[13:35:08] <Morrus> I’m Russ Morrissey; I own an RPG news website called EN World (www.enworld.org) and a small publishing company called EN Publishing. I’ve published about 200 products over the last decade or so, mainly for D&D 3E, then Pathfinder and 4E. Now I’m writing my own game – well, two games.
[13:35:34] <Morrus> So these games are called O.L.D. and N.E.W. One is medieval fantasy (guess which!) and the other is science fiction.
[13:35:08] <Morrus> I'm Russ Morrissey; I own an RPG news website called EN World (www.enworld.org) and a small publishing company called EN Publishing. I've published about 200 products over the last decade or so, mainly for D&D 3E, then Pathfinder and 4E. Now I'm writing my own game - well, two games.
[13:35:34] <Morrus> So these games are called O.L.D. and N.E.W. One is medieval fantasy (guess which!) and the other is science fiction.
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[13:35:51] <Morrus> (For those interested, the website is at www.woinrpg.com)
[13:36:29] <Keith> Keith: been gaming since D&D was printed on stapled together booklets. Still fantasy adventures mostly, but game online some. Have played most genres over the years, too many game titles to name.
[13:36:57] <Morrus> Both games are separate -you only need one - but both work together seamlessly. So you can put a wizard on a starship, or send an away team into a dragon's lair. Or you can just do pure fantasy or pure sci-fi. It's up to you!
[13:37:00] <Dan> (Keith: Oh, I was referring to our guest, sorry! But thanks for the intro! :D)
[13:37:20] <Dan> (The Q&A guest, I mean. You are, of course, our guest as well. :) )
[13:37:22] <Keith> got it... sorry... crawling back into my hole.
[13:37:38] <Dan> (But see PM. :) )
[13:37:41] <Morrus> Hey, Keith and I could do a double act!
[13:37:56] * Dan chuckles
[13:38:05] <Shader> Oh no
[13:38:24] <Shader> that would enroach mine and vytzka's territory as the official Abbot and Costello
[13:38:50] <Keith> thanks... go ahead!
[13:39:18] <Keith> thanks... go ahead!
[13:39:24] <Keith> thanks... go ahead!
[13:39:55] <Morrus> (done)
[13:40:01] <Dan> Thanks, Morrus!
[13:40:02] <GenoFoxx> Well there's always room for a Laurel and Hardy ;)
[13:40:07] <Dan> The floor is open to questions!
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[13:40:37] <GenoFoxx> Can you describe the system and character generation for us?
[13:40:47] <Dan> You say that your system is "crunchy". What other games would you compare it to in terms of "crunchiness"?
[13:40:57] <Dan> (Welcome, Guest82! You can set your name with the /nick command. :) )
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[13:41:34] <GenoFoxx> mmm crunchy....I'll go get some milk
[13:42:11] <Dan> (I'll call for a question pause there, as I suspect this will take a bit of answering on Morrus's part.)
[13:42:19] <Morrus> Sure. So starting with the system - it's a dice pool system, with attributes which determine the size of the dice pools. An open end keyword-based skill list grants bonus dice to attribute checks. So if you make an AGILITY check to climb a wall, and you have climbing, you get a bonus d6. That applies across the board - a skill check is the same as
[13:42:24] <Morrus> an attack.
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[13:43:12] <Morrus> Character generation is career-based. You take sequential careers which (a) form your background and (b) develop your attributes and grant you skills and special abilities.
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[13:44:07] <GenoFoxx> so like Traveller's lifepath?
[13:44:14] <Morrus> On top of all that there are specialised rules systems for things like herbalism, point-based spell building, strongholds, starship construction, and so on. Different things in each game.
[13:44:30] <GenoFoxx> ((sorry going for a point of reference))
[13:44:35] <Keith> the career based background skill build sounds the system that was used in Traveller (the 1980's space game). Is that a good comparison?
[13:44:38] <Morrus> Inspired by Traveller, and some old WFRP, and some FASA stuff, yep.
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[13:45:06] <Dan> Welcome, Guest60! You can set your name with the /nick command. :) )
[13:45:20] <Morrus> I've lost the questions - what was next?
[13:45:35] <Morrus> Ah, crunchy. Right.
[13:45:55] <GenoFoxx> ((here's the milk :D))
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[13:46:44] <Morrus> So if HERO is 10 and DREAD is 1, and Pathfinder is 8, I'd put this at a 7. It doesn't quite have the vast list of feats etc. that Pathfinder has, or magic items (it relies on a crafting system instead, so each is unique). The combat is very tactical-skirmishy, and very mobile.
[13:47:04] * Dan nods
[13:47:22] <Keith> You say that your system is "crunchy". What other games would you compare it to in terms of "crunchiness"?
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[13:47:43] <Dan> ...copy/paste error, Keith? :)
[13:47:45] <Morrus> Certain elements go up to 11 though; well, 8 or so.... starship construction is pretty mathematical, designed for those who really want to delve into it.
[13:48:08] <Morrus> (done)
[13:48:28] <Dan> Do you have a character sheet posted that we could check out?
[13:48:47] <Morrus> Yes, absolutely!
[13:49:18] <GenoFoxx> how well do the two elements mesh? especially if I want a cyborg wizard starship captain
[13:49:27] <Morrus> here they are (use the arrows to scroll left and right through them): http://www.woinrpg.com/character-sheets/
[13:50:10] <GenoFoxx> can I actually make a cyborg wizard who is a starship captain?
[13:50:33] <Morrus> The mesh perfectly - they're designed to. I can take an ogre and give him a cybernetic implant. Or a starship medical officer and make him learn a spell. Or not; you don't *have* to use both genres of course. You might just want to do Star Trek or Tolkien.
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[13:50:49] <Dan> Howdy, Jetrauben!
[13:50:51] <Captain_Groove> Geno, I am one in STO ;) Well, a holographic science wizard starship captain
[13:50:56] <Keith> Good question GenoFoxx... how does this game compare to other mix techno/fantasy games like Rifts or others?
[13:52:07] <Morrus> Rifts is the one I don't have, actually. But there's no *setting* - it's more like D&D, where it asks you to make your own setting.
[13:52:33] <Morrus> So Shadowrun mixes scifi and fanatsy, but in its own setting.
[13:52:53] <Keith> Rifts had its own setting also
[13:53:15] <Morrus> At the other end, GURPS is a generic system (a great one) - but creating a generic system and creating two detailed games designed to work together are different tasks.
[13:53:22] <Dan> How setting-specific are OLD and NEW, respectively, though? Skimming the preview of OLD, for example, it doesn't really look generic.
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[13:53:45] <Dan> (Howdy, mtsr!
[13:53:45] <Dan> )
[13:53:51] <mtsr> heya
[13:54:12] <mtsr> my daughter just puked 5 times in just over an hour right after dinner
[13:54:38] <Captain_Groove> yipes!
[13:54:38] <Dan> (Q&A in progress, mtsr. Thanks for the info, though! ;) )
[13:54:43] <Morrus> No setting at all. There are some races/species in there to get you started, but a whole chapter which says "hey, make your own races and species!". I will release a setting for each separately, but I don't want anybody to feel tied to my fiction.
[13:54:45] <mtsr> sorry
[13:54:53] <Dan> (S'okay!)
[13:55:25] <Dan> Morrus: Not even an implied one? I'm thinking of the Grand Elves and their muskets, for example.
[13:56:01] <Morrus> I think that's the one element I put in there because I couldn't resist it; but not everybody is going to want to use my grand elves and their muskets.
[13:56:20] <Dan> That would be a shame, because that's a cool touch, IMO. :)
[13:56:33] <Morrus> And that's fine - I certainly don't want to force them to! Individual settings will define what's there.
[13:56:45] <Dan> As is the presence of gunpowder in general, for that matter.
[13:57:14] <Morrus> Exactly!
[13:57:36] <Morrus> (done)
[13:58:16] <GenoFoxx> How easy is it to design your own vehicles.....especially mecha?
[13:58:19] <Dan> Speaking of elves, can you give us an overview of the PC species in each game?
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[14:00:55] <Morrus> Vehicle rules so far consist of the starship construction rules; yet to come are smaller vehicles or mecha. Those will be similar though. Basically, you select various components - types of FTL engines, types of subluminal engines, shields, armour, weapons, facilities, computer system, sensors, luxury components, cargo space, tractor beams - etc.
[14:01:37] <Morrus> All those things combine to create your starship. This is heavily inspired FASA's Ship Consruction Manual of the 1980s.
[14:01:50] <Morrus> That ship can then be used with the starship combat rules.
[14:02:06] <Morrus> So other vehicles will be similar conceptually.
[14:02:37] <Morrus> Races - so right now there are a half dozen in each, as follows:
[14:02:49] <GenoFoxx> the BattleTech or the Star Trek one?
[14:03:09] <Morrus> O.L.D.: humans, smallfolk (think halflings), sylvan elves, grand elves, orcs, ogres.
[14:04:38] <GenoFoxx> dragons?
[14:04:47] <GenoFoxx> half-dragons?
[14:05:15] <GenoFoxx> beast-men?
[14:06:06] <Morrus> N.E.W. humans, venetians (think minbari/vulcans), ogrons (think ogre space marines), borians (short cheerful creatures), androids, spartans (think klingons), felans (think cliched cat people which have to be in there!)
[14:06:47] <Morrus> The Star Trek one - this one: http://www.calormen.com/star_trek/FAQs/Covers/FASA-ShipConstructionManual.jpg
[14:07:08] <Morrus> Those are excellent race ideas!
[14:07:15] <Morrus> (done)
[14:08:12] <Dan> I notice you didn't mention dwarves in O.L.D., but I do see them mentioned passingly in the text. What's the story there?
[14:08:16] <GenoFoxx> (I remember that one, I miss it)
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[14:09:51] <Morrus> Dwarves will undoubtedly appear in a later playtest document. I wanted to play a bit with orcs and ogres for the moment, but dwarves are a no-brainer. They'll be in there!
[14:10:16] <Dan> Excellent. :)
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[14:11:01] <Morrus> (done)
[14:11:05] <Dan> Speaking of which, do you offer any noteworthy twists on the standard fantasy races? (In that, I would include high/grand elves using muskets and rapiers, for example.)
[14:11:28] <GenoFoxx> So what inspired you to create your own game?
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[14:12:27] <Morrus> That's mainly setting-dependent, so I've tried not to inject too much setting fiction into the core. The grand elves are a personal indulgence!
[14:13:27] <Morrus> So the 'core' races are fairly typical fantasy; different settings will create awesome new races or variations on races.
[14:14:24] <Morrus> I may, before the playtest is finished, slip in another strongly flavoured race though!
[14:16:28] <Dan> Crap! Fire alarm! bbiab
[14:16:35] <Morrus> Inspiration? So, like many of us, I should think, I've been writing this game mentally for years. Up till now I've been publishing supplementary material for other games - which is great, but without knowing the future of various licenses, and acknowledging the risk of those, it seemed the right time to launch the system.
[14:17:10] <GenoFoxx> ((hate those fire drills))
[14:17:21] <Morrus> So the creative side has been in my head for 30 years, ever since the games I' played in the 1980s. The business side makes it seem prudent now.
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[14:17:53] <Morrus> (done)
[14:18:49] <GenoFoxx> you earlier mentioned a dice pool mechanic ...what type of dice?
[14:19:07] <GenoFoxx> d6's, d10's?
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[14:19:24] <GenoFoxx> d100's :D
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[14:20:04] <GenoFoxx> also is there a level of success and failure or is succeed or fail?
[14:20:16] <Morrus> There are four tiers. Characters start using d6s, and as they progress they move though d8s, d10s, and d12. Those are big, broad tiers - analogous, I suppose to D&D 4E three tiers - and within each tier characters spend XP for many more granular advances.
[14:20:47] <Morrus> Sorry, could you clarify that last question? Thanks!
[14:21:34] <GenoFoxx> when is there a way to do really well (crit) or really poorly (botch)?
[14:22:27] <GenoFoxx> are there levels to success or failure...you did sort of well but....or you screwed but not that bad
[14:23:39] <Morrus> Ah, right! So there is a "temporary pool" mechanic. You form temporary pool of points (which might be distance units, or how close you are to being spotted by the guy you are tailing, etc.) and you make rolls which exceed or fail to meet a difficulty benchmark. The amount by which you beat or fail to reach it is added to or deducted from that pool.
[14:24:09] <Morrus> Things happen at the top and bottom of the pool (at zero and a high boundary) and can also theoretically happen at stages in between.
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[14:24:35] <Morrus> Or, in short - yes, there are success levels!
[14:25:11] <GenoFoxx> Thanks
[14:25:25] <Morrus> Though really simple stuff you want to handle fast can be a simple success/fail roll. It depends how much detail you need to zoom in on.
[14:25:41] <Morrus> (done)
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[14:26:48] <GenoFoxx> so is there a provision for psionics or superpowers in O.L.D./N.E.W?
[14:27:13] <GenoFoxx> or is it just straight 'magic' and technology?
[14:27:50] <Dan> (I am now coming to you from my cell phone from outside our building.)
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[14:28:28] <Morrus> N.E.W. has a psionics chapter, yes. Superpowers - no. That's another genre, and I wanted to treat each of these two genres really well. A more generic system might be able to do that, but this is specifically designed to handle sci-fi and medieval fantasy. Supers I'll leave to others like the awesome Steve Kenson!
[14:29:03] <Morrus> Psionics, though, can create powerful effects which might resemble superpowers in some ways.
[14:29:22] <Morrus> (done)
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[14:30:48] <GenoFoxx> when do you have a link for the kickstarter?
[14:31:05] <Guest98> Several superpowers are psionics and some even resemble stuff like fire magic. So those could be simulated with N.E.W. and O.L.D. But Morrus, can we blend the rules together in one game of O.L.D. and N.E.W. hybrid?
[14:31:11] <GenoFoxx> (sorry, do you have a link for the kickstarter)
[14:31:16] <Morrus> The Kicksterter is here: https://www.kickstarter.com/projects/enworld/whats-old-is-new-two-crunchy-roleplaying-games
[14:31:35] <Guest98> I saw a medieval city in your Stretch Goal with something along those lines. Spires in the Sky or some such.
[14:31:41] <GenoFoxx> ((thanks))
[14:32:14] <Morrus> It's 4 days in and has made nealry Â£17,00 so far - which is the equivalent of about $30,000 to you US types! So it's about the stretch goals now!
[14:32:45] <Dan> (False alarm -- on my way back!)
[14:33:12] <Morrus> Yes, you can totally blend the rules. In fact Spires in the Sky (by Kevin "TimeWatch" Kulp") is designed to show you exactly that.
[14:33:14] <etaoinshrdlu> (*puts a cat on Dan*)
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[14:34:14] <GenoFoxx> cool
[14:34:15] <Guest98> Yes, that seems like something I would totally love. How about a TimeWatch using the N.E.W. RPG. I believe Kevin has his own rules, I contributed to his KickStarter too, the Clockroaches looked interesting.
[14:34:21] <Morrus> Spires in the Sky is a stretch goal (about Â£1K off) and is a short introductory adventure about a medieval town built on top of a spaceship which one day takes off.
[14:34:56] <GenoFoxx> ((eep))
[14:35:08] <Morrus> Well, TimeWatch is a different game using the GUMSHOE system.
[14:35:50] <GenoFoxx> so Camelot:3000 in SPAAAAACE?
[14:36:10] <Guest98> Lots of potential to blend lots of cool stuff with O.L.D. and N.E.W. I dare say, including maybe even the Predator Cities of Philip Reeve.
[14:36:22] <Morrus> I'm nt sure what Camelot:3000 is, but the words sound appropriate!
[14:36:52] <Guest98> But potentially, TimeWatch could be adapted to N.E.W., what do you think, Morrus?
[14:38:06] <Morrus> I'm not clear what you mean? TimeWatch is a different game. You could use O.L.D. and N.E.W. to create time-travel based scenarios, for sure, but it's a very different system to TimeWatch.
[14:38:44] <Morrus> (BTW, for anyone who hasn't done so, TimeWatch is friggin' awesome!)
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[14:38:59] <GenoFoxx> Morrus (PM)
[14:39:00] <Morrus> (done)
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[14:40:07] <GenoFoxx> Is there a way to do Cyberpunk in N.E.W?
[14:40:30] <Dan> (And, back. Could someone please email me the part that I missed? Everything after Morrus's response to inspiration.)
[14:42:12] <GenoFoxx> also if you wanted to something along the lines of supernatural horror would you use O.l.D or N.E.W ?
[14:42:20] <Morrus> Absolutely. Cybernetics are in there, and various tech levels can let you set something in the near future rather than the far future. I'd be overjoyed if someone were to create a cyberpunk setting for N.E.W.!
[14:42:36] <Guest98> TNice ideas GenoFoxx. Good thoughts, Steampunk with O.L.D. and Cyberpunk with N.E.W. Intersting. How would "Shadow Run" get played, both O.L.D. and N.E.W.?
[14:43:00] <Dan> (Guest98: You can set your name with the /nick command. :) )
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[14:43:52] <Dan> (Thanks!)
[14:44:07] <Morrus> Ah, so horror - I've been thinking about that, and I feel that requires a book called ... I dunno... F.E.A.R. O.L.D. will touch on it - devils and demons will be malevolent and evil in an Omen/Exorcist kind of way rtaher than a "oh he has lots of hit points and a fire attack" kind of way, and undead will be creepy, but I think that would be best handled
[14:44:10] <Morrus> by a detailed setting book.
[14:44:12] <netobvious> Thanks Dan! I have been unveiled. :-D
[14:45:20] <newsalor> cool
[14:45:31] <Morrus> Shadowrun - well, Shadowrun is awesome, and only Shadowrun does Shadowrun, and that's how it should be. But you could do a near future magic-tech combination setting, for sure.
[14:45:33] <netobvious> Morrus, "F.E.A.R. O.L.D." could be a great stretch goal in the last 10 days if you gather enough backers. ;-)
[14:45:44] <GenoFoxx> what exactly are the meanings for the acronyms O.L.D/N.E.W?
[14:45:58] <Keith> Does O.L.D and N.E.W stand for anything?
[14:45:59] <Dan> (Assuming this hasn't been covered yet...) How do magic and psionics differ, both in terms of mechanics and capabilities?
[14:46:37] <Captain_Groove> Morrus, do you have any informational links you can share?
[14:46:45] <Morrus> They're not really acronyms. They just look like them! I think I'll hold a competition to find out what they stand for. That would be fun!
[14:47:08] <netobvious> Yes, that would be fun.
[14:47:14] <Captain_Groove> Fantasy Era Absolute Reality Original Land of Destiny?
[14:47:42] <netobvious> New Exciting Worlds N.E.W.
[14:47:59] <Morrus> Captain Groove - the website is at www.woinrpg.com and has info on it. The Kickstarter is at https://www.kickstarter.com/projects/enworld/whats-old-is-new-two-crunchy-roleplaying-games and the (FREE!) playtest documents are at http://www.enworld.org/forum/rpgdownloads.php?categoryid=36
[14:48:43] <netobvious> Newly Explored Worlds sounds a bit more SciFi. Ha ha ha!
[14:49:31] <Morrus> Magic and psionics use completely different systems. Psionics costs health to use, while magic is based on ELEMENTS OF MAGIC, a structured spellpoint noun-verb system we released a decade ago.
[14:49:33] <netobvious> Old Legendary Dominions for O.L.D. Just wild guesses.
[14:52:21] <Morrus> (done)
[14:52:30] <Dan> How powerful can they get?
[14:52:32] <netobvious> Thanks for the clarification, Russ. Does that mean remove magic and psionics, we could in theory evolve a prehistoric tribe of O.L.D. rules equipment to evolve into a modern society using new war equipment N.E.W. since I assume N.E.W. will not include bows and swords in war equipment or will it?
[14:53:04] <technoshaman> hey all
[14:53:20] <netobvious> Hello TechnoShaman (very Shadworunny name).
[14:53:30] <Dan> (Howdy, tech!)
[14:53:43] <Morrus> You could do that, yes. N.E.W. has *some* archaic weapons, but O.L.D. has a bigger list.
[14:54:05] <technoshaman> (i have question, how long do you all think open biopsy surgery will take?)
[14:54:28] <netobvious> I thought so, hence my initial question about mixing the two systems. Thanks for offering them as the odd-ball couple on Kickstarter. :-D
[14:54:34] <Dan> (Wow... No idea, tech.)
[14:55:07] <Morrus> 7 minutes, technoshaman. It takes 7 minutes.
[14:55:33] <Keith> but with pre and post op I would give it 6 hours
[14:55:42] <netobvious> Wow! You have some experience in that department, Morrus? Is that like one round of N.E.W. game time?
[14:56:13] <Morrus> Heh, 7 minute rounds would be an interesting choice!
[14:56:38] <Morrus> (done)
[14:57:05] <Dan> Morrus: How powerful can psionics and magic get?
[14:58:41] <Morrus> There's no *theoretical* upper limit, though PCs would be unlikely to reach planet-killing levels. But in *theory* someone could destroy the universe using them; Doctor Who style!
[14:58:52] <Dan> Yikes. O.o
[14:59:04] <Dan> How exotic are the psionic powers?
[14:59:25] <GenoFoxx> ((His power level is over 9000!!!))
[14:59:26] <Morrus> But in practice, I'd say the likely upper limit it maybe just above D&D's. Think some of the powerful creatures in Star Trek.
[15:00:40] <Morrus> The current psionic power list is only just begun, and largely resembles the "expected" list of powers. Each is unique, so in theory a psionic power can be as bizarre as you like.
[15:00:42] <Captain_Groove> how do they measure against Jedi as a baseline?
[15:00:45] <GenoFoxx> ((original or Next Gen?))
[15:02:03] <Morrus> Jedi would be a good example of a mid-level psionic character. They're more so than, say, a Vulcan; but less so than, say, that guy who made the Enterprise crew fight Abraham Lincoln.
[15:02:16] <Morrus> (I may be misremembering that!)
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[15:02:39] <Dan> (wb, Max!)
[15:02:52] <Dan> Morrus: What's the high end of technology that you cover?
[15:03:44] <Morrus> How does a Disposable Singularity sound? Throw a miniature black hole at your enemies!
[15:03:59] <Dan> Wow...
[15:04:13] <netobvious> Regarding Licenses, Morrus. Beyond creating Campaigns, can O.L.D. and N.E.W. be modified for a custom setting? Is it only for homebrews or can we build on your work (with credits and licenses)?
[15:04:15] <Keith> sounds like the weapons the bad guys used in the last Thor movie.
[15:04:17] <Dan> So would you say that you get into the "sufficiently advanced" technology range?
[15:04:39] <GenoFoxx> ((a point singularity bullet...psb...Gene Roddenberry's 'Andromeda')
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[15:05:21] <Morrus> Yep. I have a tech scale. The top end of it is tech to stop (or cause!) the end of the universe. There's also galaxy shaping, and massive scale tech like that.
[15:05:37] <Morrus> It essentially goes from caveman to god.
[15:05:47] <Dan> That's pretty impressive.
[15:05:53] <Morrus> (With a general focus around the Star Trek/Star Wars area)
[15:06:53] <Dan> How much of a bestiary do you offer in N.E.W.?
[15:07:14] <GenoFoxx> or O.L.D?
[15:07:27] <Morrus> Licenses - (netobvious) - think OGL. Proabbly not the actual OGL but something similarly permissive. I not only want people to wrote for these games, I want to encourage, support and facilitate it.
[15:08:28] <Morrus> The initial bestiary will be a chaper in each book. I fervently hope hat there will be demand for an actual bestiary bestiary separate to that!
[15:09:05] <Dan> How hard is it to create a scifi bestiary, when there's not really a "generic" pool of creatures from which to draw?
[15:09:13] <netobvious> Awesome, Morrus. I am really looking forward to "massed battle" rules for large numbers of soldiers clashing or an armada of ships and would love to inherit your work. Thanks. :-D
[15:09:41] <Dan> And his ships in O.L.D. will have actually cannons! (At least, I think they do.)
[15:09:45] <netobvious> And many cool SciFi creatures are linked to particular franchises. :-(
[15:09:50] <Dan> (Actual, not actually)
[15:10:21] <Morrus> Well, I have to be careful - I can't steal monsters from TV or movies. But I can provide the tools to let *you* create them!
[15:11:53] <Morrus> But, yeah, that's harder than fantasy. Fantasy has centuries of mythology to draw on, while sci-fi has only a few decade of owned IP. So you have to be more creative, I think.
[15:12:01] <netobvious> Ha ha ha! Plausible deniability in case lawsuits come flying your way from some greedy Industry types.
[15:12:07] * Dan nods
[15:12:10] <Morrus> Though you can use the Doctor Who approach and say mythological tings are simply aliens.
[15:12:42] <Dan> Can you give us a general overview of combat?
[15:13:02] * Maelthra_ catapults Dan.
[15:13:16] <Dan> (Whoops... Getting called away now. brb!)
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[15:13:37] <Morrus> Sure. So combat is designed to be tactical. I wanted people to move, use position, cover, and the like.
[15:13:43] <GenoFoxx> ((Hiya JimLee))
[15:13:54] <Morrus> So standing in the open means you'll probably just get shot.
[15:14:04] <JimLee> Hello. I decided to poke my head in and see what exactly goes on in here.
[15:14:28] <GenoFoxx> ((having a Q&A right now))
[15:14:30] <netobvious> Morrus, has some great combat playtests on ENWorld with regards to the N.E.W. RPG. I will hunt for the link.
[15:14:56] <Morrus> The system offers things like crossfires, positional advantages, suppressive and covering fire, and so on. These all combine to create a tactical chess-llike situation where combatants are maneuvering to get the superior position.
[15:15:47] <Morrus> Additionally, in the case of N.E.W., remaining in one place is dangerous. Your cover gets whittled down, and enemies get more accurate. It encourages you to move.
[15:15:58] <GenoFoxx> are there any bonuses for positional advantage?
[15:16:56] <netobvious> GenoFoxx, speaking of snipers?
[15:17:01] <Morrus> I thought that was what I just said! I need to work on my communication skills! :D Yes, there are lots of bonuses for positional advantage. Bonuses for height, crossfires, pinning down, etc.
[15:17:36] <Age_Past_Jeff> always about psionics
[15:17:43] <Morrus> I have an overview somewhere - hang on.
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[15:18:38] <Morrus> Ah, here we go (this is slightly older, and things have evolved a bit since, but it gives a good sense): http://www.woinrpg.com/news/2014/3/20/a-quick-look-at-rnaged-combat
[15:18:50] <GenoFoxx> ((magic is for chumps :D))
[15:19:26] <Morrus> (done)
[15:20:54] <netobvious> Those tactical and positional rules would work great for a tablet-computer version of your game. That is a project I am build, so am grateful for your open license, Morrus.
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[15:23:05] <Morrus> Cool, it'll be great to see it!
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[15:24:53] <GenoFoxx> with cybenetics being available are there any adverse psychological effects to replacing parts of your body with metal, circuitry and plastics?
[15:25:53] <GenoFoxx> in other words if you get a full 'borg transplant do your friends have to worry about you going on a rampage?
[15:26:18] <Morrus> There's a maximum amount you can alter based on your END attribute. Going above that your creature type changes to mechaoid, and you become vulnerable to ion and electricity damage and stuff,
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[15:26:52] <Morrus> It's not in the playtest doc yet, but there will be a limit based on WIL after which you start going a bit loopy.
[15:27:08] <Morrus> (Or it might already be in there - I can't remember!)
[15:28:46] <GenoFoxx> ((I'm...I'm no longer human...I'm a machine....NOooooo...DESTROY EVERYTHING))
[15:28:57] <Morrus> Yeah, pretty much!
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[15:29:58] <GenoFoxx> ((Ah Cyberpsychosis....got to love it))
[15:30:12] <Morrus> Things seem to have gotten quiet - should be start thinking about closing up?
[15:30:41] <Max_afk> Fun fact
[15:30:46] <GenoFoxx> Is there anything else you wanted to say or bring up that we didn't cover?
[15:31:00] <Max_afk> WOIN sounds exactly as russian word for Warrior
[15:31:26] <Prince_Herb> I was just going to ask if you had an 'Appendix N'
[15:31:27] <netobvious> Voina is war.
[15:31:43] <Morrus> Only a general hope to see people creating stuff with it!
[15:31:46] <Max_afk> yep
[15:32:08] <Max_afk> Also, I would suggest looking at CC instead of OGL.
[15:32:16] <Morrus> I have a sort of Appendix N, yeah - sort of. I have a foreword in each which lists my influences.
[15:32:26] <Max_afk> Then we here in Russia could do something with the material.
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[15:32:43] <GenoFoxx> I was hoping to keep this going until Dan returned so he can give you the link for a copy of this session Morrus
[15:32:55] <Morrus> For N.E.W. it's Trek, Wars, Bab5, BSG, Who, Resnick, and all the hard sci-fi authors of the 70s.
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[15:33:25] <GenoFoxx> oh looks like he's back
[15:33:30] <Morrus> It'll be its own license, Max.
[15:33:49] * GenoFoxx wipes the sweat off his brow ...whew
[15:34:12] <Dan> Has anyone been able to log the whole Q&A?
[15:34:28] <maxmahem> I log everything... sec.
[15:34:41] <Dan> I thought you did. Excellent.
[15:35:18] <Dan> Oh, and as I may have mentioned, please feel free to hang out as long as you like, Morrus.
[15:35:31] <GenoFoxx> Yes please do
[15:35:32] <Dan> For that matter, please feel free to come by any time. :)
[15:35:36] <GenoFoxx> If you can
[15:35:40] <netobvious> Yes, I want to hold Morrus to his OGL word before he becomes rich and famous and sics hsi lawyers on us.
[15:35:48] <Morrus> Thanks!
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[15:36:00] <Morrus> Now go back the Kickstarter!
[15:36:10] <netobvious> Kindly post the session somewhere we can get it. Thanks for the chat Morrus.
[15:36:14] <Dan> That goes for you too, netobvious!
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[15:36:27] <Morrus> It was a pleasure; thank you guys!