, as the ancient one, is populated by myths and gods (also superheroes are part of it)
[13:49] <~Dan> On a related note, how weird has the presence of superheroes made everyday life? Are there super-scientists making super-devices, for example?
[13:49] <+Alex> Yes of course!
[13:49] <~Dan> Ah! So how high-tech has society become as a result?
[13:49] <+Alex> But at the bridles of economists, illuminati and multinational CEOs
[13:50] <+Alex> many interests are in the big game
[13:50] <+MattUH> yes, you’re right: the “super scientist” are used (mainly in growing States like Brazil or India) to achieve a new level of technology like the Psy-phone (a sort of iphone controlled with the mind) or antigrav cars
[13:51] <+Alex> maybe society hould be much more advanced than it seems; yet it only seems to increase the unnecessary ( mobiles, flying cars, super tissues, etc)
[13:51] <+MattUH> it’s not a so-cyberpunk reality as it seems ’cause the antigrav cars thing was a complete failure (the engine, when stressed, threatened to kill passengers in a mini nuclear explosion)
[13:52] <+MattUH> but, in the end, yes, the superpowers has evolved the human kind, always in a “realistic” way. And everything has a political/social drawback, of course π
[13:53] <+MattUH> like the Iron Monkey, a dictator that killed all the Kim family in North Korea to create a new reign of terror with the help of his 10.000 roboape
[13:54] <~Dan> Can you give us some idea of the scale of superheroes in the setting? Just how powerful can they get, as compared to well-known superheroes?
[13:54] <+MattUH> aside from that he’s one of the most brilliant mind of the world and the entire political community can’t intervene, despite knowing well that’s going on there
[13:54] <+MattUH> Sure, Dan.
[13:55] <+Alex> going back too the alien stuff you’ll feel reeeally comfortable with Xenology; a largely known pacific religious movement (you call them sect, they sue you)Β that says that everything about the heroes thing comes from aliens! yuck!
[13:55] <+MattUH> the perfect example is Captain Amazing, he’s the super-super guy, like Superman: he’s the man that protect the democracy and by democracy we mean USA
[13:56] <+MattUH> But the “common” H.E.R.O.es are way less powerful
[13:57] <+MattUH> if you are unlucky you can “catch” a superpower that will turn your entire life into misery. Most of Genetic H.E.R.O.es can’t live in the normal society, for example
[13:58] <+Alex> down to earth talking; how many high powered hereos can our world sustain before one go nuts or someone tries to kill him or catch is power-item?
[13:58] <+MattUH> in conclusion there are very few super-super, commonly you can find a large numbers of “plain-H.E.R.O.”
[13:58] <~Dan> When you say “Genetic H.E.R.O.es”, do you mean ones that look inhuman?
[13:58] <+Alex> Also; if an hero can produce even 1W of electrical power will be exploited as new source of power rather than being used as weapon
[13:59] <+MattUH> Yes, Dan. ’cause in #UH the Genetic usually have large and ugly mutations
[13:59] <~Dan> The setting reminds me a bit of Wild Cards, with its Aces and Jokers.
[13:59] <+MattUH> If you want some examples please visit our gallery of sketch on Facebook: (Link: https://www.facebook.com/media/set/?set=a.590545471002739.1073741834.415258358531452&type=3)https://www.facebook.com/media/set/?set=a.590545471002739.1073741834.415258358531452&type=3
[14:01] <+Alex> thanks ! We are in the “here and now” rather than in WWII. And this is Now or Never!
[14:02] <+Alex> (Link: https://www.youtube.com/watch?v=665ZDtj1q8k)https://www.youtube.com/watch?v=665ZDtj1q8k
[14:02] <~Dan> What is the core mechanic of the game?
[14:03] <+MattUH> Like Alex said #UH is NOW OR NEVER. And by that we mean that the setting is the final results of our ideas and the ideas of other players that want to share their opinion with us and the community of #UH
[14:03] <+Alex> We’ll be back soon with the mechanic stuff ! Thanks everybody! π (done)
[14:04] <~Dan> Oh! Good timing, then. π
[14:05] <~Dan> The attributes and skills are completely based around dice size, I believe?
[14:07] * ~Dan wonders if this is intermission… π
[14:07] <+MattUH> we’re back, Dan
[14:07] <~Dan> Ah! Welcoem back. π
[14:08] <+Alex> Yep but we are back and willingly to givee you answers!
[14:08] <~Dan> Yay! π
[14:08] <+Alex> Not simply as this:
[14:09] <+Alex> we started from the concept that humans will always risk to fail and that us humans have not a wide span of possibilities
[14:09] <+Alex> an example
[14:09] <+Alex> the strongest human in the world is nothing compared to the Spider Man super strenght
[14:10] <+Alex> thus a regular adult man will have Body: 1d6 ; an athletic adult 1d8 and so on
[14:11] <+Alex> only Powers will grant you the possibility to increase the basilar outcome (1) by addding the Control stat to your tasks
[14:12] <~Dan> So Control sets the bottom limit?
[14:12] <+Alex> just to say: you have 4 basics stats (Body, Raflexes, Mind, Social)
[14:12] <+Alex> plus the Control (Ctrl) stat for H.E.R.O.es only
[14:12] <+MattUH> No, Dan, Control is the stat to control the Powers you have as a superhuman being
[14:13] <+Alex> Ctrl controls everything; distance, duration, damages, etc
[14:14] <+Alex> and also, as it says, the ability of your character to resist backfires caused by your Powers’ Flaws
[14:15] <+Alex> as we previously said Experience Points are used to only increase your Powers under every aspect but not your everyday Abilities or Helth Points for example
[14:15] <+Alex> Abilities will increase slowly with practice just like in the real world; but do not panic!
[14:16] <+Alex> We studied well the real world (scientifically, sociologically, etc) and came out that one can survive even if in possess of only few skills
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[14:16] <+Alex> for example:
[14:17] <+Alex> if you possess the Sport: Baseball Ability you’l be able to use a bat, hit something by throwing an item, running and many other things
[14:18] <+Alex> you’ll be able to explain the rules of the game to a class of schoolchildren for example
[14:18] <+Alex> so it’s up to the players’ eclecticism to be avle to use theri Abilities to survivee and to combo their Powers
[14:18] <+Alex> (done)
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[14:19] <~Dan> How high does the scale go?
[14:19] <~Dan> And is this an attribute + skill system?
[14:19] <~Dan> (Howdy, Murazor!)
[14:19] <+MattUH> from 1 to 20 (the D20)
[14:19] <+Murazor> helloo
[14:20] <+MattUH> hi Murazor
[14:21] <~Dan> Like, how do you go about punching someone?
[14:21] <+Alex> if you have 1 this is the only result you can be able to achieve; people who possess the possibility to roll 1d20 for one of their Abilities are one per specialization in the whole world (the strongest man, the smartest guy, etc)
[14:21] <+Alex> the rules at last!
[14:21] <+Murazor> So… after spending most of the day eating, having fun and playing Cards Against Humanity
[14:22] <+Alex> lol that
[14:22] <+Murazor> Do I want to go out again to a concert?
[14:22] <~Dan> (Q&A in progress, Murazor. π )
[14:22] <+Alex> we have a Difficulty game mechanic
[14:22] <+Murazor> Oops
[14:22] <+Murazor> Sorry
[14:22] <+MattUH> Don’t worry Murazor π
[14:22] <~Dan> (No problem! #rpgnet2 is open for chat. π )
[14:22] <+Alex> no prob man (I would like to go out to a jig but Im stuck with KickStarter lol)
[14:23] <+MattUH> we really need an entire day of eating, having fun and playing π
[14:23] <+Alex> back to the mechanics…
[14:23] <+Alex> We chose to leave all the “calculus part” to the GM (better the Scriptwriter)
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[14:25] <+Alex> the SW chooses the Difficulty for a task and the player roll the die; most of the Difficulties have to be calculated following some paths
[14:25] <+Alex> (like for example punching someone)
[14:25] <+maxmahem> how would you handle a contest of strength?
[14:25] <~Dan> (Welcome to #rpgnet, Rinascimento!)
[14:27] <+Alex> The Round goes by Initiative just because I haven’t mentioned before and the players will less likely be required to make calculations or to roll more than one die
[14:28] <+Alex> (happens only with Powers or Damages and usually is no more than 5-6 dices maximum)
[14:28] <+MattUH> maxmahem: if you need to start a contest of strength you need to roll your dice in Body + superStrength (if you are lucky to be blessed with this Power) or + skill like, for example: sport:boxing, sport: rugby or even job:woodcutter. The highest results win
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[14:29] <+MattUH> but it’s not so simple: like the real world there are a lot of elements that can Stress you out like Fatigue Points, Psyche check or other Powers (I’m thinking about Psy Powers) in the area
[14:29] <~Dan> So do you have one die for the attribute and one for the skill, and do you add them together?
[14:30] <+MattUH> Yes, Dan
[14:30] <+Alex> We choose to focus on the character development rather than on complicated gritty rules in order to leave part to the narration yet mantaining a complete set of norms covering every phisical phenomena
[14:30] <+MattUH> I give you a clear and easy example of that
[14:30] <+MattUH> you must roll only one die
[14:31] <+MattUH> for example: if you need to break down a door and you’re a normal guy like me you’ll roll just the basic Body die. In most of the cases a D6
[14:33] <+MattUH> but, if you’re some kind of tough guy like a football player, you can add your ability to the normal die. If your ability Rank is 1 the die involved evolves by 1 step.
[14:34] <+MattUH> if you have Body = 1D6 and 1 Rand in Sport: Football then you can roll a 1D8
[14:34] <+Alex> Also Abilities are not strictly connected to just one characteristic!
[14:34] <+Alex> An example:
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[14:35] <~Dan> (Welcome, Guest43!)
[14:35] <+Alex> let’s taalk about that guy with 1 Rank in Sport: Baseball again
[14:36] <+Alex> whether this guy is going to throw a ball and try to hit a bullseye he will inncrease its Body die when called for the roll
[14:37] <+MattUH> * sorry, it was Rank, not Rand
[14:37] <~Dan> (I figured. π )
[14:37] <+Alex> When this guy needs to explain to a bunch of elementary schoolchildren the rules of baseball his Rank in the Ability will increase his Social die
[14:37] <+Alex> (no sorry in order to hit a bullseye you need Reflexes for precision; my bad)
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[14:38] <+MattUH> so, as you can see, a common ability may be applied to all your characteristics
[14:38] <+Alex> the guy know many things from his Ability in which he spent most off his time seemingly
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[14:39] <+Alex> Humans, and this is different from many other games, can only skill Complex Abilities
[14:40] <+Alex> Have you ever heard of anyone skilling his Listen Ability? Or anyone exercising in throwing granades?
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[14:41] <+MattUH> as Alex said you can apply your ability (like Baseball) to hit someone to knock him out (Body), to hit a bullseye (Reflexes), to teach it to a kid (Social) or even with Mind if you want to write an essay on the baseball world and its rules
[14:41] <+Alex> We do not have Abilities such as Listen, See, or stuff like this, yet you can perform such tasks by using you everyday Complex Abilities
[14:42] <+Alex> Such Elementary Abilities are only owned by animals and other low-intelligent/conscious beings
[14:42] <+Alex> (done)
[14:43] <~Dan> So you only ever roll 1 die, and your level of skill increases the die type?
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[14:43] <+Alex> Yes
[14:43] <+Alex> external elements can alter the Difficulty of your task thoug
[14:44] <~Dan> So what good does it do you to have levels of skill if your die type is already d20?
[14:45] <+Alex> As I told you reaching the d20 level is something epic! I’ve been palying with my group since two years and a half they are more than half way to reach max level and the maximum rank they got in an Ability is 2
[14:46] <+MattUH> so when you reach the infamous D20 you’re the greatest man alive in that particular ability π
[14:46] <+Alex> Abilities level up very slowly; yet you still have the chance to buy Specializations and a lot of other stuff to make synergies in between them (these stuff give you extra manouvers but slow down you die increase))
[14:46] <+MattUH> done
[14:47] <+Alex> also remember that even if your Abilities progress slowly your Powers do not!
[14:47] <~Dan> How specific are the powers themselves?
[14:47] <+Alex> Not very much
[14:47] <+Alex> We got a hundred Powers
[14:48] <+MattUH> It’s an interesting question, Dan
[14:48] <~Dan> Well, for example, is something like “Weather Control” its own power?
[14:48] <+Alex> no but we have the Controller Power
[14:48] <+Alex> you than have to choose the Domain
[14:48] <+Alex> (magnetism, weather, mind, animals, liquid, solids, etc)
[14:49] <+Alex> picture evrypower as a D&D 3.5 spell (so that everyone can understand)
[14:49] <+MattUH> ’cause Power has 4 Step, from very low effect to supreme level, where you can change the reality and do massive damage (even instakill them!) to your enemies
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[14:49] <+Alex> also you have duration, area, activation, Flaw…
[14:50] <+Alex> and you can increase everyone of these aspects
[14:50] <+Alex> an example
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[14:50] <+MattUH> The players must use Powers very tactically in order to reach a great combination of effect.
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[14:51] <+Alex> the Scriptwriter assigns Exp from 1 to 10 every Episode (with ana averahge of 5-6)
[14:51] <+Alex> the cheapest Power Ups costs 5 Exp Points so you are able to aquire them pretty often (we also got the 50+ points ones!)
[14:52] <+Alex> let’s say we talk about the Power “Blast”
[14:52] <+MattUH> The Powers are 120 and within them you’ll find almost everything, from Controller, like Alex said, to Wings or to Ray. If you want you can simulate your favourite character from the comics (we’ve tested it and was very funny!)
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[14:53] <~Dan> (Howdy, Axiomatic!)
[14:53] <+Axiomatic> howdy doo
[14:54] <+Alex> When you start (Grade Min) you can shoot your blast (Domains are: Laser, Ice, etc) at 20 feet and you do X damage; you activate with one action and when you do it your Flaw activates too
[14:54] <~Dan> So how do super-attributes (like super-strength) work?
[14:54] <+Alex> “What can I do with my Exp Points ?”
[14:54] <+Axiomatic> Pray tell, what is the subject under discussion?
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[14:55] <~Dan> Axiomatic: A gritty superhero game called Urban Heroes.
[14:55] <+RemainCalm> Hey Matt
[14:55] <+MattUH> hey there, RemainCalm
[14:55] <+Alex> You can double the distance, increase damage, lessen time activation, augment the number of missiles you fire with one activation and so on
[14:55] <+Alex> you’ll cutomize your hero every time in a unique way
[14:56] <+RemainCalm> so this is basically ICQ modner?
[14:56] <+RemainCalm> oh we’re already in conversation* my bad go on
[14:56] <+MattUH> Axiomatic: we’re speaking about #UrbanHeroes: (Link: http://kck.st/PweJ4N)http://kck.st/PweJ4N
[14:56] <+Alex> lo Jared whatsup?
[14:56] <~Dan> (Welcome to #rpgnet, RemainCalm!)
[14:57] <+Alex> (done)
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[14:57] <+Alex> ah sorry u asked for super attributes
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[14:57] <+RemainCalm> Thank you dan
[14:57] <+Rickenharp> ‘ello
[14:58] <~Dan> (Howdy, Rickenharp!)
[14:58] <+Alex> basically they work like this: you have Min Super strenght you add one Ctrl die to your phisical tasks; you have Med Super Strenght and you add two Ctrl dices to your phisical tasks; and so on
[14:59] <+MattUH> Dan: SuperStrenght works like Potence in Vampire: you add as many dices as your level, like Alex said
[14:59] <~Dan> (A quick note: We’re about to wrap up the “official” Q&A; however, Alex and Matt, you are more than welcome to stay and answer more questions, or just to visit with us, as long as you like.)
[14:59] <+Alex> thanks dude!
[14:59] <+MattUH> Thanks, Dan
[15:00] <~Dan> Is there anything we haven’t covered that you’d like to bring up before I log the chat, guys?
[15:00] <+MattUH> now, we’re about to have a super Italian dinners (here’s about 10 p.m.), we really deserved it, right π
[15:00] <+MattUH> Yes, Dan
[15:00] <+MattUH> we really want to share with you our dream:
[15:00] <+Alex> First of all thank you for speaking our voice
[15:01] <+Alex> I’d really love to talk more about the setting…but I will risk to uncover some secret details I REALLY cannot say
[15:01] <+Alex> π
[15:02] <+MattUH> we started from our garage and now we want to reach as many gamers as possible with this kickstarter. The rulebook in Italian is done at 99%, we just need your help to professionaly translate it and to print, just that. We believe that the Italian scene has something to say in the RpG and boardgame world
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[15:02] <~Dan> (Welcome to #rpgnet, JonGibbons!)
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[15:02] <+MattUH> so thanks you for this amazing possibility and thanks to all who wrote to us
[15:03] <~Dan> You’re both very welcome, and as I’ve mentioned, you’re welcome to visit with us any time you like. π
[15:03] <+MattUH> and sorry again for us not-so-clear English, we’re Italian and, well, that’s all
[15:03] <~Dan> You did very well. π
[15:03] <+Alex> Thanks agian! π
[15:03] <+Alex> -RIOT NOW-
[15:03] <~Dan> LOL
[15:03] <~Dan> I’ll let you get to your well-earned meals. Thanks for coming, guys! π