[13:03] <+JasonRichardsPublishing> Howdy and salam alaykum from the Kingdom of Saudi Arabia! Surely a first for #rpgnet
[13:04] <+JasonRichardsPublishing> I’m Jason Richards, of the conveniently named Jason Richards Publishing, author of the now-Kickstarting Breachworld RPG. You may know my work from Palladium Books, where I have worked as a freelancer of some stripe for 17ish years.
[13:04] <+Javelina> Sorry, had to migrate to a different machine.
[13:04] <+PeterPorcaroJr> Greetings Jason and all!
[13:05] <+etaoinshrdlu> Hi, Jason!
[13:05] <+etaoinshrdlu> 🙂
[13:05] <+MysticMoon> Greetings
[13:06] <+JasonRichardsPublishing> Focusing on Breachworld for a moment, it’s a game on the Mini Six system, part of the Open D6 family. You probably remember that system from the old WEG Star Wars RPG. The game is an open world, kitchen sink, post-apocalyptic setting. It’s not too wild-ass, and I try to keep it grounded, but if you want to ride a dinosaur or be a wizard or shoot laser guns…
[13:06] <+JasonRichardsPublishing> this may be for you.
[13:06] <+Marcus> Hi Jason, as a backer of you KS already, how do you think it is going?
[13:06] <~Dan> (Oh, sorry — please hold questions until we get a “(done)” from Jason. Thanks!)
[13:06] <+MysticMoon> I’m a big fan of Mini Six, so I’m happy about your choice of system
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[13:07] <~Dan> (If anyone wants a quick rundown of the Q&A format — which is very simple — please join me in #rpgnet2.)
[13:07] <+JasonRichardsPublishing> We can talk about Breachworld for a bit, and if that cools down I’d love to talk about Palladium, publishing, gaming, life in Saudi Arabia, why Texas A&M is the greatest instiution on Earth, or anything else you might want to chat about. Let’s have at it! (done)
[13:07] <~Dan> Okay! The floor is open to questions. 🙂
[13:08] <+JasonRichardsPublishing> Oh, and the relevant links are here. I’ll give them again at the end. The Kickstarter:
[13:08] <+JasonRichardsPublishing> (Link: https://www.kickstarter.com/projects/161801557/breachworld-rpg)https://www.kickstarter.com/projects/161801557/breachworld-rpg
[13:08] <+JasonRichardsPublishing> The free preview:
[13:08] <+JasonRichardsPublishing> (Link: http://rpg.drivethrustuff.com/product/127375/Breachworld-RPG-Kickstarter-Preview)http://rpg.drivethrustuff.com/product/127375/Breachworld-RPG-Kickstarter-Preview
[13:08] <~Dan> Let’s start with the big picture: What’s the story behind the Breachworld setting?
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[13:09] <~Dan> Oh dear.
[13:09] <+nerdron> I guess you made him mad, Dan!
[13:09] <~Dan> Guess so. 😐
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[13:09] <~Dan> (wb!)
[13:09] <+JasonRichardsPublishing> My bad, guys. Dan, can I have the ? again?
[13:09] <+Andy_89> How is the tech scale between a Rifts Golden age and a Breachworld golden age?
[13:09] <~Dan> Sure!
[13:09] <~Dan> <~Dan> Let’s start with the big picture: What’s the story behind the Breachworld setting?
[13:10] <+JasonRichardsPublishing> Great.
[13:11] <+JasonRichardsPublishing> Breachworld is Earth, for starters. In 2012, a new instant-transport device, known as a Gate, came to be. Two Gates formed an infinitely short tunnel anywhere in the world. You can walk from Jubail, Saudi Arabia to Dallas, Texas by taking two steps.
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[13:12] <+JasonRichardsPublishing> After a Golden Age triggered by this new tech, the Gates fail and open one-way portals into our world from 100,000 other worlds. These uncontrolled tears in space-time are called Breaches.
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[13:13] <~Dan> (Welcome to #rpgnet, DLuce!)
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[13:13] <+JasonRichardsPublishing> Fast forward some unknown centuries later, and you have a world that has somewhat stabilized, but is still a vast and untamed wilderness. About half of the world’s population is alien. Most of the world is very primitive, with tech alive in isolated spots. And, people have learned to perform miraculous Feats through force of will by controlling Aether, which
[13:13] <+JasonRichardsPublishing> is the basic building block of all energy and matter.
[13:13] <+JasonRichardsPublishing> (done)
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[13:14] <+JasonRichardsPublishing> To answer Andy_89…
[13:14] <~Dan> (Welcome, Guest88! You can set your name with the /nick command.)
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[13:16] <~Dan> (Welcome to #rpgnet, SethDrebitko!)
[13:16] <+JasonRichardsPublishing> The Rifts Golden Age is about technological achievement. The Golden Age in Breachworld is more about the world becoming one giant community, unrestricted by borders or cultures. I would say that tech in the pre-Rifts Golden Age is much higher. The Earth of Breachworld never saw anything like Mega-Damage, micro fusion reactors, or the vast distribution of..
[13:16] <+JasonRichardsPublishing> powerful energy weapons and the like. Breachworld is much more grounded, both for reasons of style as well as mechanical/game design reasons.
[13:17] <+JasonRichardsPublishing> That’s the only other ? on my screen because I accidentally closed. Next? (done)
[13:17] <+DLuce> What are your plans for expanding the setting, world book type splats, etc?
[13:17] <+MysticMoon> How far along are you on the writing/dev?
[13:18] <+nerdron> Will you be making a lot of changes to the basic Mini Six rules?
[13:18] <~Dan> (Question pause — please hold further questions until we get a (done) from Jason. Thanks!)
[13:19] <+JasonRichardsPublishing> DLuce, my plans for expansion are incremental. No big sourcebooks. I view it as almost the micro-transaction approach. Supplements are all small, only a few pages that outline a new Player Race, a few monsters, a new type of character Special Perk, a new town for your players to inevitably destroy, etc. You take what you want and leave the rest.
[13:20] <+JasonRichardsPublishing> Other parts of the region will be explored, but I don’t foresee a game as expansive as Torg or Rifts or things like that. There’s a lot of gaming to be had, and a lot of things to describe in a more regional point of view. I don’t want to be writing for this game 10 years from now and not have covered things that were on the doorstep of the original RPG
[13:20] <+JasonRichardsPublishing> material
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[13:21] <~Dan> (Howdy, Jetrauben!)
[13:21] <+JasonRichardsPublishing> All supplements are planned to be “pay what you want,” by the way. We’ll see how that goes, but I think it’s about the most fair thing in gaming, and setting prices on small supplements is pretty tough to please all parties.
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[13:22] <+JasonRichardsPublishing> MysticMoon, the ruleset is developed. I’m 90% done with the text that I originally planned to write, but if I’m being honest, I’ll probably get carried away and add some extra stuff. For example, I’m going to write a new small section on some weapons that I was going to save for a supplement, but the artist’s work is so cool that I’m going to HAVE to include
[13:23] <+JasonRichardsPublishing> it in the core RPG. A few other extras will likely be tossed in.
[13:24] <+JasonRichardsPublishing> nerdron, the ruleset is pretty much as it is. The main tweak that I made is introducing Player Races, which change the attribute limits and starting skill/attribute dice. It’s more like it was in the WEG Star Wars. I felt like it was more “custom” that way.
[13:24] <+MysticMoon> I appreciate that tweak, btw
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[13:25] <+nerdron> me too. It definitely adds something good
[13:26] <+JasonRichardsPublishing> Also, I’m expanding what I’m calling “special perks” (for now… don’t like that name). It’s the same thing as Mini Six’s “esoteric” skill, but will apply to other things as well. Just like you spend Skill Dice to purchase the Sorcerer Perk in Mini Six, you will be able to purchase special perks like “Ninja” or “Cyborg” or “Robot Jockey” or
[13:27] <+JasonRichardsPublishing> similar things in expansions of Breachworld. They’ll all work a little differently than esoteric/Epic, but spring from the same root.
[13:27] <+JasonRichardsPublishing> *whew* (done)
[13:27] <+MysticMoon> Nice
[13:27] <~Dan> Questions may resume!
[13:28] <+MysticMoon> Are there going to be any folio compilations?
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[13:28] <+nerdron> are you including guidelines to make your own “spells” for the Epics?
[13:29] <+PeterPorcaroJr> What are/have been the thematic inspirations for Breachworld?
[13:29] <~Dan> On a related note, can you explain what Epics are and how they relate to magic, psionics, and other powers?
[13:29] <~Dan> (Question pause.)
[13:29] <+JasonRichardsPublishing> MysticMoon, yes, if things go well my *plan* is to compile a Year One version before Gen Con 2015. This would be just the extra source material from the previous year (and probably some extras) as a PDF or a sourcebook. I’ll probably also release a “deluxe” version of the core RPG with the extra material. That’s all just hopes and dreams right now, though…
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[13:30] <+JasonRichardsPublishing> We’ll see how it goes. Don’t cancel your add-ons in anticipation. 🙂
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[13:31] <+JasonRichardsPublishing> nerdron, I’ve been asked that before, and there won’t be in the RPG. Any experienced gamer could figure it out, I think. I don’t use a formula or anything, just testing and “feel.” Most of the Feats in the core RPG are modeled on the existing Mini Six spells, so they’re pretty established.
[13:31] <~Dan> (Howdy, Teylen!)
[13:32] <+JasonRichardsPublishing> There WILL be an Epic supplement, though, and in that I will definitely talk about designing Feats.
[13:32] <+JasonRichardsPublishing> PeterPorcaroJr, that’s a great question.
[13:32] <+nerdron> ok, thanks
[13:33] <+JasonRichardsPublishing> My inspirations include a lot of vastly different things. Obviously, being a Palladium author for so many years, especially for Rifts and now Chaos Earth, all of Palladium’s games are a big influence. It’s hard not to mention Fallout, and the Star Wars RPG by WEG.
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[13:34] <~Dan> (Welcome to #rpgnet, JohnStevens!)
[13:34] <+JasonRichardsPublishing> Some of the less obvious ones, though include Dune. Dune is a love note to precision world-building of incredible depth. It goes into religion, politics, evolutionary biology, astrophysics… you name it. Herbert has always been a hero to me, and I think about Dune a lot when I world-build, though I’m not CLOSE to him.
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[13:35] <~Dan> (Welcome to #rpgnet, Houndin!)
[13:35] <+PeterPorcaroJr> Great, thanks!
[13:35] <+Murazor> Hello, newcomers!
[13:36] <+JasonRichardsPublishing> Another huge influence is Rockstar’s Red Dead Redemption (an open world western game, for those that might not know). Its world is so vivid and complete. I loved just roaming around, checking things out. It had a HUGE history. Old battlegrounds that never were really talked about. Burnt out cabins in the middle of nowhere. Just awesome. I’m going for that
[13:36] <+JohnStevens> Hello!
[13:36] <+JasonRichardsPublishing> sort of feel in Breachworld.
[13:36] <+JasonRichardsPublishing> Dan asked about how Epics related to magic, psionics, and other powers.
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[13:37] <~Dan> (Welcome to #rpgnet, SteveDubya!)
[13:38] <+SteveDubya> Thanks much.
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[13:38] <+Knitter> are there going to be any Glitter Boys style “legendary” weapons in the game? some sort of tech that most people would be familiar with and which would be very powerful but also very rare?
[13:39] <+JasonRichardsPublishing> All “powers” are lumped together. Any “power” in Breachworld is about the manipulation of Aether. Aether is just the “God particle” that is the basis for all matter and energy. So, all powers in Breachworld are about either turning energy into Aether (snuffing a campfire or arresting momentum or whatever), turning matter into Aether (destroying stone or
[13:40] <+JasonRichardsPublishing> dispelling gases), turning Aether into energy (shooting lightning or generating a magnetic field), turning Aether into matter (summoning a sword or creating water), or transmuting various states of matter and energy.
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[13:41] <~Dan> (Welcome to #rpgnet, Annastacia!)
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[13:41] <+JasonRichardsPublishing> Some Epics will focus on certain aspects (a psychic might be controlling biochemical energy or a fire mage might focus on manipulating heat energy), so there is still variety, but your basic Epic is capable of learning to do just about anything.
[13:42] <+SteveDubya> Do you see immediate future supplements focusing more on the setting, the inhabitants, adventures, or something else?
[13:42] <+JasonRichardsPublishing> My boy JohnStevens is in the house. Greatest GM on the planet, NO LIE. Seriously seriously awesome. *fistbump*
[13:43] <+JasonRichardsPublishing> Before I go on, Dan, did that answer your question? It was kind of a big one.
[13:43] <~Dan> Great to have you here, JohnStevens!
[13:43] <~Dan> I think so, JasonRichardsPublishing. Do some Epics use the equivalent of superpowers (e.g., “I can shoot lazers from my eyes”), or do they all take the form of “spells” or “psionics”?
[13:44] <+JasonRichardsPublishing> They can take any form, but are still basically the same results. A lot of that is up to the player. That will be covered more in the Epics supplement.
[13:44] <+MysticMoon> How much are you going to expand the setting beyond the initial location?
[13:45] <+JasonRichardsPublishing> Knitter asked about “legendary” weapons/tech. Great question.
[13:45] <~Dan> (Question pause — please hold further questions until Jason gives us a “(done)”.)
[13:46] <+Annastacia> Sorry if I’m late to the game and it’s already been asked, are there any class mechanics? Or is it focused more broadly through skill selection?
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[13:47] <+JasonRichardsPublishing> I don’t think anything can top the Glitter Boy in terms of legendary status. I think that we’ll get that sort of thing eventually, but initially the focus on salvage and recovery is on more basic items. I just commissioned some art of a suit of “recovered” pre-Fall armor, but the character is packing a centuries-old sawed-off shotgun that has been cobbled
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[13:47] <~Dan> (Howdy, LW`!)
[13:47] <~Dan> (Welcome to #rpgnet, gurpsgm!)
[13:47] <+gurpsgm> thanks!
[13:48] <+JasonRichardsPublishing> together. I want tech, especially initially, to feel special and rare. Some supplements will add some more iconic type items, especially the canon plot-point adventure supplements.
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[13:49] <+Annastacia> I like that rarity level.
[13:49] <+gurpsgm> That sounds good to me!
[13:49] <+MysticMoon> Agreed
[13:49] <+Knitter> sounds great Jason, thank you for answering my question.
[13:50] <+JasonRichardsPublishing> SteveDubya, most of the folios that are coming up are smallish, like Player Races, monsters, and other things that add immediate impact to the game. I want to give players and GMs a lot more choices than I can pack into the core RPG. After that (like after the first three or four folios are out), I’ll start to expand on some places and plot-point adventures.
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[13:51] <+JasonRichardsPublishing> I think adventures in Breachworld could really be something special. Almost a Borderlands type of quest format that can 1) give material rewards to characters, and 2) expand on the world and make the players more immersed in it. I’m excited about that.
[13:51] <+gurpsgm> Sounds like it’s time to add a “companion” volume….
[13:52] <+JasonRichardsPublishing> If I can mention something about supplements, I’m going to go for a release of SOMETHING every-other month. So, six per year. That’s the promise. The true intent is to do something EVERY month, but I don’t want to over-promise. You never know what might happen. This assumes that you all keep buying supplements, of course. Art is expensive! 🙂
[13:53] <+JasonRichardsPublishing> gurpsgm, the rough plan is for the add-ons/folios to be compiled and sold once per year
[13:53] <+MysticMoon> Art is what makes it truly awesome 😉
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[13:54] <+JasonRichardsPublishing> Ah, it’s Annastacia, my favorite backer! She’s been so supportive, everyone, you have no idea. Give her a cheer, please! *huzzah!*
[13:54] <+GenoFoxx> hurray
[13:54] <+nerdron> hiphop hurray
[13:54] <+MysticMoon> Good blog posts
[13:54] <+PeterPorcaroJr> *Huzzah for the Backers!*
[13:54] <+JasonRichardsPublishing> To answer Annastacia’s question, there is no class system. It’s strictly based on skill selection and how you assign your attributes.
[13:55] <+JasonRichardsPublishing> Now that I’ve said that, I’m going to back up *slightly*
[13:55] <+Annastacia> Oh jeez…this game rekindled my love of rpgs, so no need, really.
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[13:55] <+JasonRichardsPublishing> The one thing that is SORT OF like a class system is how “special perks” works. Seriously, I hate that name and will find something else.
[13:56] <+Annastacia> Thank you, Mysticmoon. Nice to know somebody looks at them 🙂
[13:56] <+JasonRichardsPublishing> At character creation, you spend 3 skill dice and get the Epic perk, so you can use the Epic skill and perform Aether Feats. You can also become an Epic by spending 45 Character Points sometime after creation. There will be additional such “special perks” that can
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[13:57] <+JasonRichardsPublishing> be also purchased with 3 Skill Dice or 45 Character Points that will grant you access to unique Feats, like piloting power armor/robots, being a martial artist, being a cyborg, having a special combat mount, etc. Those MIGHT be considered like “classes” but not really
[13:57] <+gurpsgm> BTW, I just “upgraded” to the last “Early Bird Senior Supporter”….
[13:58] <+JasonRichardsPublishing> And, you can purchase as many as you like.
[13:58] <+JasonRichardsPublishing> *huzzah* for gurpsgm!
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[13:58] <+JasonRichardsPublishing> (done) I think that’s it. Hit me again!
[13:58] <+JasonRichardsPublishing> I’m full of curry and Diet Coke and am unstoppable.
[13:58] <~Dan> Can you give us an overview of the alien races?
[13:58] <+Annastacia> I like that it’s expensive, because I feel that if a character had epic abilities, they’d put more time into that than regular skills. It may seem limiting, but I think it’s much more realistic.
[13:59] <+MysticMoon> Will the hardcover be available later?
[13:59] <~Dan> (The PC-able ones, I mean.)
[13:59] <+nerdron> is that and Epic Feat? full of Curry?
[13:59] <+MysticMoon> Heh
[14:00] <+Annastacia> haha
[14:00] <+gurpsgm> You will forgive me if I say it sounds a bit like Palladium’s “Rifts”
[14:00] <+JasonRichardsPublishing> Quick to Annastacia’s point, a great thing about Mini Six/Open D6 is that it’s so scalable. If you want a more wild-ass, wide-open game, then you just reduce the cost of such things uniformly across the board. There’s a section of Optional Rules that talks about that sort of thing.
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[14:02] <+Annastacia> gurpsgm, it’s inspired by rifts. But based on the preview and the released info (plus I only play rifts), it’s got its own standing as an rpg.
[14:02] <+JasonRichardsPublishing> gurpsgm, Rifts is definitely an inspiration. I’ve been publishing Rifts stuff for 17 years, so it’s pretty deep in my brain. But, really I think it’s closer to say that Rifts and Breachworld are both just kitchen sink post-apoc games. I looked for how to include dozens of weird alien races and monsters in the game, and unless you’re talking about a space game
[14:03] <+JasonRichardsPublishing> like Mass Effect or something like that, portals are just the way to go. Setting wise, and tone wise, and gameplay wise, it’s really totally different. I’ve actually scratched some things because I thought it was too similar. I understand the comparison, though.
[14:03] <+gurpsgm> Well, D6 has always been closer to my heart as well, and, of course, GURPS.
[14:04] <+JasonRichardsPublishing> Dan, an overview of alien races.
[14:04] <+JasonRichardsPublishing> Well, ALL alien races are playable. That’s important to me. Not all in the same game, maybe, but you could run a game using any of them.
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[14:05] <+JasonRichardsPublishing> You have humans (proper noun Earthlings if they’re from Earth), obviously.
[14:05] <+JasonRichardsPublishing> You have Near-Humans, which have human stats but may look a little different. These are like most Star Trek races, sort of. Face paint, ridge on the nose… alien.
[14:06] <+JasonRichardsPublishing> Dru are nature-loving types that dislike crowds of people and can talk to animals.
[14:06] <+JasonRichardsPublishing> Demonkin are aggressive invaders with advanced tech that look like demons, but can NOT become Epics.
[14:08] <+JasonRichardsPublishing> Climbers are long-armed guys that prefer to live in treetops or the ruins of skyscrapers and are excellent climbers (!!!) and jumpers
[14:08] <+Annastacia> I like that they can’t be epics, it defintiely helps even the scores to their armies and technology.
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[14:09] <+JasonRichardsPublishing> Elder are human-like aliens that travel the cosmos. May be distantly related to humans, and possibly the source of legends of angels, demigods, etc.
[14:11] <+JasonRichardsPublishing> Grim (my favorite) are hard-skinned aliens with a very rigid face/bone structure and a reputation for being humorless. They even do a sort of purr/growl when amused that puts people off. They have a favored weapon that is little more than a meat cleaver with a hook on the back side.
[14:11] <&Moxiane> Sounds like the orcs’ swords from the LotR films. 🙂
[14:11] <+Annastacia> Love it haha
[14:12] <+JasonRichardsPublishing> The Holy are highly alien, devout apostles of a pair of goddesses called the Sisters, who tend to compel devotion at the point of a gun
[14:13] <+JasonRichardsPublishing> Machine Men are intelligent machines that take humanoid form, the remnant of a long-dead civilization. Each looks different and is self-designed for certain tasks.
[14:13] <+Teylen> Howdy Dan
[14:13] <+JasonRichardsPublishing> Morlocks are sub-humans, possibly mutants, that live in caves.
[14:13] <+JasonRichardsPublishing> Pathos are natural psychics, known and feared for their mind-control abilities.
[14:14] <+JasonRichardsPublishing> Tusks are big, brutish warrior types with long tusks (!!!)
[14:14] <+Annastacia> Love the name, hate the memories it dredges up of being swarmed in my warcraft days by murlocs
[14:15] <+JasonRichardsPublishing> Reptillian Raiders are a primary adversary of travelers, as they bushwhack traders and adventurers while astride their highly-intelligent mounts, known as Trapcats
[14:15] <+gurpsgm> (Morlock is the name of the underground race in “The Time Machine”)
[14:16] <+JasonRichardsPublishing> Unlocked! We have the Hollow Mage, who are all brought into the world stillborn before they have a space-time distortion implanted in their chests to power their bodies (called their Aether Heart), and are powerful mages with an affinity for space-time manipulation.
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[14:16] <+JasonRichardsPublishing> *whew*
[14:16] <+Prince_Herb> Aloha!
[14:16] <+JasonRichardsPublishing> (done)
[14:16] <+Annastacia> Heya
[14:16] <+JasonRichardsPublishing> I think that’s all of them.
[14:17] <~Dan> (Howdy, Prince_Herb!)
[14:17] <+Annastacia> You’ll be adding more creatures in the folios, will any of them be able to be familiars for the Paranormal perk? Will there be any races that automatically have a familiar?
[14:17] <+JasonRichardsPublishing> gurpsgm is correct re: Morlocks
[14:17] <+nerdron> do you have an estimated page count yet?
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[14:17] <~Dan> (Welcome, Guest70! Please set your name with the /nick command. 🙂 )
[14:17] <+gurpsgm> I love the hollow mage iddea…
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[14:18] <~Dan> (Thanks! 🙂 )
[14:18] <+Domino> Hi Jason! Hope I’m not too late to ask a question!
[14:18] <+MysticMoon> Agreed about the Hollow Mage
[14:18] <+PeterPorcaroJr> Ditto on the Hollow Mage too! 🙂
[14:18] <+SteveDubya> What about Mini Six made you want to use it as a system instead of something also open, like the Modern 20 rules?
[14:18] <+JasonRichardsPublishing> Annastacia, all Dru have animal companions, but not particularly familiars… more like really good friends. The art I’m ordering for them is one of my favorites, as I think it will really capture their spirit. That’s a good question, though… I’ll make a note to include some information about particular animals as familiars in the expanded Breach Creature
[14:18] <+JasonRichardsPublishing> folio.
[14:18] <~Dan> Domino: Not at all! Fire away. 🙂
[14:18] <+MysticMoon> I’m not as excited about the Dinosaurs, but all the rest… I really hope we get to $10k
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[14:19] <+JasonRichardsPublishing> nerdron, the estimate is 160 pages, but I’m betting I go over that.
[14:19] <+Domino> Hi Jason, can I ask how long you were a d6 or Mini Six player, and what do you see as the system’s strengths?
[14:20] <+MysticMoon> I think my question got lost, but will the hardcover be available after the KS?
[14:20] <+Annastacia> Pft! I am all about the feathery dinos! I definitely see my players trying to ride one.
[14:20] <+MysticMoon> 😛
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[14:21] <+JasonRichardsPublishing> SteveDubya, I think that Mini Six is just so much smoother and easier than d20. I like d20 and used it in my “warm up” self-publishing project (Complete Characters, which everyone should check out… it’s only a buck). But, I wanted to be able to include the ruleset in the core RPG and for new players to be able to create a character and play IMMEDIATELY.
[14:22] <+JasonRichardsPublishing> I think Mini Six does that a bit better. Also, I really loved the WEG Star Wars game and I think a lot of people are nostalgic for it.
[14:23] <~Dan> (Welcome, Guest83! Please set your name with the /nick command. 🙂 )
[14:23] <+JasonRichardsPublishing> Sorry, MysticMoon. The hardcover will be available as a print-on-demand, yet. Just not the Collector’s Edition.
[14:23] <+Annastacia> Agreed on the easier front, plus for character creation, there’s no contest on speed or ease. I imagine introducing new role players will be easier with this system over d20
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[14:23] <+Domino> Also (not to backlog you with questions), who are your primary inspirations when it comes to this games, aside from the obvious (Kevin S., for example)?
[14:23] <+Domino> Authors or creators, more than source material, I guess
[14:24] <~Dan> Are there any limits to what Epic powers can do, given that they aren’t “real” magic? Can they revive the dead, create undead, make magic items, summon/bind demons/spirits, etc.?
[14:25] <+JasonRichardsPublishing> Domino, I played D6 Star Wars for years and years, and still try to play it when I get a chance. This is my first real experience with Mini Six beyond just tinkering with it and fooling around, to be honest. I mean, I’ve played it, but have’t run any big campaigns or anything with it up until now.
[14:26] <+JasonRichardsPublishing> Oh, I almost forgot. Here’s a fun fact.
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[14:26] <+Annastacia> Will the finalized .pdf of the book have bookmarking (please saynyes?)
[14:27] <+JasonRichardsPublishing> I tried to buy the D6 system from Eric Gibson like… 5 years ago.
[14:27] <+gurpsgm> Yepp. SW was one of my favorites too. I still have a lot of WEG’s Star Wars stuff.
[14:27] <+Domino> Really? Wow!
[14:27] <+JasonRichardsPublishing> It was before it went “open.”
[14:27] <+Annastacia> Obviously didn’t happen, but that’s pretty cool.
[14:28] <+JasonRichardsPublishing> I heard that WEG was officially shutting down, so I contacted him. He didn’t know me from Adam.
[14:29] <+JasonRichardsPublishing> He confirmed that he was shutting down, and I asked about buying the system. I think I even made an offer… when we’re done here someone remind me and I’ll dig up the email… but I don’t think he ever took me seriously. I guess it worked out okay in the end!
[14:29] <+JasonRichardsPublishing> Sorry, back to the questions.
[14:30] <+Murazor> Is this a Q&A?
[14:30] <~Dan> Murazor: Yup.
[14:30] <+gurpsgm> (PS Just downloaded the promo file for Breachworld from DTRPG – looks good so far – now I’m going after the character booklets….)
[14:30] <+JasonRichardsPublishing> My inspirations tend to come from my peers. I respect the hell out of Eloy Lasanta, of Third Eye Games. His success is what inspired me to do the Kickstarter. Jason Marker, formerly of Palladium and now a bigger and bigger part of FFG (he gets to write Star Wars and I HATE him), is one of my best friends in the world and is just such an amazing writer and
[14:31] <+MysticMoon> On the ease of use bit, I’ve introduced both veteran D20 and complete newbies to Mini Six with complete success
[14:31] <~Dan> (Eloy is awesome.)
[14:31] <+JasonRichardsPublishing> designer. Brandon Aten, Taylor White, Josh Sinsapaugh, Carl Gleba, Todd Yoho… all of those guys I came up with at Palladium. They all astound me and inspire me.
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[14:33] <+Annastacia> Mystic, oh same here. But trying to get anyone who hasn’t already played Rifts interested was a trial (character creation was a mess), but I think chsracter creation is very streamlined in the preview, so it may be simpler.
[14:34] <+Annastacia> Even if for nothing more than being able to get it done faster and get role playing.
[14:34] <+JasonRichardsPublishing> Dan, limits to Epics? Yes. I admit that I stretch the limits of my definition of their “powers” sometimes, in the name of Rule #1. There is a Feat to control the dead, which I chalk up in the “biochemical energy” category… sort of a stretch that I might revisit. I did cut some Mini Six spells, like Growth/Giant because I couldn’t resolve it.
[14:34] <+JasonRichardsPublishing> But the limit is always just Rule #1 as far as I’m concerned.
[14:35] <~Dan> Are there powers that are always “on”, like super-strength?
[14:35] <+JasonRichardsPublishing> Sorry, Rule #1 is the written rule in Breachworld that consists of two words: have fun. I reference it a lot in the book.
[14:36] <+Annastacia> Could you elaborate on your CP and HP systems? How easily or qui kly could an average character increase skills or attributes? And how is health determined?
[14:37] <+JasonRichardsPublishing> Dan, some races or characters are stronger than others by way of the Might attribute, Lift skill, etc. but as of right now none of the Feats are always-on. I have some rough plans for some characters like that, but they’re down the road. Right now all Feats are rolled using the Epic skill against the difficulty of the Feat.
[14:37] <+JasonRichardsPublishing> Certainly, Annastacia.
[14:39] <+JasonRichardsPublishing> Character Points are just XP, basically. You’ll get a handful… maybe 5 or 8, each session. Of course, that’s up to your GM. That means you’ll be able to raise a couple of skills per session, usually. Unlike Star Wars, these CPs have no use outside of advancement.
[14:39] <+MysticMoon> Annastacia, the char gen rules really weren’t simplified. It really is that easy
[14:40] <+JasonRichardsPublishing> Hero Points (looking for another name for these actually) are bonus points for doing awesome stuff, in character. These are used to buy deference from the GM, and I think are too underutilized in Mini Six as written.
[14:41] <+Annastacia> Well then I love it. Character creation is the biggest hurdle for most of my players, even if I do it for fun. ..
[14:41] <+JasonRichardsPublishing> They can add +6 to a roll, extend the use of a Feat, reduce a wound level, get a clue from the GM, and other useful stuff. I’m writing in new ways for them to be used as well. Some might be specific to races or character types, or specific Perks. Lots of ways.
[14:41] <+MysticMoon> I highly recommend downloading the Mini Six rulebook. It’s way shorter than the Breachworld preview
[14:41] <+gurpsgm> It seems like in most games, that character creation takes too long.
[14:42] <+MysticMoon> I think char gen is 2 pages
[14:42] <+JasonRichardsPublishing> Damage is done by wound levels. If your Might is overcome by the attacker’s Damage, you might be Stunned, Wounded, Severely Wounded, Incapacitated, Dead.
[14:43] <+Annastacia> I’ll have to download it thanks 🙂
[14:43] <+JasonRichardsPublishing> Mini Six has an alternate system of hit points, but I did not include it in the RPG. It would be no big deal to implement it, though, and it’s mentioned in the Optional Rules.
[14:43] <+nerdron> I always liked Fate Points instead of Hero Points, personally
[14:43] <~Dan> Do you use the optional rule of degree of success increasing damage?
[14:43] <+JasonRichardsPublishing> I think Fate Points suggests the Fate system right now, though, so I haven’t used that.
[14:43] <+nerdron> True
[14:44] <+nerdron> Ilike that rule, Dan, been using it in my D6 games for years
[14:44] <~Dan> (“Breach Bennies”)
[14:44] <+Annastacia> Destiny Points…wait, nvm. too many inappropriate jokes.
[14:44] <+JasonRichardsPublishing> Character creation is made a little more complex in Breachworld than straight Mini Six largely because of the introduction of Player Races. In Mini Six, everyone’s attribute and skill ranges are the same.
[14:45] <~Dan> nerdron: Yeah, I prefer degree of success to impact damage, as it rewards “swashbuckler” types.
[14:45] <~Dan> Or sharpshooters.
[14:46] <+nerdron> Dan: Agreed. we ditched that after a while and used a different rule I came up with, I can tell you about it after the Q&A if you like
[14:46] <+JasonRichardsPublishing> Dan, I don’t use that rule, but I think it’s a good one. I’ve considered doing a mod of it and including it as a Perk of some sort, though. Or perhaps as part of my Martial Artist expansion, as you allude to.
[14:46] * ~Dan nods
[14:46] <+Annastacia> Which brings me to another question, How are humans compared to the alien races? they haven’t been overrun, but it seems like no contest for brute force typically. Were there some sort of measures or technology that prevented their destruction?
[14:47] <~Dan> It’s not like it’s hard to include. Just 1 point of damage for 3 success levels, IIRC.
[14:47] <+PeterPorcaroJr> Is time travel possible for Breachworld? Let’s say as a power of the Hollow Mage?
[14:47] <+MysticMoon> Related to Annastacia’s question: will some of the races be weaker than humans?
[14:47] <+Annastacia> Ooh time travel. love thosecampaign hooks.
[14:47] <~Dan> (Question pause.)
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[14:48] <+PeterPorcaroJr> @ Annastacia- ::thumbs up!::
[14:49] <+JasonRichardsPublishing> Humans survive to some extent just from pure numbers. Also, as widespread as Gates were, they weren’t in every little rural town and village, so that gave some protection to some. Also, aliens are at just as great a disadvantage (generally) as humans and are on the opposing team’s field. I think it makes sense that you have some survival factor for humans.
[14:49] <+JasonRichardsPublishing> Also, not all Breaches just pour aliens through at a constant rate. Most are relatively quiet.
[14:49] <+MysticMoon> I’m looking forward to using Breaches that let in toxic environments
[14:49] <+JasonRichardsPublishing> And yes, there are races that are weaker than humans. Fo sho’.
[14:50] <+Annastacia> If possible, perhaps you could consider outlining the questions here in an update, too. For the backers who couldn’t join in 😉
[14:50] <+JasonRichardsPublishing> Dan will archive for me. 🙂
[14:50] <~Dan> Some Breachers are quiet. Others are a real son of a Breach.
[14:50] <+JasonRichardsPublishing> hehe
[14:50] <+maxmahem> (3/10)
[14:50] <+MysticMoon> 🙂
[14:50] <+Annastacia> haha
[14:51] <~Dan> Oh, and yes, all Q&As are archived on my blog, the link to which is in the chat topic up yonder.
[14:51] <+JasonRichardsPublishing> PeterPorcaroJr, I’m going to answer your question with a question: What are the larger implications of dinosaurs being present in Breachworld? 🙂 I’m sure it will come up.
[14:51] <+MysticMoon> Ah, interesting
[14:51] <+MysticMoon> How much are you going to expand the setting beyond the initial location?
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[14:52] * ~Dan chuckles
[14:52] <+PeterPorcaroJr> Swell! LOL
[14:52] <~Dan> I note that you include a “fantasy” monster in the form of a griffin in the preview document. How prevalent are such creatures, and if they’re there, are elves/dwarves/orcs around as well?
[14:53] <+Domino> One of the things I loved about Rifts was the world overview–finding out what had happened to parts of the midwest, Canada, the south, Texas, etc. When complete, will Breachworld have something similar? Reading those descriptions were pure magic.
[14:54] <+JasonRichardsPublishing> MysticMoon, Breaches that let in toxic or alien environments are one of the things that I’m not going to be able to spend as much time on as I would like in the core RPG. It’s a very cool element! What happens if a Breach opens underwater on another world? Can it drain an ocean onto the Earth? What if one opens in the core of some star? Lots to evaluate.
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[14:54] <+MysticMoon> I’ve already been pondering the ocean thing
[14:54] <~Dan> We’ll just have to wait and sea.
[14:54] <+JasonRichardsPublishing> It will be the subject of a decent-sized supplement, though, to be sure. I just don’t have the 10 pages (minimum) that it deserves.
[14:54] <+MysticMoon> Which means you really have my imagination going
[14:56] <+JasonRichardsPublishing> Here’s a tidbit: there are Breaches that pour hot, searing environments across our dimensional shores, but no cold environments get through. Why? Hmmmm…
[14:57] <+PeterPorcaroJr> Interesting! Physics based riddle of the Breaches!
[14:57] <+MysticMoon> Color me intrigued
[14:58] <+PeterPorcaroJr> Later all! Thanks Jason!
[14:58] <+JasonRichardsPublishing> MysticMoon, I want to flesh out the initial location pretty well, so it will be the focus. Some supplements, like new towns and villages, will be specific places, while some will be wild cards that can be used anywhere. I’ll open new locations around, however, as well. One way I’ll do this is when I introduce a new character type. For example, there will be a
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[14:59] <+JasonRichardsPublishing> “special feat” for piloting big (not like GIANT, but big) robots. I don’t want to drop that right in the middle of the Civilized Lands, so that will focus in a new area and flesh it out a little bit. Why giant robots there (I’ll give you one guess)? What’s unique about that place?
[14:59] <+MysticMoon> Nice
[14:59] <+JasonRichardsPublishing> If the GM wants to include that aspect in his game, he can drop it in the Civilized Lands or wherever he wants, no problem.
[15:00] <+MysticMoon> I have somewhere to be in the next few minutes, but I think all my major questions have been answered
[15:00] <+gurpsgm> So what’s the timeline once the Kickstarter is over (it’s already funded! Yay!)?
[15:00] <+MysticMoon> Where is the link to the chat log? I’d like to read this over afterwards
[15:00] <~Dan> MysticMoon: It’s in the chat topic up there and to the right.
[15:01] <+JasonRichardsPublishing> Dan, there will be other fantasy creatures. The Minotaur (a Player Race) will be unlocked soon, hopefully. However there are NO Tolkien Races. None. Unless I just have an idea that I fall in love with, but I doubt it.
[15:01] <+MysticMoon> I’m not seeing it. Any chance it’ll be linked to in the KS?
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[15:01] <+maxmahem> (FYI, I log this channel, you can find my logs at: (Link: http://maxmahem.net/irc/logs/rpgnet/)http://maxmahem.net/irc/logs/rpgnet/)
[15:02] <~Dan> (Link: https://gmshoe.wordpress.com/)https://gmshoe.wordpress.com/
[15:02] <+MysticMoon> Awesome! Thank you
[15:02] <+JasonRichardsPublishing> Domino, the core RPG will include a list of rumors and speculations about the rest of the world, but nothing concrete at this point, I’m sorry to say. I want to maintain some focus. I agree that it’s the best part of the Rifts RPG, though.
[15:02] <+MysticMoon> And thanks Jason for this Q&A. It’s been very helpful
[15:02] <+JasonRichardsPublishing> thanks for your interest, MysticMoon! Tell a friend! 🙂
[15:02] <~Dan> Could I have everyone’s attention for just a moment?
[15:03] <~Dan> Just a couple of quick notes.
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[15:03] <~Dan> First, Jason, you are welcome to hang out with us and answer questions as long as you like, but before we go into “overtime”, is there anything you’d like to cover that we haven’t so far?
[15:04] <~Dan> Second, I’d like to thank all of you who showed up to support Jason. I know you don’t have a real basis for comparison, but this has been a very lively Q&A. You’ve been a great audience.
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[15:04] <~Dan> And third, I hope all of you will feel free to visit us at any time!
[15:04] <~Dan> (Back to you, Jason. 🙂 )
[15:05] <+JasonRichardsPublishing> I don’t think so. Just thanks to everyone, and I hope you had a good time! We have over a week left in the KS and some very attainable Stretch Goals, so the best thing you can do to improve your Breachworld experience and value is to spread the word! Every dime is being poured into development, art, and product. Every. Dime. So, the more support we get, the
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[15:05] <+Annastacia> I’ll have to check out the chat log later, baby is awake. See you all!
[15:06] <~Dan> (Welcome to #rpgnet, RayN!)
[15:06] <+JasonRichardsPublishing> better the end product. If I can do ANYTHING to help improve your Breachworld experience, just let me know and I’ll do my best. As a publisher, I’m out to support you.
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[15:06] <+JasonRichardsPublishing> Quickly, I can address gurpsgm for that last question.
[15:06] <+Annastacia> Was fun and informative (and inspiring,) thanks Jason!
[15:06] <+Domino> Thanks Jason!
[15:06] <+JasonRichardsPublishing> Thank y’all!
[15:07] <+Domino> Really excited about this game–even moreso now!
[15:07] <+RayN> Good luck, Jason.
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[15:07] <+JasonRichardsPublishing> When the KS ends, I’ll take a break. To move from Saudi back to Texas. Wooooo! And to hug my wife for a solid week who I haven’t seen in 3 months.
[15:07] <~Dan> (Oh, and Jason, before you run off, it would be helpful if you have a link to any image you’d like me to use for the Q&A log.)
[15:07] <+JasonRichardsPublishing> Dude, RayN the godfather is here!
[15:08] <+RayN> Sorry, I was running errands. I’ll read the chat logs later.
[15:08] <+JasonRichardsPublishing> After said break, my PC will eventually arrive back in the States and I’ll start finishing layouts and assigning the rest of the art. You should have books in your hands before August is out. Probably earlier.
[15:09] <+JasonRichardsPublishing> Some add-ons will be delivered at that time, others might take a bit to get together.
[15:09] <+JasonRichardsPublishing> That’s the timeline!