[19:01] <+DaddyWarpig> My name’s Jasyn Jones. I’m an amateur game designer, and I’m working on the ∞ Infinity Gaming System (∞ Infinity for short). It’s my own little omni-genre action-movie RPG.
[19:03] <+DaddyWarpig> There are three official settings in the works for ∞ Infinity: “Guns in The Outlaw”, a post-apocalyptic techno-fantasy western, “The Infinity Files”, sort of Torg meets Fringe, and “Dead Man’s Land”, a lucid zombie setting. I’m also writing “Storm Knights”, my revamp of the Torg setting.
[19:03] <+DaddyWarpig> Done. 🙂
[19:03] <+maxmahem> School me on the Infinity Game system mechanic.
[19:03] <~Dan> Thanks Jasyn! The floor is open to questions!
[19:05] <+DaddyWarpig> max: The mechanic is terribly straightforward, and familiar to most gamers. Skill Rating vs. Challenge Rating. Roll the dice to get a bonus, add that to Skill, every 3 full points of result is one Success Rating. (Higher Skill is better, higher Challenge Rating is harder.)
[19:06] <+maxmahem> Cool beans. Are the dice static or variable?
[19:07] <+DaddyWarpig> The dice mechanic is straightforward, but not used anywhere else outside of The Babylon Project, from the late 1990’s. Roll two 10-sided dice of two different colors, say blue and red. Discard the *higher* die. If the lower die is Hot (i.e. red) add the number to your skill. If it’s Cold (i.e. blue), subtract.
[19:08] <+DaddyWarpig> This gives the same probabilities <math alert!> as 1d10 – 1d10, but is quicker. Feels a bit odd at first, but is far quicker.
[19:08] <~Dan> I’d think so. I’m horrible at math, and subtracting-then-adding drives me nuts.
[19:08] <&Silverlion> Interesting. I think 1d10-1d10 is just as fast, but thats one of the few cases.
[19:09] <+DaddyWarpig> Silver: I suspect it varies based on the person. For you, it definitely could be. I don’t mean to be a dice bigot. 🙂
[19:09] <+maxmahem> (Link: http://anydice.com/program/903/graph/normal)http://anydice.com/program/903/graph/normal
[19:09] <~Dan> Well, for me, at least, the action is as fast, but the thinking part isn’t. 🙂
[19:09] <+maxmahem> You only mentioned skill, do attributes (ie inherient rather than learned abilities) play a part of this system?
[19:10] <&Silverlion> Do you have the rights to TORG?
[19:10] <+DaddyWarpig> Silver: NO!
[19:10] <&Silverlion> Darn. 😦 I didn’t think so, but well.
[19:11] <~Dan> Oh, no! I literally meant for me. Just the way my brain (doesn’t) work.
[19:11] <+DaddyWarpig> Anything I do with Torg is part of my long, long, long running fan work in the game. I have a site for my older stuff: (Link: http://stormknights.arcanearcade.com/)http://stormknights.arcanearcade.com/
[19:11] <&Silverlion> I’ll be back later. Rock on
[19:11] * +BrentNewhall peeks in.
[19:11] <~Dan> Hey there, Brent!
[19:11] <+BrentNewhall> Hey, Dan
[19:12] <+BrentNewhall> Been out sick the past couple of days. How’ve things been in the channel?
[19:12] <+DaddyWarpig> Max: Attributes have three main uses. They provide a small bonus to skills, they have static values used in various mechanics, and they cap skill advancement (increase cost or hard cap, DM’s choice.)
[19:12] <+DaddyWarpig> Later, Silver.
[19:12] <+BrentNewhall> (Oh, sorry, didn’t realize I was interrupting)
[19:12] <~Dan> Brent: Going well, thanks! DaddyWarpig, in lieu of catching BrentNewhall up, perhaps now would be a good time to link to your site?
[19:12] <+DaddyWarpig> Done.
[19:13] <~Dan> Hmm… So unlike TORG/Masterbook, attributes don’t add directly to skills?
[19:13] <+DaddyWarpig> Posts about ∞ Infinity go up on my blog, Daddy Warpig’s “House of Geekery”: (Link: http://daddywarpig.wordpress.com)http://daddywarpig.wordpress.com
[19:14] <+maxmahem> (FYI all, a log of this channel can be found here: (Link: http://maxmahem.net/irc/logs/rpgnet/)http://maxmahem.net/irc/logs/rpgnet/)
[19:14] <~Dan> (Thanks, max!)
[19:14] <+DaddyWarpig> In addition to ∞ Infinity stuff (and far outnumbering it) are daily posts about geek-worthy topics.
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[19:16] <+DaddyWarpig> Dan: No, Attributes don’t add directly to skills. This was necessary to fix a big problem with Torg, it’s shallow challenge curve. Average Difficulties are DN 8, in Torg. So an Average person with the most minute amount of training usually succeeded at easy, very easy, and average tasks. That doesn’t feel right, in terms of “realism”.
[19:17] <+DaddyWarpig> Also, it meant that the range of comparable values for opponents was very narrow. Within a year of regular play (40 modules or so) you could grow a skill to game breaking levels. It was a problem.
[19:17] <+DaddyWarpig> Thanks, max.
[19:17] <+DaddyWarpig> Done, I think.
[19:17] <~Dan> How do the attribute bonuses work?
[19:19] <+DaddyWarpig> Rule of 3. Human minimum attribute is 5, human max is 15. Divide by 3, round down: 5 is +1, 6-8 is +2, 9-11 is +3, 12-14 is +4, 15 is +5. Human average is, oddly enough, 10.
[19:20] <+DaddyWarpig> The Attributes are meant to be an easy conversion from Torg: take a Torg Attribute, and add 2. It works across the board (even for non-humans).
[19:20] <+DaddyWarpig> Done.
[19:20] <+maxmahem> You apparently have put some thought into the mechanic, thats something I really appreciate.
[19:22] <~Dan> Yeah, that’s something that I really liked about what I saw as well.
[19:22] <+DaddyWarpig> Thank you. 🙂 I do try and think things through as thoroughly as I can, and then get as many people as possible to offer opinions on it. I may not change things, but I always listen.
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[19:22] <~Dan> (Howdy, Le_Squide!)
[19:23] <+DaddyWarpig> Evening!
[19:23] <+DaddyWarpig> Done. (Was that me?)
[19:23] <~Dan> How does open-ending work on the die rolls?
[19:24] <+DaddyWarpig> Die rolls are not open ended. They run from -9 to +9. You have cards that give you bonuses (more if you have an appropriate Trait, +1/+3), and Resolve (aka PE in “Storm Knights”) that gives you bigger bonuses (+3/+6), but no open-ended rolls.
[19:25] <&Le_Squide> (Heya)
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[19:25] <+maxmahem> Cards?
[19:25] <~Dan> Really? I could have sworn I saw that the rolls open-ended. Hmm.
[19:27] <+DaddyWarpig> They’re not needed, for three reasons: there is a lesser chance a pistol shot will destroy a tank, DM’s are advised to “tell players the CR” (a couple of caveats there), and most skills don’t need a +18. a 30 is a Legendary figure, like Da Vinci, Einstein, or Robin Hood. A 10 is a professional, like a practicing lawyer or doctor.
[19:28] <+DaddyWarpig> So a CR of 10 is challenging for a professional, a CR of 15 is challenging for a luminary in the field (someone known by the public), and a 20 is suited for one of the best in the world.
[19:29] <~Dan> Do you think this makes Infinity less cinematic than TORG, or just less over-the-top?
[19:29] <+DaddyWarpig> With a +9, a person of Skill 11 can succeed at a task that “There’s only 6 people in the world that can do this!” (Only 1% chance, but it can be done.) And that’s without cards or Resolve. So, there’s no need for a reroll mechanic.
[19:29] <+DaddyWarpig> Plus, it simplifies the dice rolling.
[19:30] <~Dan> True.
[19:30] <+DaddyWarpig> Dan: The die method on the Storm Knights site, which is intended for use with Torg, has a reroll option. If you Max the Dice (+9 or -9), you reroll and add (or subtract). The dice run from 1-10 on that reroll.
[19:31] <~Dan> Ah, that must be what I was thinking of.
[19:33] <~Dan> (Did you see my question re: cinematic?)
[19:33] <+DaddyWarpig> Is Infinity less cinematic? I don’t think so. It’s more concrete — you know what it takes to be one of the best in the World, Skill Rating 20. And a CR of 20 is within the grasp of a starting character, if the player uses a Declaration (+1). Adding in a card (+1) or a point of Resolve (+3), and starting characters (max skill 10) have an effective skill of 15.
[19:34] <+DaddyWarpig> If they have an applicable Trait, that’s an effective skill of 20! You’re, in effect, one of the 6 best in the world (for the next roll only, more’s the pity).
[19:34] * ~Dan nods
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[19:35] <~Dan> What are your thoughts regarding good geners for Infinity? Are any better than others? Are there any “do NOT try this” genres with the system?
[19:35] <+DaddyWarpig> Open ended rolls aren’t needed because the potential for greatness is built into the rest of the mechanics.
[19:37] <+DaddyWarpig> Do not try this genres? The system won’t emulate certain mechanics easily, like the Spell Defense of Shadowrun (which depends on a dice pool). Settings that are closely linked to different mechanics just will not run the same.
[19:37] <+DaddyWarpig> So if you want to run Shadowrun, and keep the dice pool feel, ∞ Infinity will not do it well.
[19:38] <~Dan> How well do you think it handles superheroes?
[19:38] <+DaddyWarpig> But if you can break down setting elements into necessary Skills, and a CR chart (this is Very Easy, that is Moderate, etc.) then you can run any setting.
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[19:39] <~Dan> (Howdy, Jetrauben_Mobile!)
[19:40] <+DaddyWarpig> I’ve tried to design for superheroes, but one of the compromises I had to make in the core makes me wary of running a character with an endurance of, say 50. (It’s the non-lethal damage that will kill me.) I intend to think my way out of that at some point in the future, but I have no idea how right now.
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[19:40] <~Dan> So, sort of the same issue the TORG designers ran into when pondering supers, IIRC?
[19:41] <~Dan> Part of the reason they included the KO mechanic?
[19:41] <+DaddyWarpig> Yes, or at least similar. In the letters column of the first issue of Infiniverse (which came in the boxed set) they mentioned why they added KO damage. It was to make Supers possible.
[19:42] <~Dan> Speaking of which, how does damage work in Infinity?
[19:42] <+Bigby> So a specific setting like Shadowrun might not work due to certain mechanics in those games being tied to the setting, but a Cyberpunk game in general is doable? Is that about right?
[19:42] <+DaddyWarpig> Players wanted Toughness to mean they could take more Shock: Tou 5 takes 5, Tou 10 takes 10. Ideally, you could take 10 Shock no matter what your Tou was, but players will not stand for that.
[19:43] <+DaddyWarpig> It’s worse when you’re foolish enough to name a stat “Endurance”: “So my Endurance is higher, but I can’t endure any more fatigue? WTF?” I conceded that issue on my own, before even mentioning it to the playtesters. I could sense the riot coming.
[19:45] <+DaddyWarpig> Bigby: Yes, you can play a Cyberpunk setting very easily. (I had to build that in, just to run “Storm Knights”.) Add a Decking Specialization to Computers, define your gear, maybe define a Humanity Characteristic, and you’re pretty well set.
[19:46] <+DaddyWarpig> Characteristics are the third category of basic stats. They are free-form, per setting Attributes. Sanity would be a Characteristic, Cyberpunk 220.127.116.11 Humanity, Shadowrun’s Essence and Magic, and so forth.
[19:46] <+DaddyWarpig> Reality is a Characteristic, in “Storm Knights”, as is Orrorshan Wickedness, Ayslish Corruption and Honor, and a host of other things.
[19:47] <~Dan> Regarding magic, do you have one system in mind, or does it vary by setting?
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[19:47] <+DaddyWarpig> About genres: I’m not saying the game will do everything flawlessly. But there is room to tinker, and based on how stringent your wishes are for setting emulation, it will be good enough for a broad swathe of settings.
[19:48] <+DaddyWarpig> Dan: I expect most settings will have their own specific magic system. But I’m also building a default one for inclusion in the base rules.
[19:48] <~Dan> (Howdy, Serami!)
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[19:48] <+DaddyWarpig> Evening, Serami!
[19:48] <~Dan> How much does it differ from the TORG system?
[19:49] <+Serami> (hello hello q&a folk!)
[19:50] <+DaddyWarpig> Quite a lot, if only because I brutally tore out the Value and Measure chart. That was the last straw that took me from “collection of house rules” to “this really is its own game now, isn’t it”?
[19:51] <+DaddyWarpig> Torg spells have, for example: Range 10 (100 m) and Bonus to: Range. Roll a +5, and your range goes to a Value of 15, which is a range of 1000m, or 1k.
[19:52] <+DaddyWarpig> You need facility with the V&M chart to pull that off, and the chart does not (obviously) exist in my game. (Something similar is actually embedded in several places, but not obviously. Players and GM’s never have to deal with it, ever.)
[19:53] <+DaddyWarpig> Magic is a down the road issue, however. Right now I’m focused on banging combat and initiative into shape for the playtest.
[19:53] <+DaddyWarpig> Done, I think, unless I missed a question.
[19:54] <&Silverlion> Yay no chart. The chart was better used of a sort in MEGS (notably the Underground variation)
[19:54] <+maxmahem> You mentioned Cards before. What are they?
[19:54] <~Dan> TORG uses Possibility penalties to balance out special powers, for the most part. Masterbook, IIRC, uses an ad/disad system. How do you handle that in Infinity?
[19:55] <+DaddyWarpig> I owned Underground! Actually, I just bought it and another sourcebook in PDF. Other than the force-fed politics, it was a great game.
[19:55] <~Dan> Yeah, it’s heavy-handed satire but a cool setting.
[19:56] <+DaddyWarpig> Cards: This is a simplified version of the Torg Drama Deck, itself based on the Whimsy deck. There are different mechanics, and the cards work a little different, but that’s the essence. (If you don’t know the DD my answer is useless. Sorry. I’ll expand in a sec.)
[19:57] <+maxmahem> (I’ve never played Torg)
[19:57] <&Silverlion> I loved Whimsy Cards, but loathed the Drama deck.
[19:58] <&Silverlion> Will magic have as a potential impressive scale as Torg?
[19:58] <+DaddyWarpig> Special Powers: Oddly enough, it’s kind of like Adventure Cost and also kind of like Fate. You have a Resolve of 4, meaning you get 4 “hero points” per module. At Char Create, you get some bonus points that you can use to buy access to an FX set, or to raise your Resolve (among other things).
[19:59] <~Dan> (They should have used regular playing cards for the Drama Deck. Then you could draw the Drama Queen.)
[19:59] * +maxmahem holds up a sign for Dan. “2/10”
[19:59] <~Dan> 😀
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[19:59] <+DaddyWarpig> You’ll get more later in the game, and can raise resolve or improve your FX set. (This is the general idea, right now. I haven’t even prototyped those mechanics.)
[20:00] <~Dan> I think you’re on the right track. I like the use of extra hero points to balance out powers.
[20:00] <+DaddyWarpig> Silverlion: re: Magic. Do you mean DV 30 spells? (“Mystic Star, Mystic Star, Mystic Star!”)
[20:00] <~Dan> It works well in Cinematic Unisystem, one of my faves.
[20:01] <&Silverlion> Well somethng that lets you cast spells 1km away 😀
[20:01] <+DaddyWarpig> I was going to use Underground to run a Vietnam War supers campaign, players playing Special Operations supers in the jungle. Never got the chance, but I built a little of the setting.
[20:02] <~Dan> Are you familiar with Nexus: the Infinite City?
[20:02] <+DaddyWarpig> Silverlion: I’m not ruling it out, but nothing’s written yet.
[20:02] <+DaddyWarpig> Yes, I own Nexus. I also tracked down its one single lone supplement. 🙂
[20:02] <~Dan> Ah. I was going to say, you’re describing Psycho Saigon. 🙂
[20:03] <+DaddyWarpig> That might have been the original inspiration, along with a Wildstorm (I think, maybe image) serious, something Seven. I was going to name it Saigon Seven, because they’re the 7th SOG.
[20:04] <+DaddyWarpig> “serious” = series.
[20:04] <+maxmahem> (mentioned earlier exploding vs non exploding probabilities: (Link: http://anydice.com/program/35b3/graph/normal)http://anydice.com/program/35b3/graph/normal )
[20:04] <+DaddyWarpig> Silverlion: What about the Drama Deck bugged you?
[20:05] <~Dan> (WE’LL ask the questions here!)
[20:05] <~Dan> (Sorry. Always wanted to say that.)
[20:05] <+DaddyWarpig> D’oh!
[20:05] <+maxmahem> Do you have to play with the cards?
[20:06] <&Silverlion> Mostly because of the bomb stuff/complexity elements. I want something that adds flavor, not usurp dice mechanics.
[20:06] <+DaddyWarpig> Max: Yes-ish. A lot of game effects exist on the cards, and they’re embedded in a few mechanics.
[20:07] <+DaddyWarpig> Silverlion: The DSR (Dramatic Skill Resolution) mechanics. I’m hoping to replace that with an “extended skill check” mechanic. Same idea, no letters on the cards.
[20:08] <&Silverlion> Cool.
[20:08] * &Silverlion of course prefers that games make it dramatic but always going to be a result of “bomb stopped” just in time…but for a price
[20:09] <+DaddyWarpig> Cards have two sides. One side does nice things for the player, one side does bad things to your enemy. Usually you have to do something to activate the bad side, like a Combat Interaction skill.
[20:09] <+DaddyWarpig> Done.
[20:10] <~Dan> Would you like to go a little more in-depth with your settings?
[20:10] <+DaddyWarpig> Sure, if people are willing.
[20:11] <+DaddyWarpig> Guns in The Outlaw: It’s 2039, and the world has been remade by three apocalypses: The Plague, The Collapse, and The Emergence of Magic (monsters, spells, and non-human races).
[20:11] <+DaddyWarpig> There are but a few islands of order, everywhere else is The Outlaw, the lawless expanse.
[20:11] <+DaddyWarpig> “Guns” are Outlaw freelancers: mercenaries, bounty hunters, and, yes, even criminals.
[20:11] <+DaddyWarpig> When people need protection, when they need revenge, when they need a monster hunted and killed, they hire Guns.
[20:12] <+DaddyWarpig> In post-Emergence America, Guns are the heroes and villains of The Outlaw.
[20:12] <+DaddyWarpig> Dead Man’s Land: *You* are the zombie. The zombie apocalypse has arrived, and you are infected.
[20:12] <+DaddyWarpig> Slowly dying from the zombie plague, you are becoming more like them every day, and are gaining strange powers thereby. You can feel their presence. See through their eyes. And even control them.
[20:13] <+DaddyWarpig> Between the last walled Sanctuaries of the human race and fallen cities thronging with the dead is a vast territory that is your domain: Dead Man’s Land.
[20:13] <+DaddyWarpig> The Infinity Files: The walls between our world and an infinite universe of alternate Realities are breaking down.
[20:14] <+DaddyWarpig> Portals to other worlds are opening up, flooding our Reality with things that cannot exist. Magical artifacts. Psychic abilities. Super powers.
[20:14] <+DaddyWarpig> Our Reality is being swept away.
[20:14] <+DaddyWarpig> Agents of the Infinity Group, it is your job to find these portals and close them, to save our Reality from utter destruction.
[20:14] <+DaddyWarpig> Then there’s “Storm Knights”, which is Torg, remastered.
[20:14] <+DaddyWarpig> Done.
[20:16] <~Dan> So is The Infinity Files more like Rifts?
[20:17] <+DaddyWarpig> Guns in The Outlaw is more like Rifts. Infinity Files is like Fringe or the X-Files. One small town is being overrun by, for example, psychic powers. People are spontaneously becoming telepaths and psychics. You have to clean it up.
[20:18] <~Dan> Ah, so it’s not a full-blown apocalyptic event yet?
[20:18] <+DaddyWarpig> Or maybe there’s a building in New York being overun by insectile creatures from another Reality. You have to figure out how to prevent them from escaping, then close the portal.
[20:19] <+DaddyWarpig> Yeah, it’s not an apocalypse. It’s a serious of encounters with people, monsters, powers, artifacts, and so forth from other Realities. A community of homeless has been infected with the four-color morality of a pulp Reality, and is trying to become costumed heroes, but have no powers.
[20:19] <~Dan> Heh. 🙂
[20:20] <+DaddyWarpig> This is a decent intro: (Link: http://daddywarpig.wordpress.com/2013/01/02/the-infinity-files/)http://daddywarpig.wordpress.com/2013/01/02/the-infinity-files/
[20:21] <~Dan> So the PCs are “normal” humans by default?
[20:21] <+DaddyWarpig> (You can tell from the date I’ve been at this a long time.)
[20:22] <+DaddyWarpig> In Infinity, you’re all normals at the beginning. As you encounter other Realities, you can recruit agents from other worlds.
[20:22] <+DaddyWarpig> Oh, Warehouse 13, that’s another closely related show. “Weirdness of the Week” is the template.
[20:22] <+DaddyWarpig> Done.
[20:23] <~Dan> What’s the tech level like in Guns?
[20:25] <+DaddyWarpig> They use the highest level Tech they can manufacture and repair. Automobiles based on designs from the 1950’s, WWII era assault rifles, computers scavenged from ruined buildings and empty cities. (The Old West had ghost towns. The Outlaw has ghost cities.)
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[20:26] <+DaddyWarpig> There are helicopters, but only the MASH kind (the “Dakota Sue”, in this world). And they’re pretty rare.
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[20:27] <~Dan> (Welcome, Guest47!)
[20:27] <+DaddyWarpig> Thanks for dropping in.
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[20:27] <+DaddyWarpig> Done.
[20:27] <~Dan> What sorts of twists are you introducing in Storm Knights?
[20:28] <+DaddyWarpig> Twists in the sense of revamped elements?
[20:28] <~Dan> Right.
[20:29] <+DaddyWarpig> Let’s see: Darkness Devices are corrupted Eternity Shards. You win the War by playing the game, not by ripping up stelae. (That one’s brand new.) There is not, and never was, a Nameless One and Apieros.
[20:29] <~Dan> So you need to become the Torg in order to win?
[20:30] <+DaddyWarpig> There are two factions of High Lords at war with each other. Baruk Kaah is the oldest and most successful High Lord known. Tharkold lands, and takes California from the Living Land.
[20:31] <+DaddyWarpig> Dan: For PC’s? No. Fighting the War is based on adventuring: winning modules and acting like heroes. If you do so, you gain Glory. The more Glory you earn, the harder things go for the High Lord. His ability to expand slows down, troops and Lieutenants may defect, and eventually he can’t expand at all.
[20:31] <+J_Arcane> owwwwwwww
[20:32] <+DaddyWarpig> Simply by playing the game, and acting like heroes, you can fight and win the War.
[20:32] <+DaddyWarpig> J_Arcane: ?
[20:33] <+J_Arcane> My apologies, I did not mean to interrupt, I didn’t realize a Q&A was going on.
[20:33] <~Dan> No worries, J_Arcane!
[20:33] <+DaddyWarpig> Don’t think twice.
[20:33] <~Dan> (J_Arcane is one of those resident game authors I mentioned.)
[20:33] <+J_Arcane> I think DaddyWarpig probably knows me from RPGsite by now. 🙂
[20:34] <~Dan> I recall reading that you’ve radically revamped Orrorsh?
[20:34] <+DaddyWarpig> The genres and settings of most of the Realities are different, some in subtle ways, some in large ways.
[20:34] <+DaddyWarpig> J: Indeed I do.
[20:35] <+DaddyWarpig> Orrorsh? Doesn’t exist. This so-called “Gaunt Man” is a myth High Lords tell each other when they get together to plan villainy. No one has met him, not even Baruk Kaah. If this Gaunt Man were real, surely Kaah’s millennia of cosm raiding would have turned up at least an iota of evidence.
[20:36] * ~Dan chuckles
[20:36] <+J_Arcane> Is there still a cyberpope?
[20:36] <+DaddyWarpig> They say Orrorsh can expand without stelae. Preposterous. They say it doesn’t cause Reality Storms. Impossible. They say it attaches itself to invaded Realities, changing it in mysterious and malevolent ways. Not to be believed.
[20:38] <+DaddyWarpig> A Reality that eats High Lords? That invades their cosms, consuming them slowly, then destroys them utterly? Which is more reasonable, that a place which violates all known laws of existence is lurking out there somehwere in the dark, hunting down High Lords one by one…
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[20:38] <+DaddyWarpig> Or that even High Lords themselves can be frightened by foolish and meaningless tales, then thoughtlessly pass them on to others? My money’s on the second, thank you very much.
[20:39] <~Dan> (Welcome, Guest71!)
[20:39] <+DaddyWarpig> J_Arcane: Yes. The Cyberpapacy is alive and well in CyberFrance.
[20:40] <~Dan> As anyone here will tell you, I’m a serious pulp fan. What’s the scoop with Dr. Mobius?
[20:40] <+J_Arcane> Fun.
[20:41] <+DaddyWarpig> Cosms of Storm Knights: Kadandra, the CyberPulp Reality. Victoria, the Gothic Steampunk Reality. The Living Land, the Lost Worlds Reality. Tharkold, the Technohorror Reality.
[20:41] <+Guest71> testing… never did irc before… just type like this for the event? Do i need to login somewhere with my rpgnet handle?
[20:42] <~Dan> (Guest71: You can set your name with the /nick command. Just type “/nick (name)”
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[20:43] <+DaddyWarpig> Nippon Tech, the Wuxia Technothriller Reality. The Nile Empire, the Pulp Supers Reality. Aysle, the Magic Reality. The Cyberpapacy, the Cyber-Religious Reality.
[20:43] <~Dan> Wow… So three cyber realms?
[20:44] <+DaddyWarpig> Dan: Dr. Mobius. His schtick is that he never comes as an invader. He comes as a liberator. He finds a downtrodden and oppressed people, and becomes their liberators. They become his armies and with them he spreads his reality across the world.
[20:45] <&Hoshi_Haruna> What’s your favorite cosm this time around? (Apologizes if I missed this question already being asked)
[20:46] <+DaddyWarpig> He has 9 Empires, Earth will be his tenth. One is a cosm of Pulp Supers, 1920’s Mongols. Another is a Cosm of 1920’s Pulp Supers Imperial Chinese. Another is Pulp Aztecs. And so forth. I’m leaving 3 or 4 of them undefined, so people can pick whatever ancient culture strikes their fancy and roll with it.
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[20:48] <~Dan> (Here for the Q&A, PaRappaTheRapper?)
[20:48] <+DaddyWarpig> I’ve also revamped the axioms and World Laws of the Nile, to make them more pulp-like. Most of the cosm is more or less like Earth in the 1920’s. Not Spirit 17, in other words. But the World Laws make that different.
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[20:49] <~Dan> So it’s no longer Ancient Egypt + pulp?
[20:50] <+DaddyWarpig> Three cyber realms: yes sort of. Tharkold is technomagic, not cyberpunk. The Cyberpapacy got its technology from Tharkold, in a bizarre series of events. It’s religious technology. And Kadandra… well Kadandra is the answer to: What if Campbellian Sci-fi writers wrote Neuromancer?
[20:51] <+DaddyWarpig> Hoshi: My favorite cosm? It depends on what I’m working on at the moment. (Because that’s my peak enthusiasm.)
[20:52] <+DaddyWarpig> Victoria is steampunk, which Torg never had. Gothic steampunk, which is strange and mystical. Hidden secrets and the like. Flying aeroships with Gothic styling, gears and rivets and camshafts meet negative space.
[20:53] <~Dan> Does it feature magic?
[20:54] <+DaddyWarpig> Kadandra is gyroc weapons with wooden stocks and optical sights, hovercraft tanks that look like modified Shermans, suits of powered armor with glass portholes in the front and angles that are reminiscent of jeeps.
[20:55] <~Dan> So sci-fi with a 1950s flair?
[20:56] <+DaddyWarpig> Victorian magic is mystical rituals, barely more than superstitions. There are no spells, no wizards, no reliable forms of magic. Like all the other cosms, I’m using my modified axiom charts. See Magic here: (Link: http://stormknights.arcanearcade.com/magicaxiom/magic.html)http://stormknights.arcanearcade.com/magicaxiom/magic.html
[20:57] <+DaddyWarpig> Dan: Yes, very definitely. The entire culture of Earth is semi-frozen in the 1950’s. There is no rock and roll, instead people listen to New Jazz Swing, a cross between big band and jazz.
[20:58] <+PaRappaTheRapper> are the new cosms as 80s tinged as the Torg ones or did you change the ‘meta’ sensibility significantly?
[20:58] <+DaddyWarpig> Hoshi: The Living Land is chunks of alien realities that appear and disappear like Brigadoon, lifeshaped monsters and tools, special Lifeshaping powers, and a religion of Life that makes sense.
[21:00] <+DaddyWarpig> Nippon Tech is Wuxia cosmology (complete with Jianghu), wushu martial arts, and psychic abilities. 3327 doesn’t have 6 clones — he has himself, and 5 versions of himself from alternate realities, all mind-dominated.
[21:01] <&Hoshi_Haruna> Neat!
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[21:02] <+DaddyWarpig> PaRappa: I didn’t make any reality into anything other than itself. (Crap, that’s a meaningless sentence.) In other words, Victoria is the cosm of Victoriana. I plumbed a lot of steampunk books, including the encyclopedia of Fantastic Victoriana, to make a cool and interesting Victorian steampunk reality.
[21:02] <~Dan> Quick note, Jasyn: Since we’re at the end of “regular time”, is there anything that you’d like to bring up that we haven’t covered? (Again, you’re welcome to stay as long as you like.)
[21:03] * &Silverlion face palms
[21:03] <&Silverlion> Nippon-Japan, Wuxia-Chinese.
[21:03] <+DaddyWarpig> Dan: Not that I can think of. I appreciate the invitation to appear, and I’m free to answer some more questions if people are interested, after I grab a slice of pizza.
[21:03] <+DaddyWarpig> Silverlion: I know. Trust me, I know. Originally it was going to be Sino Tech, but severe practical considerations forced me to change it.
[21:03] <~Dan> Sure, grab away! I’ll go ahead and log the chat while you step away and give you the link.