[19:04] <+JabberwockyMedia> I am Nathaniel Torson, of Jabberwocky Media. Currently we have three games in development: Void Hunters, a seventies style RPG (in the initial design stages), Quarterback Blitz, a tabletop miniatures football game and, For Glory, which is the main subject for tonight.
[19:04] <+JabberwockyMedia> Although I’ll talk some about QBB if folks are interested.
[19:05] <+JabberwockyMedia> For Glory! is the board game of Sword & Sorcery adventure based on the Barbarins of Lemurai RPG. You can find a free demo of it here: (Link: http://www.rpgnow.com/product/121861/FOR-GLORY-%28Print-%26-Play-Demo%29)http://www.rpgnow.com/product/121861/FOR-GLORY-%28Print-%26-Play-Demo%29
[19:06] <+JabberwockyMedia> Basically, in a nutshell, it is a board game that allows you to play the equivalent of a full RPG campaign in a single sitting.
[19:07] <+JabberwockyMedia> Players take the role of barbarians, nobles, pirates, sorcerers and what have you, crisscrossing the lands of Lemuria to gather Glory enough to see them immortalized in song for all time above all other heroes.
[19:09] <+JabberwockyMedia> The game is built to use quite a few of the mechanics from BoL so you could easily create new characters for the game using the BoL rules or transfer characters from the game to BoL.
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[19:10] <~Dan> (Howdy, Wondy!)
[19:11] <+GenoFoxx> So Conan the Adventurer the boardgame?
[19:11] <+JabberwockyMedia> It captures the essence of Sword & Sorcery tales as closely as possible, so yes indeedy.
[19:12] <+JabberwockyMedia> BoL is a pastiche of Thongor which is a pastiche of said barbarians.
[19:12] <~Dan> How long does a typical game last?
[19:12] <+JabberwockyMedia> But you also can play other types of characters, particularly sorcerers, who have access to powerful magics.
[19:13] <+JabberwockyMedia> And when I say powerful, I mean there are no weak ass magic missles or sleep spells in FG! nor are there minor treasures. Its all big, Big, BIG!
[19:14] <~Dan> (Also, sorcerers are bastards.)
[19:15] <+Songtress> *peers*
[19:15] <~Dan> (Howdy, Songtress!)
[19:15] <+JabberwockyMedia> For example, there is a spell, Call Great Old One that can make you extremely powerful for a time by givign you the power of a GOO. On the other hand, it takes a lot of resources including the sacrifice of one of your companions. And if it fails, your sol is devoured and your body wanders the land as an avatar of destruction.
[19:15] <~Dan> But it’s all in good fun.
[19:16] <&Silverlion> Sounds interesting its based on BOL, is there plans for one based on BOA?
[19:16] <+JabberwockyMedia> Yes. But with a few more innovations. The BOA version will have a randomly generated map, for instance.
[19:16] <+JabberwockyMedia> As well as more random encounters and adventures.
[19:17] <~Dan> Oooo! What’s the ETA on that one?
[19:17] <+etaoinshrdlu> (for some reason, ETA highlighted me)
[19:17] <+GenoFoxx> BOA?
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[19:18] <+JabberwockyMedia> The Future. I can only handle a few projects at a time, as I am the sole creative end of the operation. And currently, I’m working on FG! and Quarterback Blitz, with a hyper realistic starship combat game going into design next month.
[19:18] <~Dan> Barbarians of the Aftermath!
[19:18] <~Dan> (Welcome to #rpgnet, smug!)
[19:18] <+JabberwockyMedia> BoA was my first published book.
[19:19] <~Dan> And a fine book it is, too!
[19:19] <+smug> Hey there Dan
[19:19] <~Dan> It gave me lazer moobies!
[19:19] <+JabberwockyMedia> If you have BoA, that toolbox approach is goign to be the central feature of the boardgame.
[19:19] <~Dan> (smug: Here for the Q&A?)
[19:20] <+JabberwockyMedia> A different game every time you play. But For Glory! came first so I could test out the mechanics.
[19:20] <+JabberwockyMedia> And For Glory! is goign to be available to pre-order here shortly through Chronicle City games.
[19:20] <&Silverlion> Cool.
[19:21] <+JabberwockyMedia> The design is finished. We just need to get pre-orders to buy art and get the games to the manufacturer.
[19:21] <+smug> Dan, partly, but generally just thought I’d have a look around, haven’t been here for ages
[19:21] <+smug> haven’t been to a Q&A before
[19:21] <~Dan> (Ah! Welcome back, then. #rpgnet2 is open for general chat, if you’re so inclined during the Q&A.)
[19:22] <~Dan> JabberwockyMedia: Did you see my question about typical game length?
[19:23] <+JabberwockyMedia> Nope. Game length is variable. The game hs a main goal: get Glory! But then there are a dozen scenarios that add other twists to the game so you can have a very short game that ends after about 45 minutes, or a very long one tht goes 3hours.
[19:24] <+smug> did I miss a Q about the proposed kickstarter for For Glory? (am I allowed to ask questions?)
[19:25] <+JabberwockyMedia> For instance, Dan played one in which the goal was to adventure in as many different lands and then return to your home village/city. It uses the card decks as timers, with only a third of the cards. So as soon as someone tramples about a certain terrain type a dozen times or so, the game ends and everyone races home.
[19:25] <~Dan> Sure, fire away, smug!
[19:25] <+JabberwockyMedia> There won’t be a Kickstarter at this point for a number of reasons:
[19:26] <+JabberwockyMedia> 1. The landscape of Kickstarter has changed over the last year so that it is very difficult for smaller independents to get funded.
[19:27] <+JabberwockyMedia> 2. By doing pre-order on the Chronicle City Website, we eliminate the middle men of KS and PP, meaning we lose less money on the deal.
[19:28] <~Dan> Chronicle City’s good, good people.
[19:28] <+smug> fair enough. I’d be terrified of doing kickstarter for a product that was still in-development, it doesn’t take much to go wrong before you’re being shouted at publicly by way more people than actually kickstarted your product. And I think you’re right about the change in Kickstarter, at least in the games domain
[19:28] <+JabberwockyMedia> 3/ Less fighting with KS over content issues.
[19:29] <+JabberwockyMedia> Id a research project on crowd-sourcing for my MFA and the results were disheartening.
[19:31] <~Dan> Would you like to go over how encounters play out?
[19:32] <+JabberwockyMedia> Sure. Each Round represents a lunar month in Lemuria. There are a number of phases, the last of which is the Heroes Seek Adventure Phase.
[19:33] <+JabberwockyMedia> During this Phase, the character moves and then has a number of choices:
[19:33] <+JabberwockyMedia> 1. Encounter the space: the player draws an encounter card for the terrain tye the character is standing on.
[19:34] <+JabberwockyMedia> 2. Encounter Hero: if there is another character (or their corpse) in the space, you may trade, duel (or loot) them.
[19:36] <+JabberwockyMedia> 3. Take Up a Task: If ther eis a task counter on the space, the player may take up the adventure it represents, assuming it is the first task or the player has completed all the previous tasks to it.
[19:37] <+JabberwockyMedia> Encounters are the highlights of smaller encounters and adventures. The sorts of things that would make up a short story in a pulp magazine.
[19:38] <+JabberwockyMedia> For instance, the hero might come across two dinosaurs fighting in the jungle and have the option of saving a village that is about to get trampled.
[19:39] <+JabberwockyMedia> The card has a description, specia rules, combat abilities for any threats, and indicates what Attributes will be necessary, careers can be used and the difficulty of competing that short story.
[19:40] <+JabberwockyMedia> At the bottom are listed the rewards for completing the encounter, including Glory, Treasures, Companions and Spells.
[19:41] <~Dan> How do Companions function mechanically?
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[19:42] <+JabberwockyMedia> Companiosn are boosters. they add to Attributes, Careers and/or add special abilities. They also serve two other purposes.
[19:43] <+JabberwockyMedia> 1. In Sword & Sorcery fiction, the companions of the hero often meet gruesome ends, typically as a result of taking a fatal blow or fallign into a trap that was meant for the hero. In the game, you can always sacrifice a companion instead of taking a negative effect.
[19:45] <+JabberwockyMedia> 2. Sorcery in the game often requires the sacrifice of living victims that are important to the hero. So you can use Companions to fuel powerful sorceries. Understandably, your other companions take a dim view of this and you must test to see if they leave to avoid the possibility of ending up on the altar themselves.
[19:45] <+JabberwockyMedia> Done.
[19:47] <~Dan> In our game, sorcery seemed really powerful. Is that generally the case? What are its disadvantages, if any?
[19:47] <+JabberwockyMedia> The disadvantages are many.
[19:48] <+JabberwockyMedia> 1. A lot of spells take time. time that you are falling behind in the Glory count. Time that enemies can attack you to stop the magic.
[19:49] <+JabberwockyMedia> 2. Certain spells require sacrifice of treasures and companions. While the long term gains might be greater, you are still temporarily weakening yourself to get that possibility.
[19:50] <+JabberwockyMedia> 3. Certain spells have devastating effects if failed. Soul devouring, being trapped between planes for months (rounds), etc.
[19:50] <+JabberwockyMedia> Done.
[19:51] <+JabberwockyMedia> Oh, one knock on effect is the other characters will team up to stop a powerful sorcerer, who is not typically strong in the melee department.
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[19:52] <~Dan> You mentioned fighting dinosaurs earlier. I assume that the setting shares BoL’s reptile-centric nature?
[19:53] <+JabberwockyMedia> It shares everything about the setting. The map covers the entier continent of Lemuria.
[19:53] <+JabberwockyMedia> Interetingly enough, I had to create a lot of critters and dangers whole cloth to fill in the setting a bit.
[19:53] <~Dan> Really? Why’s that?
[19:54] <+JabberwockyMedia> Not a lot of detail on the flora and fauna in the BoL rulebook. The Mythic Edition will change that.
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[19:57] <~Dan> When’s that due out?
[19:57] <&Silverlion> Hrms/
[19:57] <&Silverlion> It will
[19:57] <+JabberwockyMedia> Not sure. Simon is trying to find a publisher at this point. The manuscripts done, he just needs someone to print the book and provide art.
[19:58] * ~Dan nods
[19:59] <~Dan> Do you know if any of your contributions will be added in the Mythic Edition?
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[20:00] <+JabberwockyMedia> He’s had them for a while. Don’t know how much he’ll use at this point. A lot of my additions are things that are standard S&S fare, like trolls, demons, giant animals and insects, apes and even giant man-eating lemurs.
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[20:00] <+MonkofLords> Yo
[20:01] <+JabberwockyMedia> Yo yo
[20:02] <+JabberwockyMedia> How much S&S fiction have folks around here read?
[20:02] <~Dan> I’ve read Conan, Elric, Corum, and Fafrd & the Grey Mouser.
[20:03] <+JabberwockyMedia> You’ve got the gist, then. The sorcery is very much inspired by Elric.
[20:03] <&Silverlion> Conan, Elric, Conan, Elaak
[20:03] <~Dan> Elaak?
[20:04] <&Silverlion> Elak of Atlantis
[20:05] <+Songtress> (Elak of Atlantis?
[20:05] <&Silverlion> (Link: http://www.amazon.com/Atlantis-Planet-Stories-Henry-Kuttner/dp/1601250460)http://www.amazon.com/Atlantis-Planet-Stories-Henry-Kuttner/dp/1601250460
[20:05] <+JabberwockyMedia> I highly suggest Howard’s other characters as well. Bran Mac Morn, Kull, even Solomn Kane,
[20:06] <~Dan> Oh, yes. I’ve read Solomon Kane. I didn’t really think of that as S&S.
[20:06] <+JabberwockyMedia> It has all the elements.
[20:06] <+JabberwockyMedia> It’s just set in a historical period.
[20:06] <+JabberwockyMedia> Some of the items he carries are actually Hyborian in origin, if I remember correctly.
[20:07] <+JabberwockyMedia> The Staff, for one.
[20:08] <&Silverlion> Yeah Howard had a crazy connection…
[20:09] <+JabberwockyMedia> Vance’s Dying Earth is pretty good as well.
[20:10] <+JabberwockyMedia> I wrote a radio script of The Pheonix on the Sword but it never got produced. Hope to do it someday. In the meantime, you can get my last radio drama here: (Link: http://www.rpgnow.com/product/125434/The-Improbable-Adventures-of-Dylan-Darby-1–Gamblers-Cruise?manufacturers_id=2846)http://www.rpgnow.com/product/125434/The-Improbable-Adventures-of-Dylan-Darby-1–Gamblers-Cruise?manufacturers_id=2846
[20:10] <~Dan> Have you tried using For Glory as part of an ongoing BoL game?
[20:10] <+JabberwockyMedia> If you’re interested in radio science fiction, of course
[20:11] <+JabberwockyMedia> It is intended that it could be used as a campaign board and adventure generator and there will be rules in the book for that.
[20:11] <+JabberwockyMedia> Including BoL translations of all the creatures in the board game.
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[20:12] <~Dan> Oh? That’s handy.
[20:12] <+JabberwockyMedia> The two games are meant to be tightly interconnected.
[20:14] <+JabberwockyMedia> At this point I’ll describe the contents:
[20:15] <+JabberwockyMedia> 1. Two game boards. A regular board for 5-6 players and a smaller board, about a quarter of the map, that is for 2-4 players.
[20:16] <+JabberwockyMedia> 2. 12 charcters, with cards and stand up counters. Like the old Talisman game, we will do the main set with card components and then later, if the game sells well, we’ll do minature packs for the characters.
[20:16] <+JabberwockyMedia> 3. Counters. Lots of counters.
[20:17] <+JabberwockyMedia> 4. 6 decks of encounter cards. 36 cards per deck.
[20:17] <+JabberwockyMedia> 5. Three decks of reward cards, including sorcery, companion and treasures. 36 cards each.
[20:18] <+JabberwockyMedia> 6. Special cards including titles that heroes can earn, ships they can buy and a deck of roughly 108 Equipment cards.
[20:19] <+JabberwockyMedia> 7. Eighteen adventures.
[20:20] <+JabberwockyMedia> I think that about covers it.
[20:21] <~Dan> How do the adventures work?
[20:21] <+JabberwockyMedia> Ah, yes, those aren’t included in the demo.
[20:22] <+JabberwockyMedia> Adventures represent novel sized tales made up of three smaller encounters. You can take up tsks durign the game that lead to completing adventures, which have twice the rewards of normal encounters.
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[20:24] <+JabberwockyMedia> The thing is, adventures vary in difficulty based upon when they pop up. And you have a limited amount of time to complete some of them, time which ticks way as soon as you start the adventure.
[20:24] <+JabberwockyMedia> Also, the consequences of failing adventures are more harsh and can have world spannign effects.
[20:24] <~Dan> (Howdy, DrNate!)
[20:24] <~Dan> Like what?
[20:25] <~Dan> (brb)
[20:25] <+JabberwockyMedia> One adventure actually nerfs magic for the whole game. Another one ends up destronying 1 city for each failed attempt to complete the adventure.
[20:27] <+JabberwockyMedia> My favorite, which involces findg a nine fingered midget wearing a gold ring and thne depositing them in a volcano so the witch Queen can make the rin a powerful rtefact, can result in your character being turned into a worm.
[20:30] <~Dan> (back)\
[20:30] <~Dan> Heh. Awesome. 🙂
[20:31] <~Dan> Speaking of cities, do I recall correctly that an expansion will give them special effects?
[20:31] <+JabberwockyMedia> With such an adventure comes the possibility of great rewards.
[20:31] <+JabberwockyMedia> And great humiliation.
[20:32] <+JabberwockyMedia> Again, ther eare no minor gifts or consequences. Even the magical sling you can find can fell the biggest monster with a lucky shot or the use of Hero Points.
[20:34] <+JabberwockyMedia> Aother unique aspect of the game is the market system. Whenever you are in a city, you can trade at the end of your turn by drawing a random number of cards off the equipment deck and then bartering with your current stock.
[20:34] <+JabberwockyMedia> As far as I know, it is the only game where you can buy not only weapons, armor and transport, but slaves and giant war elephants as well.
[20:35] <+JabberwockyMedia> Of course, if you are a thief, you can attempt to pilfer instead1
[20:35] <~Dan> How does bartering work?
[20:37] <+JabberwockyMedia> Each treasure, equipment card and even companions (who can be sold into slavery) has a gold value. You compare the amount you’re trading with the amount you’re trading for. If you offer more, you get a bonus to your roll, if you offer less you get a penlaty. Very easy and thematic.
[20:37] <~Dan> Cool!
[20:38] <+JabberwockyMedia> Slaves are valued as a means to carry more equipment as well as by sorcerers as a quick source of magical juju that doesn’t chase off your companions.
[20:39] <~Dan> Slaves = walking ammo
[20:39] <&Silverlion> Batteries!
[20:39] <+JabberwockyMedia> While in cities on the ocean or on a river, you can buy ships the same way. Each ship is represented by a special card and has unique traits. Hadron’s Hull, for instance, gives bonus Arcane Power (spell energy) to the caster who owns it while they’re on board.
[20:40] <+JabberwockyMedia> Slaves can also be used to take a hit, like companions, so they tend to be sought after.
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[20:41] <~Dan> Oh, yes! How do ships work in the game?
[20:41] <~Dan> (Howdy, Geek2theRight!)
[20:42] <+JabberwockyMedia> Ship allow a hero to travel on water and travel fster across land tiles with rivers running through them. They can also be used in certain sea encounters to ram the enemy.
[20:43] <+JabberwockyMedia> There will be a number of expansions if the game sells well. the city one gives you specific encounter cards for each city. A sorcery expansion will add to all things magical. nother expansion will add alchemists and alchemical items. Another will add priests and more careers.
[20:44] <+JabberwockyMedia> But most of ll, the main game will get two expansions the scale of the game.
[20:44] <~Dan> Bigger maps?
[20:44] <+JabberwockyMedia> the first, For Conquest!! will introduce armies to the game and the end game will be to conquer a city.
[20:45] <+JabberwockyMedia> The second, To Drive Your Enemies Before You!!! will turn the game into a large strategic game, where the heroes use multiple armies to conquer Lemuria, risk style.
[20:46] <~Dan> Nice name. 🙂
[20:46] <+JabberwockyMedia> All use the same map. For Conquest just replaces the comapnions with army units.
[20:46] <+JabberwockyMedia> TDYEBY!!! will replace individual army units with whole armies.
[20:47] <+JabberwockyMedia> Each expansion will introduce new, scaled encounter decks as well.
[20:47] <+JabberwockyMedia> So the same game, different scale. You can even go from one right into the next.
[20:49] <~Dan> Very slick!
[20:50] <+JabberwockyMedia> All depend on the first one selling though. So tell Chronicle City you want a copy.
[20:50] <~Dan> As usual, you’re welcome to visit with us as long as you like, but is there anything else you’d like to cover in what’s left of “regular time”?
[20:51] <+JabberwockyMedia> All depend on the first one selling though. So tell Chronicle City you want a copy.well, currently I’m also workign on Quarterback Blitz which is a tabletop miniature game of Pro Football (American)
[20:52] <+JabberwockyMedia> It’s nearing final prototype stage and I’m going to be talkign to Topps about some production and NFL licensing possibilities this summer.
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[20:52] <+JabberwockyMedia> You can see it and my other material on our website: jabberwocky-media.com
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[20:54] <~Dan> That’s great to hear, re: licensing!
[20:54] <+JabberwockyMedia> I’m actually very excited about QBB because it has a great potential to reach a much larger audience than the standard gaming crowd. We’re working to get it into Walmart and Target as wel las game stores.
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[20:55] <~Dan> Impressive!
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[20:55] <~Dan> (Howdy, Pony_Knight1!)
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[20:56] <+JabberwockyMedia> I actuallly created it as my Thesis project for my MFA and it’s been getting a lot of attention since then.
[20:56] <~Dan> MFA?
[20:56] <~Dan> Master of Fine Arts?
[20:56] <+JabberwockyMedia> Master of Fine Arts. A PhD for people who make things.
[20:57] <~Dan> Cool!
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[20:58] <+JabberwockyMedia> Stating in April, I’ll start the design process on ASID, the table top game of starship combat. It will be a hybrid table-top/app game in the manner I’ve been going on about for 5 years now and which I spent a lot of my grad degree studying the potential of.
[20:59] <+JabberwockyMedia> It will use miniatures to play, but an app to handle the high end physics so that it will be the most simulationist spaceship combat game possible without requiring the players to have physics degrees. The app will take in your info and do all the work.
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[20:59] <+JabberwockyMedia> A kid should be able to play it.
[20:59] <~Dan> That sounds promising!
[21:00] <~Dan> Would you like to go ahead and log the chat here?
[21:00] <+JabberwockyMedia> Well, that’s pretty much my slate of games for this year. Hopefully I’ll get one of the Professor positions I
[21:01] <+JabberwockyMedia> applied for and that will help pay the bills while I get the new lines up and running.
[21:01] <~Dan> Best of luck on that!
[21:01] <+JabberwockyMedia> Next year, expansion for the current games and BoA the board game.
[21:02] <+JabberwockyMedia> Cheers, Dan. Talk to yall later. Got to put the boy to bed.
[21:02] <~Dan> Sleep well!